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VR for the Classroom Your opportunity to define the future of education at Clemson

Help Clemson define the future of education by experimenting with how virtual reality can be used in your classroom. No experience with VR required!

Clemson faculty and students can help to define the future of our classrooms! Obtain access to equipment, software, and expertise to experiment with how you can bring virtual reality into your course through lectures, activities, and assignments.

Don't I have to be an expert to bring VR into my classroom?

No! The VR pilot is encouraging faculty to explore novel ways to integrate EXISTING content into classroom experiences. This means that you need no prior VR experience to explore and develop an activity for your class!

There are many ways to bring VR content into your class, such as:

  • Classroom explorations: Use tools like Google Earth VR to take students on a virtual field trip, explore human anatomy with 3D Organon VR Anatomy, use Tiltbrush or Blocks to create 3D objects or worlds, or study astronomy with Universe Sandbox.
  • First-person experiences: Use virtual reality videos from YouTube to spark class discussions about autism or allow students to investigate the inside of a cell with Cellscape. There are thousands of 360-degree and 3D videos online covering a wide range of content areas.
  • Create assignments: Create your own immersive experiences for students using 360-degree imagery in ThingLink. Once you see how easy it is, you may want your students to check out a 360-degree camera (or just use their smart phone and the Streetview app!) to create their own VR assignments and reports. Step it up by having students create true virtual worlds using a tool like Cospaces, which can also provide an introduction to simple programming.
  • Push the limits of your imagination: Games like Minecraft have found a wide range of uses in teaching. Can we take this to the next level in MinecraftVR? (Warning: MinecraftVR is awesome and you may spend an excessive amount of time playing with it!) Could you use a game like Echo Arena to explore mechanics concepts in physics or explore the value of teamwork in meeting an objective?

If you need help figuring out how to integrate VR into your class, don't hesitate to contact us! We are happy to talk with you about your ideas and provide suggestions. (Contact information located at the bottom of this page)

Don't students need expensive VR equipment that Clemson doesn't have?

No! In many cases students can simply use their own phones to participate in VR experiences. If you want to try something a bit more specialized, you can borrow an Oculus Rift or HTC Vive with a VR computer to experiment or demo something for your class. We also have equipment like 360-degree cameras and Google Cardboard available for you to borrow. To complete individual assignments, students can get access to VR spaces in the Watt Center, Digital Media Learning Lab (Tillman), CITI Visualization Lab (Barre Hall), or Center for Geospatial Technologies (Cooper Library).

If you want to try something new and exciting for your class, don't let a lack of equipment or expertise be a barrier! We can help!

How can the Classroom Pilot help me use VR?

360 Degree Experiences

An easy way to bring in immersive experiences to your classroom. There are many options for easily integrating this content into your classroom, from YouTube VR videos to 360-degree Streetview imagery in Google Maps.

ThingLink is an extremely easy to use editing tool that will allow you to create interactive experiences by embedding content links within 360-degree imagery. It is possible to embed audio, imagery, video, or websites within an experience. Link together multiple 360 images to create a field trip or explore multiple ideas.

Clemson has obtained a set of ThingLink licenses for the VR Pilot. You can find out more and request a license by following this link: bit.ly/ClemsonThingLink. After submitting the form, you will receive a code to upgrade your free Teacher account to a premiere account (this can be entered when first registering with ThingLink or in your account settings if you have already registered).

Important Notes: Please do NOT share license information with others. If someone else would like to use ThingLink please direct them to this form as we need to track who has upgraded their account this way. A standard faculty license will allow you to register 200 people under you. Therefore if you want to experiment, but are not using ThingLink in a class, please contact us for special registration information that will not take up a license for a faculty member with a class (vrclass@clemson.edu).

You can explore an example of a field trip in the Grand Canyon. The direct link to the image with the form is here.

Example of a Google Form embedded within a 360-degree image.
The ThingLink editor is web-based (i.e., no downloads!) and extremely easy to use. No programming expertise required to create content.

It is possible to create more complicated experiences by editing your 360-degree imagery using tools like Adobe Illustrator or Premier. You can see a live example of this being created by PhD student Victoria Sellers where she has taken a novel approach to embedding questions directly within the images, making them accessible to those use Google Cardboard to explore. (Link: bit.ly/ThingLink_Sellers)

Example where Adobe Illustrator was used to embed a question directly within the 360-degree image.

Fully Immersive VR Experiences

We have the following equipment available for you to use as you explore the use of VR in your courses:

How can I get help?

We have support to help you get going with using VR in your classroom.

For general information and assistance, consultations about software for VR, or to borrow equipment, please contact our intern for the VR Classroom Pilot:

  • Alex Moore (vrclass@clemson.edu)

For assistance with 360-degree image/video editing or other VR content production help, please contact the intern for VR Visualization support in CITI:

For information about using 360-degree imagery or video, please contact:

  • Joseph Barton (vrclass@clemson.edu)

For additional inquires, please contact:

  • CCIT/CITI Director of Visualization: WOLE OYEKOYA (OOYEKOY@CLEMSON.EDU)
  • STEPHEN MOYSEY (SMOYEY@CLEMSON.EDU)

The Clemson VR Club is a great resource for everything VR. You can check out their Immersive Space in room 308 of the Watt Center or take a look at their web page: vrclub.people.clemson.edu/ or contact them at:

  • vrclub@clemson.edu

THANKS TO CCIT AND THE ACADEMIC TECHNOLOGY COUNCIL FOR SPONSORING THIS PILOT ACTIVITY!

Credits:

Created with images by Janitors - "Fiat 500X" • RobinHiggins - "confused hands up"

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