User friendly means that for the student and the teacher the app is intuitive, easy to use, simple and that both teacher and student can rely on the product. It is easy to start with the app and understand how to use it, high complexity is not valuable for the user. Reliability is a crucial element as an app cannot help the user while having bugs and not working properly.
User experience (UX) and user interface (UI). UX means that the app was made for the teacher and student to meet needs and expectations. UI means that the interface of the app is well customized and easy to understand for the targeted group.
An app has to, first and foremost, be helpful to the user in a real way, such as saving their time, money and generally make teaching and learning easier and more effective.
Apps that require users to register, enter their personal or credit card details even before they start using it in the first step are a thing of the past. Forcing people through this stage creates barriers. User friendly apps are free or at least allow users to try out the app before they commit.
A good app should consist of everything that a user needs to navigate it and solve problems. Hence, apps that link or redirect to external pages is very bad practice.
User friendly apps offer less options. User friendly apps are those that focus on Key functionality instead of providing several low-quality solutions.
User friendly apps don’t reinvent the wheel’. User friendly apps use the tools you are already familiar with, already integrated: e.g. a payment system, a chat bot or a file sharing option. It doesn't stop here. User friendly apps are the ones that team up with high standard systems people already love, such as Stripe, Send Bird or Google Docs.
Clear message About Product
Educated Navigation
Tips pop up where its required
UI & UX Creativity
Easy Sign up Option
Avoid Browser redirection