UoL4.0 Design is a ‘Challenge-Based Learning’ educational strategy to support UoL students and Lincolnshire businesses and organisations in the discovery of opportunities concerning the digitalisation of industry and services (e.g. Big Data/Analytics, Blockchain, the Cloud, Internet of Things and wearable sensors).
UoL4.0 Design goal is twofold:
Concept - CBL in the context of other T&L approaches:
Experiential Learning is an integrated holistic approach to learning, which combines experience, cognition and behaviour (Akella, 2010), to offer students opportunities to use what they have learned in real situations, where they face problems, discover information on their own, try solutions and interact with other students within a specific context (Moore, 2013).
Challenge Based Learning is founded on Experiential Learning, and its main principle: students learn best when they participate actively in open learning experiences. (Tecnológico de Monterrey, 2015)
Concept - CBL Structure:
Concept - Previous Experiences:
Concept - Others’ Experiences:
Challenge Based Learning (CBL) provides an efficient and effective framework for learning while solving real-world challenges. The framework is collaborative and hands-on, asking all participants (students, teachers, families, and community members) to identify big ideas, ask good questions, identify and solve challenges, gain deep subject area knowledge, develop 21st century skills, and share their experience with the world. (Digital Promise, 2018)