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Districts | Grandmaster's Chapel Justifier's Strategies | Civilization VI

Grandmaster's Chapel
(Cannot be built in the same district as Intelligence Agency, Foreign Ministry)
  • Available At: Monarchy, Merchant Republic, Theocracy
  • Base Cost: (Standard Speed) 290 Production
  • Requires: One of the following: Warlord’s Throne, Ancestral Hall, Audience Chamber
  • Maintenance Cost: 1 Gold Per Turn
  • Unique Effects: Grants the ability to purchase Land Units with Faith, Pillaging Improvements and Districts provides additional Faith
  • Awards for completion: 1 Governor Title, Legacy Policy Card(Type: Wildcard): Based off Government Type active when completed

Information: The Grand Master’s Chapel basically unlocks the full potential of playing a Faith based game. Previously if you wanted to play with Faith you were relegated to getting Reformed Church government type so that you would be able to utilize the stockpiled faith. If you have high faith per turn in R&F you’re going to be able to utilize it at all points in the game, but this is at the cost of all the benefits that an Intelligence Agency will provide so weigh your options carefully here

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