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virtual reality STEAM in Studio Teach

Students learn better when they are actively engaged in their education, and virtual reality provides the ultimate interactive tool for heightening lessons on everything from ancient history to architecture to mathematical concepts.

The Oculus Rift device allows users to harness the endless power and possibilities of virtual reality.

Through immersive experiences and games, students can visit far off locales, travel through the human body, and build dynamic hands-on relationships with abstract learning concepts.

Immersive technology enhances understanding of concepts and eliminates outside distractions

Visualization aids in the comprehension of complex subjects and promotes empathy

VR engages reluctant learners and addresses accessibility issues and language barriers

Studio Teach uses both the Oculus Rift and STEAM VR software to access a multitude of games, movies, and other VR experiences, all of which are available in the virtual library.

While the hardware can seem daunting at first, the headset is easy to adjust and can fit over a pair of glasses. The controllers work much like traditional video game controllers and serve as a user's virtual hands or mouse inside a game.

Once inside a virtual experience, the best way to learn is to explore. Press different buttons, turn in different directions, and don't be afraid to make mistakes.

Geography: Visit famous landmarks and exotic locations that people rarely get to see

History: Feel what it's like to live in different time periods, and watch historical moments unfold in real time

Science: Venture inside the human body, test concepts and theories, and gain nearly firsthand experience with flora and fauna

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