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Districts | Intelligence Agency Justifier's Strategies | Civilization VI

Intelligence Agency
(Cannot be built in the same district as Grand Master’s Chapel, Foreign Ministry)
  • Available At: Monarchy, Merchant Republic, Theocracy
  • Base Cost: (Standard Speed) 290 Production
  • Requires: One of the following: Warlord’s Throne, Ancestral Hall, Audience Chamber
  • Maintenance Cost: 1 Gold Per Turn
  • Unique Effects: +1 Spy and Spy Capacity, All Spy Operations have a higher chance of success
  • Awards for completion: 1 Governor Title, Legacy Policy Card(Type: Wildcard): Based off Government Type active when completed

Information: The most versatile of the T2 government districts due to spies getting so many buffs in the R&F expansion. You're going to use Spies for so many things that having them boosted for the late game is unparalleled in power

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Justifier NA
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Pictures taken and edited by Justifier

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