Instructional Media Resources Using the ASSURE Model to Create, Inspire, Learn

Created in collaboration by Joumelide Pascal and Brittany Lewis

Purpose- The purpose of this site is to demonstrate how the ASSURE model can be used to create engaging instructional media resources for students in elementary school. Click the video to learn more about the ASSURE model.

ASSURE Lesson Plan

Create a Web Quest

A web quest is a great way to explore a topic using a series of websites and internet resources. It works well for independent learners that are internet savvy and use to exploring different links and reading through a webpage. We chose to focus on elementary students for our project and found it challenging to create a webquest that was friendly and conducive for first grade learners. Although we found some material that was appropriate, guiding students through the webquest required the use of imagery and the assistance of an adult. Since elementary learners are just starting to build their reading skills, they need to be guided through imagery.

Create Instructional Images

This is a great tool to use in the business or school setting. Using graphics, graphs, and images to tell a story about your organization or business is a great way of quickly communicating and reaching a wide audience. It also helps to cross cultural or linguistic barriers by sharing a message that focuses on images. Due to the developmental stage of first graders this ended up being an ideal method to share a new topic. We can also see how it would be applicable for a project or to teach older students. Students can use the infographics to break down complicated science concepts of steps when processing mathematical equations. Infographic has numerous applications in the education setting.

Enhancing Instruction with Augmented Reality

As we continue to dive deeper into technology tools, augmented reality will find applicability in the educational environment. Whether it is military training, aviation, or under water exploration, virtual reality has been used in several industries to provide opportunities to simulate real-life situations without placing the participant in danger. Aurusma gives a glimpse into the possibilities of augmented reality by giving the capacity to bring an image to “life”. During this portion of our project we juxtaposed a video that explains what adjectives are on to a detailed image of rubik cube. Students can use their device to view the video that has been juxtaposed on to the image. They will then be given a formative assessment where they will be required to describe the rubik cube and classroom objects while using the adjectives they previously reviewed.

Download the app for Aurasma to your phone or tablet. Open the app and click the magnifying class. Point your camera to the image below to view the augmented image.

Feel free to create your own by visiting the site below.

Review, Reflect, Rethink


Throughout the semester we had the opportunity to review many examples of media that can be used to enhance the learning environment. We learned with the web quest that when it comes to elementary students, it can be a challenge to provide a web quest that would allow them to be self sufficient. This seems better suited for older students. The infographic was ideal for our subject level and learners. We also realized that when using media that is based on graphics, it is very important to carefully analyze which images are included in the infographic and what message it will send. When creating an aurasma, it took a few times to realize that the aura could not be seen due to the picture quality. We also had to take a few extra steps to find reliable software that would allow us to download the desired content from the internet. In the end, we were able to successfully design our augmented reality project. Each project helped to develop skills and introduce engaging material. Written by Joumelide Pascal

Working on these projects gave us better insight on the variety of instructional media resources available for educators. While completing each individual project, we were able to observe how technology can enhance a lesson no matter the age group being taught. We designed different activities that fit the needs of different types of learners. For example, we utilized a web 2.0 tool (youtube) for auditory learners and infographics to cater to visual learners. Infographics are a fairly new resource to us but after using the one we created for this project in the classroom and seeing the students’ reaction to it, we plan on using them often in the near future. These projects also brought forth ideas for student projects. The same way we collaborated through use of media resources, the students would do the same. This would not only expand their technological skills but also strengthen their social skills, work ethic, collaboration, brainstorming, learning strategies, etc. We accumulated a wealth of knowledge and look forward to integrating instructional media resources into our daily routine. Written by Brittany Lewis

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