Student software controls satellite speed, rotation, direction of travel, etc. Depending on the game premise, the students must program their satellites to complete game objectives (navigate obstacles, pick up virtual objects, etc.) while conserving resources (fuel, charge, etc.) and staying within specified time and code-size limits.
The programs are "autonomous" - that is, the students cannot control the satellites during the test itself.
This year's challenge was to collect items (representing the satellite pieces) spread across the playing field and dropping them off inside one’s assembly zone, representing the ideal place to construct a satellite
US, European Space Agency (ESA) members, Russia and Australia can participate with any number of teams, some other countries may participate in pilot programs by invitation. In 2016, more than 150 teams from 17 countries participated in the tournament.
Dr. Alvar Saenz-Otero, ZR Director, invited Mexico as a pilot program. Eight Mexican teams went through different phases of the competition. Only ITESM CCM's and Nautilus' team, Tecquium, made it to the higher part of the leaderboard, which led to an invitation to MIT for the Finals.
After an outstandig participation team Tecquium received a recognition and was interviewed by National Geographic as a part of the MIT Zero Robotics Competition coverage.
Benefits of becoming an international partner
- Participation in the “High School Tournament” by teams from any schools in the country, at no cost to the teams themselves.
- A special webpage within the Tournament page for the country and its sponsor.
- Acknowledgement of participation during the Kick-Offwebcast and the ISS Finals Competition.
- Create or strengthen the relationship with MIT, NASA, and the other ZR partners.
- Inspire new generations of scientists and engineers.
- Strengthen software programing skills in the country’s youth