Promotions:
Slinger
Era: Ancient
Requires Resource: None
Upgrades into: Archer
Combat Strength: 5
Ranged Strength: 15
Range: 1
Movement: 2
Production Cost: 17
Upgrade Cost: To Archer
- Without Professional Armies:
- Base: 20
- Corps: --
- Army: --
With Professional Armies:
- Base: 10
- Corps: --
- Army: --
Purchase Cost: 65
Faith Purchase Cost: 32
Maintenance Cost: 0
Archer
Era: Ancient
Requires Resource: None
Upgrades into: Crossbow
Combat Strength: 15
Ranged Strength: 25
Range: 2
Movement: 2
Production Cost: 30
Upgrade Cost: To Crossbowman
- Without Professional Armies:
- Base: 95
- Corps: --
- Army: --
- With Professional Armies:
- Base: 45
- Corps: --
- Army: --
Purchase Cost: 120
Faith Purchase Cost: 60
Maintenance Cost: 1
Crossbow
Era: Medieval
Upgrades into: Field Cannon
Requires Resource: None
Combat Strength: 30
Ranged Strength: 40
Range: 2
Movement: 2
Production Cost: 90
Upgrade Cost: To Field Cannons
- Without Professional Armies:
- Base: 115
- Corps: --
- Army: --
- With Professional Armies:
- Base: 55
- Corps: --
- Army: --
Purchase Cost: 360
Faith Purchase Cost: 180
Maintenance Cost: 3
Field Cannon
Era: Industrial
Requires Resource: None
Upgrades into: Machine Gun
Combat Strength: 50
Ranged Strength: 60
Range: 2
Movement: 2
Production Cost: 165
Upgrade Cost: To Machine Gun
- Without Professional Armies:
- Base: 160
- Corps: 320
- Army: 480
- With Professional Armies:
- Base: 80
- Corps: 160
- Army: 240
Purchase Cost: 660
Faith Purchase Cost: 330
Maintenance Cost: 5
Machine Gun
Era: Atomic
Requires Resource: None
Upgrades into: N/A
Combat Strength: 65
Ranged Strength: 75
Range: 1
Movement: 2
Production Cost: 270
Upgrade Cost: N/A
Purchase Cost: 1080
Faith Purchase Cost: 540
Maintenance Cost: 6
Credits:
Unit photos taken from Civilization VI gameplay and edited by Justifier