Classical Republic
Major Bonus: All cities with a district receive a +1 Housing and +1 amenity
Minor Bonus: +15% Great Person Points
Classical Republic Rundown: This government type is essentially pure Sim City, and should only be used if you're in the situation to do so. It will be extremely weak when put into a combative situation due to its lacking of militaristic policy cards but extremely powerful when correctly utilized.
Strengths:
- Simming
- Great People recruitment
Weaknesses:
- Warfare: because you do not have the militaristic policy card slots to more efficiently produce and maintain an army you'll be at a larger disadvantage when fighting wars but if given the chance you'll have a larger advantage in infrastructure to push those units out if left alone for an extended period of time. Because of this an apt player will target you before you reach the point at which you're a threat
- Puts a target on your back: Targeted because you can tell if someone is running Classical Republic via the Great Person Screen, even if you have not met them. If anyone is making 2.3 GGP towards any great person for example you know they're running that government type and you know which player they are via their name in the description as well as the knowledge that they are a threat if left alone to sim.
Militaristic Policy Card Slot: 0
None
Economic Policy Card Slot: 2
This is the strength of Classical Republic. Having two Economic Policy Card Slots will allow you to produce both settlers and builders by running both Ilkum/Colonization or to more efficiently produce one of either type by running either and Urban Planning and using that to get districts down. because of this if you're left alone for a period to get your districts and lands settled and upgraded you'll be a huge powerhouse in the mid/late games
Diplomatic Policy Card Slot: 1
With only Diplomatic League or Charismatic Leader as options to use when you first get this government type this is a pretty simple choice: If you have already met City States and received First Meets on them for the free Envoy the you want to run Charismatic Leader, if you have not yet met City States or did not get First Meets then you want to run Diplomatic League. Any time you plan on investing your first envoy into a City State you should be running Diplomatic League.
Wildcard Policy Card Slot: 1
The wildcard policy card when used with Classical Republic will most likely be to try to supplement your military because that's the biggest weakness of the Government Type however if you're going to be running this government type in the first place you may wish to go all out and run pure economic slots throughout your entire government to really push infrastructure and land dominance.
End
Credits:
Pictures taken and edited by Justifier