Left to right: Christine Brownell (former game designer, creative consultant), Myron Mortakis (Helm Systems) and David Núñez (Queen Birdface Productions)
David Nuñez: create a spreadsheet with every aspect and asset of your game. Prioritize and create a timeline. Invest in outsourcing aspects you cannot create yourself.
Myron Mortakis advice above
Christine Brownell: formerly worked on WoW and Sims. Advice : if you are new to programming and want to program a game, start by learning Unity.
More panel takeaways
Game creation steps
- Playable demo (at this stage, good time to seek distributors)
- Lawyers (copyright, intellectual property, corporate)
- Outsource if necessary / marketing stage
Hipster, Hacker, and Hustler theory