The Case for Gaming Why Teachers Should Include Video Games
What are some compelling games?
(List your subject, grade - then title of the game and why it's compelling.)
Example: Middle School US History. Game Title, Never Alone: Follows an Inupiat girl named Nuna and her pet fox as they play out an important folktale. Embedded video insights give students rich primary source material as they learn how people are wed to the environment they inhabit.
Three Compelling Reasons
- Gaming provides students opportunities for meaningful play.
- Gaming provides students rich collaborative experiences.
- Gaming challenges students to learn new information and master important skills.
(Salen & Zimmerman, 2003; Kiili, 2005; Ginsburg, 2007)
Gaming provides students rich, collaborative experiences.
Johnson, Smith, Willis, Levine, & Haywood, 2011
Gaming challenges students to learn new information and master important skills.
Gee, 2009; U.S. Department of Education, 2010
Questions to Consider:
- Do you need to know how to play the game as well as the student?
- Should gaming take place in/out of class?
- How should you allow for students that might not have access?
- What are some compelling games? (List your subject, grade - then title of the game and why it's compelling.)
Created with images by Unsplash - "video controller video game controller" • InspiredImages - "video games xbox one" • lcr3cr - "ipad technology tablet" • http://heretakis.com - "Rules" • Uriel 1998 - "Minecraft Cathedral" • ryanmilani - "Question Mark" • Marcin Wichary - "Can you spell “intervention”?"