Striking and Fielding Kickball, baseball, cricket

Striking/Fielding Games are activities in which players score points by striking an object and running to designated playing areas or prevent opponents from scoring by retrieving the object and returning it to stop the play. By playing these games, participants will learn the key skills and tactics for games such as Baseball, Cricket and Softball.

Tactical questions to consider:

How should you position your body to be ready for the ball and to help get he quickest out?

What is the quickest way to get the ball to the pitcher's base for the force out?

Where should you stand to help cover the field?

Where can you place the ball on offense to be most successful and score the most runs?

When should you run?

Warm up with an inside outside exercise circle

Every student gets an exercise card. Inside circle rotates clockwise. Outside circle stays put. Exchange exercise cards upon switching.

Lesson 1: Small-sided kickball Create groups of 3 to 4 players. You will need a kickball, and 2 cones per game. Set up a home base and a pitcher's base. Identify a kicker, pitcher and fielder per game. If a team has 4 players, one player will be on deck to kick next. Switching: the fielder becomes the pitcher, the pitcher becomes the kicker and the kicker becomes the fielder.

Level 1: the kicker should kick the ball to the fielder. The fielder will retrieve the ball and bring it to the pitcher. Then the group will switch.

Level 2: the kicker can score by running and touching the pitcher cone and running back to touch home base. Each cone touched counts as 1 point. Switch when the pitcher gets the ball.

Level 3: the pitcher can now help with getting the quickest out by getting the ball back to the pitcher's base.

Level 4: pitcher will now roll the ball to the kicker.

Lesson 2: Small-sided Baseball

Create groups of 5-6 players. You will need a soft ball, a racket or bat, and 2 bases. You can use a large cone as a tee if needed. Set up a home base and a pitcher's base. You should have 1 batter, 1 pitcher and 3 to 4 fielders. Students will rotate through each position after every out.

Batter can score after hitting the ball by running and touching the pitcher base and running back to touch home base. Each base touched counts as 1 point. Switch when the pitcher taggs the pitcher's base while holding the ball.

Fielders should try to find the quickest way to get the ball back to the pitcher for a force out. After an out, the pitcher bats next and the fielders rotate clockwise.

Lesson 3: 2v2 Cricket

Divide your class into groups of 4. Each student should have a partner which will be considered their team. 2 students will be the striking team and the other 2 will be the fielding team. Set up 2 poly spots as bases and one cone as the wicket.

Level 1: the striker will hit the ball off the tee and switch with the non striker once. The new striker will do the same. Then the inning will be over and the 2 teams will switch sides.

Level 2: the striker will toss the ball into the air and hit the ball. Try to switch as many times as you can before the bowler gets the ball. The other striker will then take a turn. The inning is over after both strikers have batted. Consider where to place the ball to maximize scoring.

Level 3: the bowler will pitch the ball and get 2 tries to hit the wicket (cone). After 2 tries the striker can toss the ball up to hit. The striker should consider how to defend their wicket as well as hitting the ball to score. The striking team will continue to bat until the fielding team makes and out or 5 runs are scored. The striking team should consider when to run and when to stay.

Lesson 4: 6v6 Cricket

Divide your class into 4 groups. Number each student, 1,2,3,4... this will help set the batting order. 1 team will be the batting team and the other team will be the fielding team. 2 games will be going on simultaneously. Set up 2 cones as wickets to mark the pitch.

Level 1: the striker will hit the ball off the tee and switch with the non striker once. Then the striking team will rotate. The non striker will move to the end of the batting order, the striker will move to the non striker position, and the next batter will move to the striker position. The inning is over after everyone has batted. Consider where to place the ball to help switch successfully. The fielding team will try to get the ball back to the bowler as quickly as possible.

Level 2: the striker should toss the ball in the air to hit the ball. Switch as many time as you can before the ball gets back to the bowler. The striking team will ten rotate. The fielding team should consider where to position themselves to cover the field and how to get the ball back to the bowler as quickly as possible.

Level 3: the bowler will pitch the ball and get 2 chances to hit the wicket. If the wicket is hit the striker is out. After the 2 pitches the striker can toss the ball to themselves to hit. The strikers should consider how to protect their wicket while also trying to hit the ball to score. The fielding team will switch bowlers after every 5 pitches.

Level 4: continue your at bat until the fielding team gets the out. The inning is over when everyone on he batting team has batted or 5 runs are scored.

Created By
Jorge Rodriguez
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