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NRS Natural Records Studios

TIME SQUARE EXPERIENCE IN V3NOW
TIME SQUARE EXPERIENCE IN V3NOW
TIME SQUARE EXPERIENCE IN V3NOW
TIME SQUARE EXPERIENCE IN V3NOW

NATURAL RECORDS STUDIOS

T O M O R R O W ’ S C I N E M A , T O D A Y ! ™

A VIRTUAL REALITY EXPERIENCE

Natural Records Studios is dedicated to embrace change and push the boundaries of creativity via Artificial Intelligence, Virtual Reality, 3D Designs and more with the goal of mastering creative expression. Films have been a vital part of popular culture for about 100 years, through the years one thing remains the same, people love to empathize with the characters, more people empathize with the character more memorable the experience will be; today's entertainment is moving speedily towards interactivity, like any great movies interactive entertainment must ultimately offer strong empathy with the characters, this is where Virtual Reality and Artificial Intelligence becomes a catalyst towards tomorrow's Cinema.

We are here to bring you our music, games our stories and our movies delivered to the world in a unique way... based on content which originates from a true artistic appreciation of life, a freedom of expression in its purest form... Our music is rooted deep within and soars to the beat of our hearts, shaped by the voice of our soul. Today, it is our own reality, tomorrow, we hope it will be yours.

Our entire productions consists of 3 elements The Music, The Movie, The Game; they always come together, they can’t be one without the other as the true essence and roots of our productions primarily comes from the music written, produced and composed by The Founder, we humbly call our productions “New Musical” !

ABOUT V3NOW.COM

V3Now leverages VR for learning by taking you "The Visitor" on virtual trips to different places on Earth and the Universe. Visitors will get more exposure to what is out there and access knowledge without being limited by physical barriers.

GAMES/FILMS/MUSIC

Andrew Wilson, the CEO of Electronic Arts, famously predicted that "Your life will be a video game." As AI-VR/AR technology matures and prompts us to immerse ourselves in an increasingly virtual world, his vision may actually come true after. In that case, do you think you would prefer playing with an AI or a real person? That will become an increasingly pertinent question.

INSIDE V3NOW.COM

That's the level of realism to expect in our productions
Similar to the famous Star Trek "The Holodeck" V3Now.com is presented as a staging environment in which participants may engage with different virtual reality environments and experiences..

FEW TARGET MARKETS

Oil & Gas Industry

The lower cost of technology in recent times has led to greater use of virtual reality (VR). Historically, VR has been used in video games and the entertainment industry, but as the technology advances and VR headsets become more affordable, it is becoming increasingly common in other industries as well. For industries like oil and gas, where plants are complex, remote, and potentially unsafe, this immersive technology can improve efficiency, safety, and productivity. Use of a VR headset can help operators and maintenance technicians interact in innovative new ways.

  • 1. Training new employees and contract workers to improve compliance with safety standards
  • 2. Training maintenance technicians to improve first-time fix rates
  • 3. Providing first-level diagnostics to improve maintenance efficiency

The world of 3D games has been at the cutting edge of technology for many years. With the advent of Virtual Reality and rise of Artificial Intelligence, 3D Gaming engines have demonstrated an entire new world for game developers to create. Our V3 mainframe will allow a more natural interaction with these newly created worlds.

FINE ART & PHOTOGRAPHY

Virtual reality is opening up a world of possibility for the creative arts

360 VIDEOS

SYNOPSIS: A VIRTUAL REALITY exhibit that takes you into the pursuit of a dream, and through the emotions that must be overcome along the way. You’ll be immersed in a world of black and white photography, where every room is a work of art that portrays the actual art piece, and the sequential path of growing up through baseball in pursuit of a dream. A head set for sparse baseball sounds and reminiscing voices will be part of the exhibit experience.

Real Estate

With virtual experiencing of a property through 3-D technology and models, it is getting much easier and faster for the potential buyers to select the house/office space or commercial space which they like the most without actually physically visiting the property.

When a person can visualise or experience a property that is not yet ready for physical examination right through his lenses, it facilitates him/her to think over and take the decision fast. Isn’t it? In fact, it has now become possible for a person sitting in Los Angeles or any other part of the world to book the property of his choice in India that will be readied only after a year. Thus, the tradition of experiencing a property in person is taking a back seat with the new-age technological solutions and this is helping the real estate sector to grow considerably.

Not only buyers are the ones who are enjoying the recent technology trends but there are others as well such as developers and investors who are finding it as a cost-effective development in the field.

MENTAL HEALTH

Virtual Reality Might Be the Next Big Thing for Mental Health

Experts used to worry that virtual reality (VR) would damage our brains. These days, however, VR seems more likely to help our gray matter. A new wave of psychological research is pioneering VR to diagnose and treat medical conditions from social anxiety to chronic pain to Alzheimer’s disease. Many of these solutions are still in laboratory testing, but some are already making their way into hospitals and therapists’ offices.

