CovertEngine™ is a 3D graphics engine that puts advanced 3D graphics capabilities in the hands of any .NET developer, be it for business, CAD or gaming applications. The engine was developed with a broad audience in mind offering access to various frameworks and architectures like DirectX, OpenGL, MonoGame, CUDA, OpenCL as well as Bullet Physics simulation.
CovertEngine™ allows you to integrate advanced features and capabilities found in most AAA 3D Game engines directly and seamlessly into your software. Depending on the licensing model CovertEngine provides the ability to remain covertly embedded inside your software allowing for independent brand continuity of your product.
CovertEngine™ is DirectX 11/12 and OpenGL 4.5 compatible, fully customisable and extendable. Some noteworthy features are:
- Physically Based Rendering (PBR) Deferred shading
- Blinn-Phong Deferred shading
- Shadow mapped lights including cascaded shadow mapping for directional lights
- Vast array of extendable post process and screen-space shaders
- Water simulation
- Weather simulation including rain, snow, lightning, clouds (with real dynamic shadows) and fog
- Tessellated terrain with multilayered texture blending and editing tools
- Content management pipeline for optimised runtime resources
- Physics Simulation
Physically Based Rendering (PBR) as the default shader model.
Physically based rendering is a subset of computer-generated imagery that aims at production of pictures while making use of physically based shading derived from empirical shading models.
Tessellated terrain with multi-layer texture blending, feeding directly into shading pipeline.
CovertEngine™ comes standard with a multitude of screen-space shaders some of which include:
- Light Rays
- Horizon based ambient occlusion
- Chromatic aberration
- Focussed Depth of field with Bokeh
- Reflections
- Adaptive Bloom
- Lens Flares
- Light Adaptation
A brief video clip demonstrating CovertEngine™ being used for the creation of levels for an upcoming title called "The Wayward Isles"
For more in-depth information please contact gerhard@covertengine.com
Credits:
Created with an image by Charles Deluvio 🇵🇭🇨🇦 - "Front-End Development"