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Districts | Foreign Ministry Justifier's Strategies | Civilization VI

Foreign Ministry
(Cannot be built in the same district as Intelligence Agency, Grand Master’s Chapel)
  • Available At: Monarchy, Merchant Republic, Theocracy
  • Base Cost: (Standard Speed) 290 Production
  • Requires: One of the following: Warlord’s Throne, Ancestral Hall, Audience Chamber
  • Maintenance Cost: 1 Gold Per Turn
  • Unique Effects: Leveraging City States costs half Gold, Leveraged Units gain +4 Combat Strength
  • Awards for completion: 1 Governor Title, Legacy Policy Card(Type: Wildcard): Based off Government Type active when completed

Information: Compared to the other two T2 Government district buildings Foreign Ministry simply does not make the cut. I cannot honestly think of a situation where you’re going to be better off producing this over the other two options available. Prove me wrong and tell me about it to convince me otherwise though!

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Justifier NA
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