2D Design: Mid-Semester Project By Garrett Mooney

Mark And Line

(by Garrett Mooney, Ink and Paper)

This is chipper, a squirrel that battles it out with my grandpa everyday. I thought it would be fun to make a little book about it as a way to practice and improve. Some of the advice I got from friends was to work on perspective. After taking this class it is hard not to go back and redo this one. I used a few different types of lines in this picture but I can see places that would really improve with cross hatching. The hands, pants, jeans, boots, and even the walls. Cross hatching adds so much depth because it gives you control of shading and shadows.

The Grid

(by Garrett Mooney, Digital)

Grids are actually pretty fun. It helps with plotting, spacing, arrangement, and even perspective. I never really used grids until this class. I forced myself to use the mouse on these two projects and it was really tough. I have an I-pad with a cheap stylus, but I wanted to see if I could make something interesting just using the mouse. For the top image I used the grid and snap function to help keep my lines somewhat straight, and I was still jumping off the lines and it made a cool jagged effect for the eyes and teeth. I decided to rock it and just leave any weird lines that I made. For the bottom image I didn't use the snap feature at all. I just made some stuff within the sections of the grid. The dark blocks on the right were originally dice, but it was really bland, so I just played around along the dots and edges. I actually really dislike the rectangle shapes I used because they have a weird border of white around them. I think it is because of the way I used the layers, and also because I used the shape tool instead of making them myself.


(by Garrett Mooney, Pastels)

I really need to start using texture, it gives so much depth to images. Without it the picture just looks 2D. This one is still by far my best attempt. I picked it for the shadows. I also managed to get some sheen on his forehead from the light. Another really small detail that I like is the wrinkles on the bridge of his nose. If I were to redo it, I would try to add texture for his hair. It is almost non existent except for on the left shoulder and the top of his head

Frame and surface

(by Nate Powell, March: Book Three/Graphic Novel) left is original/right I added the golden ratio

I almost didn't use this cover because it puts me at 3 artists and it doesn't really fulfill the surface part of the lesson. I decided to go with it anyways because it is absolutely killer when it comes to frame. Frame is really important and until now I have almost completely ignored it. The only mind I ever payed to it was just trying not to put my figures and objects in the center of the frame because it can be boring. It is much more than that though, it's about arranging objects and figures in the frame in a way that is pleasing. It is something that I can definitely work on. Surface is similar to texture. They can both be implied or they can be actual or real. Surface also has to do with the medium that the art is being made with or on. This is the comic book medium, or graphic novel. A lot of current artist in the field work digitally, but I wouldn't be surprised if he also did some early sketches on paper. For frame, this image looks like it was designed with the golden ratio in mind. The tail end of the spiral wraps around the top of the frame following the police and cameramen and goes all the way down the page and twists back up alongside the civil rights marchers. It spirals down to its point, ending right on the first letter of the title. Our eye is guided around all points of the cover and then led right to the title. This is a perfect cover, I love it.


(by Brian Stelfreeze, Black Panther #8/Comicbook)

I think it is really awesome and impressive to make figures out of patterns. It requires, at least in this image, the ability to make certain parts stick out through the use of color, size, and small variations. I like this cover because I think pattern and grid often go together, but in this image the use of a grid isn't very noticeable. I also really like that the pattern used is not very typical. the different sizes and colors breaks up the pattern and creates a cool rhythm.

Figure and Ground

(by Phil Noto, Black Widow #15/Comicbook)

When artists can play with different elements and have them come together to create one image or figure, it always blows my mind. I like this one a lot because the map is part of the ground but it is also the face of the figure. I like how the layers sit on each other. The map is the background, the blood/hair is the mid-ground, and the arms are the foreground. Figure and ground is by far one of my favorite elements because people get so creative with it. Honestly I had a hard time picking for this category because I found so many good ones. I want to experiment and create a couple pieces like this. I think what I like most about it is that all the pieces are separate but still themed really well.

Created By
Garrett Mooney

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