Interactions

The Power of Projection

The first workshop was themed around the power of projection, and mostly focused on projection mapping. This technology uses a projector and software, HeavyM, to project images and video onto a surface. The software uses a grid that lets you create rectangles where you can put your content, instead of its being projected onto a flat white wall is normally is, many people use this technology to project onto a building is or something more depth. Although people are still trying to find out what they can do with projection mapping, it does see some real world applications. At the moment it is mostly used for advertising, as companies will hire artists using projection mapping to map over their product, such as a car, and make an interest in art piece. This will then will have a public or private event based around it, where male hopefully attract customers for their product. This being said it is it is becoming quite common at E-sport events as it is a cheap and effective way of showing the in game you UI and important information the audience needs know. The best example of this would be The International, a massive yearly DOTA 2 tournament put on by Valve Corporation. The players are put into pods which are placed on a square stage and surrounded by the audience, the then project the in game many map in real time onto the square stage, they also have the heroes each player is playing in front of them and when certain spells are cast in game the visuals of that spell will go in between the caster and their foe. I personally think this technology can really enhance an experience and make an event much more memorable. Apart from being used at live events I see very little useful applications for its, the only real other application I have seen is projecting an interface onto table top, such as the Hobbs for cooker. Although this might work the minority of the time, I feel the majority of the applications you apply this to will benefit more from having a physical interface.

Virtual Environments

The second workshop was based upon the theme of virtual environments, this workshop showed us technology which is increasingly blurring the lines between the virtual and real-world. They did this by using software to simulate 3-D world environment and hardware scan the world around the technology and person using it in real-time. It then takes that information and combine them together to tell the user where they are washing the virtual world. Now this is the advanced version of virtual environments, the HTC VIVE, they are other products that just use aspects such as the virtual reality, the Oculus Rift, or the 3-D world track, Xbox Kinect. At the moment this technology is mostly being used for entertainment reasons, and is very popular with videogame companies; with the release of the VIVE there has been an explosion of virtual reality games and films being made. Advertisers have really got behind virtual reality and use it to create a more immersive advertising, for example it is now quite common for you to have a small virtual reality experience before demoing a game at a games convention. Although most popularly used within the entertainment industries does have some applications elsewhere, one is to better prepare people for situations they may face in their line of work but cannot experience it second hand without using this technology to simulate it, this has been adopted by the military and this has also been adopted by the medical profession to train young doctors. I personally find this technology very interesting and cannot wait see other applications as they come about, I would also like to own one own one but as the technology is relatively new it is also quite expensive. I don't see it being used on mass except for entertainment, of course it's going to be used to teach people when you need first-hand experience but it's too difficult or dangerous to get. This being said I don't see it being used in every single school.

Connecting Two World

The third and final workshop built upon the theme of the virtual worlds and the actual world, this workshop was interested in how to worlds could interact with each other. During this workshop worked with Little Bits, a lego-esque electronic circuit building kit, and the Raspberry PI, a more advanced electronic circuits built kit which is accompanied by software to write code and algorithms. The Raspberry PI has allowed people to start building and producing their own electronic circuits and code whilst they have little to no knowledge, people have even managed to make things like arcade machines out of these simple electronic circuits. Both Little Bits and the Raspberry PI have a large amount of sensors you can use with, but more importantly you can attach a wireless receiver to them and allow them to connect the Internet. This mixed with the sensors let's the user produce many interesting gadgets, for example they could use a temperature sensor with a limiter on that if it goes above a certain temperature it will then send a message to their phone, they would then put this in the fridge to tell you if it was getting too hot or you may have possibly left the fridge door open. Although I think these things are very useful for people who has an interest in electronics, no matter how big or small, I believe the fact that you have to build what you want yourself, makes the majority of people disinterested in the product as the majority of people just want to buy something and not have to spend the time making it.

Made with Adobe Slate

Make your words and images move.

Get Slate

Report Abuse

If you feel that this video content violates the Adobe Terms of Use, you may report this content by filling out this quick form.

To report a Copyright Violation, please follow Section 17 in the Terms of Use.