In week 1 we were to brainstorm and gather reference images. The brainstorming stage allowed us to determine what our scene was going to be based on. Then you develop a narrative explaining the scene. Last we had to find reference images that were going to assist in designing the objects for the scene. This point of the project is pretty fun because you get the option of playing around with different ideas and seeing what works. Once you have the idea finding the images are pretty simple.
Jimmy is a 6 year old boy, who is in 1st grade. Unfortunately he is a daydreamer. Jimmy is sitting in music class, where he enjoys playing the drums. Unfortunately he only gets to hit the drum every once in a while, so he starts to daydream. Jimmy is daydreaming that he is the drummer for the rock band named, The Odd Five. They are playing on the great stage of the Radio City Music Hall. The Odd Five consists of all Jimmy's friends; Caleb on guitar, Kameron on keyboard, Jacob on bass and Tyler is lead singer. They start rocking out and the crowd goes wild! When it is time for Jimmy’s solo the crowd goes even more wild!
Reference For Setting
I chose this stage for my reference because I liked the overall look of it. I liked that the drummer sits higher than the other band members because my main character is the drummer. I also like the way the effect of the lights have on the stage. They are portraying a fog effect.
References For Characters
In week 5 we had to apply color and texture to our character, environment, and prop objects in our scene. We used basic shaders, UV mapping and textures, and photo-real mapping. The four basic shaders I used were Lambert, Blinn, Phong, and Phong E. A Lambert is a matte finish. Blinn reflects light. It is used for shiny and metallic surfaces. Phong also reflects light. It is used best for plastics, glass and metals. Phong E reflects light much like the regular Phong but has more detailed control over the settings to adjust the glossiness of the surface. It's uses are similar to the Blinn and Phong, but it gives more options for metallic reflections.
For my character, I highlighted the faces of the character mesh I wanted to use for the clothes. I used a Lambert finish and just changed the color.
For the stage floors I used the Hypershade panel. Here is where I selected two Lambert shaders, one blue and one gray. Then I added the noise texture to my colors. These were applied to the stage floors of my stage.
For the middle stage wall I added the logo of the band The Odd Five. I just picked a Lambert shader then added the picture as the color. For the right and left stage wall I used bump mapping, which just creates a texture feel to an object. I added the material called cloud 1 to give it the stone wall look.
I used the UV Texture Editor and spherical mapping to make sure all the faces of the band members lined up properly.