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Governors | The Steward Magnus Justifier's Strategies | Civilization VI

The Steward | Magnus
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General Information

Powerful early due to the early Government districts and how The Steward will interact with them also his upgrades align perfectly with early game mentality: Expand and conquer/focus infrastructure

However The Steward is also geared towards late game with his last upgrade Vertical Integration. Extremely well rounded and should be your first or second pick of Governors

Since you should be chopping/harvesting everything in your cities that yields production anyways this combined with early civics cards such as Agoge will be INSANELY powerful making chops/harvest yields in the city The Steward is in give +50% yields from chopping giving decent overflow that you can put towards more units or more infrastructure

Groundbreaker
+50% yields from plot harvests and feature removals in this city

IF you get Ancestral Hall or plan to and you have 4+ chops in a city you should be rushing for this

Extremely powerful for early expansion when combined with Early Empire and Ancestral Hall but most importantly this will allow you to expand without taking away from getting to 7-10 population so that you can lock in your districts to keep the production cost of them low

Surplus Logistics
+20% Growth in the city. Your Trade Routes ending here provide +2 Food to their starting city.

While both extra Growth and Trade Route Yields are nice, with Trade routes having been recently nerfed AND the housing cap limiting how much population you can reach without other influences Surplus Logistics has limited potential

Provision
+20% Production toward Industrial Zone Buildings in the city. Settlers trained in this city do not consume a Population

A decent option at the very least I suggest putting Two points into The Steward to grab his base +50% yields for chops and Provision so that you can combine this incredibly strong feature with Ancestral Hall and Early Empire’s +50% production towards settlers so that you can spam out cities without losing population in your best city

Industrialist
+1 Production per turn from each Strategic Resource in the city

If you have a city with MANY MANY strategic resources then this upgrade will a significant impact however it’s rare that you’re getting more than 2 per city which makes this bonus quite lackluster considering it’s a T2 upgrade and will take a total of 3 Governor Titles to reach

Black Marketeer
Strategic Resources are not required in the city in order to build resource dependent units

If in Vanilla Civilization you did not have access to Iron or Horses by turn 25-30 it is pretty much a death sentence. While that has not exactly changed IF you are in this situation in R&F you can easily invest all your governor titles into The Steward to remove this issue. However it’s not limited to that use alone. If you only have ONE resource and ONE encampment then you can put The Steward to another city that does not have the Encampment then you will now have two cities which can produce resource-dependent units

Vertical Integration
This City receives Production from any number of nearby Industrial Zones, not just the first

This will make one city in your empire an industrial powerhouse. If you plan districts and cities properly and put your industrial zones within range of a city, use Centralized Trade in that city and this upgrade you can use this to easily make a city with 300+ Production Per Turn

End
Created By
Justifier NA
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Credits:

Photos taken from Civilization VI and edited by Justifier

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