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CovertEngine™ Customisable Real Time 3D Graphics For Your Software (Scroll down to read more)

CovertEngine™ is a 3D graphics engine that puts advanced 3D graphics capabilities in the hands of any .NET developer, be it for business, CAD or gaming applications. The engine was developed with a broad audience in mind offering access to various frameworks and architectures like DirectX, OpenGL, MonoGame, CUDA, OpenCL as well as Bullet Physics simulation.

Seamless Code Integration

CovertEngine™ allows you to integrate advanced features and capabilities found in most AAA 3D Game engines directly and seamlessly into your software. Depending on the licensing model CovertEngine provides the ability to remain covertly embedded inside your software allowing for independent brand continuity of your product.

Noteworthy Graphics Features

CovertEngine™ is DirectX 11/12 and OpenGL 4.5 compatible, fully customisable and extendable. Some noteworthy features are:

  • Physically Based Rendering (PBR) Deferred shading
  • Blinn-Phong Deferred shading
  • Shadow mapped lights including cascaded shadow mapping for directional lights
  • Vast array of extendable post process and screen-space shaders
  • Water simulation
  • Weather simulation including rain, snow, lightning, clouds (with real dynamic shadows) and fog
  • Tessellated terrain with multilayered texture blending and editing tools
  • Content management pipeline for optimised runtime resources
  • Physics Simulation
Programmable Shader Pipeline

Create a vast array of shaders with full access to the shading pipeline:

  • Vertex shaders
  • Hull Shaders
  • Domain Shaders
  • Geometry Shaders
  • Pixel Shaders
  • Compute Shaders

CovertEngine supports deferred PBR shading with multilayer transparency out of the box. The pipeline can easily be extended to add a vast array of surface data as required.

RGB/sRGB Diffuse
Normals
Linear depth
Metalness
Smoothness/Roughness
Subsurface Scattering with masking and density

Physically Based Rendering (PBR) as the default shader model.

Physically based rendering is a subset of computer-generated imagery that aims at production of pictures while making use of physically based shading derived from empirical shading models.

Dynamic/Static HDR/Colour Light Probes

Tessellated terrain with multi-layer texture blending, feeding directly into shading pipeline.

CovertEngine™ comes standard with a multitude of screen-space shaders some of which include:

  • Light Rays
  • Horizon based ambient occlusion
  • Chromatic aberration
  • Focussed Depth of field with Bokeh
  • Reflections
  • Adaptive Bloom
  • Lens Flares
  • Light Adaptation

A brief video clip demonstrating CovertEngine™ being used for the creation of levels for an upcoming title called "The Wayward Isles"

For more in-depth information please contact gerhard@covertengine.com

Created By
Gerhard Botha
Appreciate

Credits:

Created with an image by Charles Deluvio 🇵🇭🇨🇦 - "Front-End Development"

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