Riding a wave of interest in mental health tech, companies creating VR content for therapeutic outcomes are receiving a deluge of attention and funding. And, while VR has been used successfully to treat post-traumatic stress disorder (PTSD) since the 1990s, these new programs address a much broader range of conditions. The library of Palo Alto–based Limbix, for instance, includes VR content designed to treat issues including alcohol addiction, claustrophobia and teenage depression. Barcelona-based Psious offers treatments for eating disorders.

TRAINING & EDUCATION

Life happens in 360, not 2D video. We test our associates on the content they see. Those associates who [used] VR as part of their training scored higher than those who didn’t.

Brock McKeel (SENIOR DIRECTOR OF DIGITAL OPERATIONS AT WALMART)

The real estate world is witnessing a promising phase today as the technology is donning the role of a catalyst in churning more benefits for the sector. The new ‘real’ factor in the real estate sector is capturing the attention of all those who are keen to find a property that is nothing less than their dream home/office or any other space.

How more than 2,500 virtual reality reps helped transform Case Keenum's game

Requirement for an Immersive Training system

A Step by step of the process a trainee would go through, we need to actually learn the process of this system via Video/360 (Optional) references, power point presentation/Adobe, Site Plans/CAD, Images references, 3D Model(Optional)

One area in which virtual reality training helped Case Keenum is throwing under pressure; his 59 QBR when pressured was the best in the NFL. Brad Rempel/USA TODAY Sports

V3Now.com will effectively replicate any Environment, available to ANYONE!
"The day would come where computers would become more and more powerful. Someday trees and skies, creatures and seas. So someday not just "The Garden of Earthly Delights, but Any Garden!" You should be able to make any place and be in it via this device that hung from the ceiling. Plus other people could be in there with you!" (Jaron Lanier)

SIMILAR PROJECTS (NOT QUITE)

BASKETBALL EXPERIENCE IN V3NOW.COM

How it works?

Sony Europe has teamed up with London-based Studio Output and Marshmallow Laser Feast to shoot three remarkable video spots to promote the "immersiveness" of movies rented or purchased from the PlayStation Store. Using a variety of props, live actors camouflaged in Lycra, motion-tracking and projection-mapping software, and a PlayStation Move motion controller, the shots create a realistic, holodeck-like environment that must be seen to be believed.Moreover, the videos were shot in one take and relied exclusively on visual tricks. There was no editing or post-production work, so everything you see is a convincing optical effect.Studio Output speculates that the immersive imaging technology could one day evolve into an augmented reality experience where users don glasses with images overlaid onto real objects in their environment.

ENTER V3NOW.COM

The moment you step in the V3NOW.com world you are in a multitude of worlds where boundaries are no more, once you opt-in to activate the interaction or interactivity you will be automatically prompted to remit payment via Credit Card, PayPal, Bitcoin etc

BASKETBALL EXPERIENCE IN V3NOW.COM

The Gerard Butler's "Gamer", could be a comparison to V3NOW.COM but without the multiplayer component and the vision of V3NOW.COM

V3NOW VR FRAMEWORK

MARKET POTENTIAL

Video games are now bigger than music and movies combined

The video games sector now accounts for more than half of the entertainment market in the UK, according to new figures. The Entertainment Retailers Association (ERA) said the gaming market’s value rose to £3.864 billion, more than double what it was worth in 2007. It now makes gaming a larger market than video and music combined for the first time ever.

MUSIC

BEAUTY IS WHATEVER GIVES JOY
"The passion in me is the Music that hunts me day and night, its also the path that guided me in my discovery of Pythagoras and his message. Today I have translated this flow of emotion to this collection of Music called Beats Of Hell - Opus Pythagoras the soundtrack of V3 (VICTUS VINCIMUS VETERANS REVENGE)" -Hostan H. Gouthier

V3Now is a NATURAL RECORDS STUDIOS project, NRS is the creation of a Composer, Scriptwriter, Film Maker and Musician.

TEXTURE

We input photogrammetry to our 3D Models, and the output is typically a map, a drawing, a measurement, the same for model of some real-world object or scene.

UNREAL ENGINE 4

Unreal Engine 4: a free game engine with exceptional graphics and capabilities for virtual reality. Allows a texture/material artist or VFX artist to create amazing effects from the ground up.

ARTIFICIAL INTELLIGENCE

METATRON is the AI/Deep Reinforcement Learning agent that any experience is heavily centered upon, it is a highly intelligent A.I encompassing VR, AR & MR experience which will have the player and visitor immersed completely into all worlds!

DISTRIBUTION/AUDIENCE

ERA chief executive Kim Bayley said: ‘The games industry has been incredibly effective in taking advantage of the potential of digital technology to offer new and compelling forms of entertainment. Despite being the youngest of our three sectors, it is now by far the biggest.’

