Computational Thinking & Coding By Katie Colavecchia, Lindsey Douglas, & Whitney Watt

What is it?

Early, Elementary, Middle, & Secondary Levels

ISTE Standards & Influence on Students

Learning Activity

Objectives: Students will use computational thinking in order to code directions.

Procedure for lesson plan:

  1. Students will be placed into groups of three.
  2. Each student will have a job as either the coder, computer, or human.
  3. Once each student has a job, the coder and computer will exit the room for five minutes.
  4. The teacher will place a piece of candy or treasure of some sort at random around the classroom.
  5. From the desk, the human must write out directions for the coder to follow using arrows and rotation signals (one arrow indicates one step. Ex. → → →.)
  6. After the human writes out the code starting from their desk, the computer and coder will come in. The computer will be blindfolded. The coder will read out the directions and guide the computer to the final destination. (Ex. 3 steps to the right)
  7. Each team should finish. If there is a mistake in the coding, the team must identify the error and fix it accordingly.
  8. Optional: Teacher can make it a competition and whoever finishes first can receive a prize or candy.

ISTE Standards for Teachers:

1. Facilitate and inspire student learning and creativity: Students get to be creative when coding by creating their own set of directions. They see what coding can be mean besides confusing programs.

3. Model digital age work and learning: The teacher can model good behavior, such as how to give and follow directions.

ISTE Standards for Students:

1. Empowered Learner: Students must problem solve and troubleshoot if they make mistakes. They must work together to be successful.

4. Innovative Designer: Students get to be creative and design the directions and procedure on their own.

5. Computational Thinker: Students must break the process into smaller pieces to give directions. They must articulate logical steps so the directions can be followed.

6. Creative Communicator: Students must communicate their ideas clearly with each other.


Created with images by Pexels - "code code editor coding" • Scott McLeod - "Question Mark Cookies 3" • freephotocc - "cup of coffee laptop office" • Lindy Buckley - "classroom" • andreas160578 - "children's playground rings childhood" • Paul Nasca - "paul_illussion_maze2" • Pexels - "usb technology computer"

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