PC gaming industry was estimated to be worth 28.04 billion U.S. dollars in 2017 and is expected to reach 33.6 billion by 2020. (Video Gaming Africa, 2016)

The total revenue of the PC gaming hardware industry in 2017 is expected to reach 23.11 billion U.S. dollars. (Jon Peddie Research, 2014)

Steam game sales revenue reached 4.3 billion U.S. dollars in 2017, that's an 18.6% increase from 2015. (VG24/7, 2018)​​

Members: 94 million active monthly

Members: 64 million

NVIDIA

NVIDIA'S Inception nurtures dedicated and exceptional startups who are revolutionizing industries with advances in AI and data science. This virtual accelerator program helps startups during critical stages of product development, prototyping, and deployment.

VR GOGGLES

OCULUS RIFT

The future of the global virtual reality headset market looks promising with opportunities in the gaming & entertainment, real estate, healthcare, retail, and military market. The major drivers for this market are increasing penetration of virtual reality content in gaming, sports, and entertainment and growing demand for VR headset in health care and retail sectors.

The global virtual reality (VR) headset market is expected to reach an estimated $38.7 billion by 2024 with a CAGR of 41.0% from 2019 to 2024.

SIRIUS AVATAR

AVATAR/3D CHARACTERS

The real world and the virtual one—in which people represented as avatars can interact with others as well as virtual representations of real and imaginary objects—are beginning to blur in professional settings, as companies explore how virtual environments and technologies can bring value to their businesses.

"Everybody's kind of all over the map of this, and for the most part, people have no clue what they're supposed to be doing. It's very much in the exploration phase," says Rob Enderle, principal analyst at San Jose-based Enderle Group. "But eventually someone will do it right—and we're still waiting for that someone who does it right—and then they'll all come flocking to it."

COMMUNICATION

STREAMING/iTV

VIDEO STREAMING

Gamers have spent an estimated $135 billion on games in 2018, according to Newzoo. But it isn’t just the big-name gaming companies that are making tons of cash — the gamers are, too. Gaming enthusiasts have turned playing video games into a full-time job that can earn some of them millions of dollars before age 30. Watch the video above to see how gamers make money.

When Amazon purchased Twitch for almost one billion dollars in 2014, it reflected the growing popularity of the livestreaming platform as watching other people play video games became a common pastime. But few may have expected Twitch to overtake other media giants.

According to a new report from industry analysis firm SuperData Research, Twitch now has a larger audience than HBO or even Netflix. In 2016, 185 million people tuned in to gaming streams on Twitch, in comparison to HBO’s 130 million viewers and Netflix’s 93 million. The amount of Twitch viewers is expected to grow significantly this year, too, with SuperData estimating that viewership will rise to 212 million.

EXPRESSION

CGI ANIMATION

3D Animation Market Size Worth $28.30 Billion By 2025

According to the new market research report "Artificial Intelligence Market by Offering (Hardware, Software, Services), Technology (Machine Learning, Natural Language Processing, Context-Aware Computing, Computer Vision), End-User Industry, and Geography - Global Forecast to 2025", The artificial intelligence market is expected to be valued at USD 21.5 billion in 2018 and is likely to reach USD 190.6 billion by 2025, at a CAGR of 36.6% during the forecast period. Major drivers for the market are growing big data, the increasing adoption of cloud-based applications and services, and an increase in demand for intelligent virtual assistants. The major restraint for the market is the limited number of AI technology experts. Critical challenges facing the AI market include concerns regarding data privacy and the unreliability of AI algorithms. Underlying opportunities in the artificial intelligence market include improving operational efficiency in the manufacturing industry and the adoption of AI to improve customer service.

FILMMAKER

FILM/TRAILER

VIDEO EDITING
TRANSFORMERS POST EDITING By Toussaint LH Gouthier

Credits:

Created with images by MasashiWakui - "japan osaka night" • jp26jp - "oil rig refinery industry" • paulbr75 - "gas fuel price" • Ksenia Kudelkina - "untitled image" • Engin_Akyurt - "underwater model fine arts" • Chris Chow - "untitled image" • iAlicante Mediterranean Homes - "untitled image" • kirkandmimi - "home real estate residential" • Lesly Juarez - "untitled image" • Camila Quintero Franco - "untitled image" • Priscilla Du Preez - "untitled image" • skeeze - "firefighter training simulated plane fire" • JESHOOTS-com - "vr virtual virtual reality" • Keith Johnston - "untitled image" • Daniel Wiadro - "untitled image" • Nikiko - "bricks wall stones" • Aditya Vyas - "untitled image" • Drew Graham - "untitled image" • Jonas Jacobsson - "untitled image" • geralt - "school students read" • Christian Wiediger - "untitled image" • Vladislav Skripchenko - "untitled image" • Billetto Editorial - "untitled image" • Nikita Kostrykin - "untitled image" • Jesper Aggergaard - "untitled image" • Al ghazali - "untitled image" • eileenany - "mystery religion buddhism" • Con Karampelas - "untitled image" • JOSHUA COLEMAN - "untitled image" • Alireza Badiee - "untitled image" • Kevin Ku - "untitled image" • NeONBRAND - "untitled image" • Alex - "untitled image"

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