A Collaboration Between KSM Society and JESSICA ANGEL for the Vancouver Biennale

  • Proponent: Jessica Angel and Vancouver Biennale Multisig DeFR1kGwiAYp1mqCpozD5h6ARZrrMgMykBCcJVPaLFYgSmk
  • Date: October 13th 2020
  • Requested KSM: 1532.5 KSM

Artist Jessica Angel and the Vancouver Biennale of Public Art are joining efforts for the development of an immersive, high impact art installation in the public space, that integrates adhesive vinyl wrapping a 180 mt. bridge underpass with AR technology: Voxel Bridge

We aim to bridge this physical space to the digital realm with the use of Augmented Reality to present a journey through the most prominent events in Kusama Network through the eyes of the artist. Providing an experiential perspective of the Kusama Network, rather than a technical one, this multidisciplinary piece will be located under the south side of the Cambie St. bridge as part of the Vancouver Biennale from spring 2021 to spring 2023.


This collaboration brings Kusama's participation at two main events:

  1. The launching of the Voxel Bridge in VR form online, along with a 5-day digital art and tech expo from November 11th-15th 2020. (Kusama will be featured as the presenting sponsor and keynote project, Kusama's NFT efforts will also be highlighted)
  2. The physical launch of the Voxel Bridge on-site commission, plus a series of AR site specific localized activations under it, from the Spring 2021 to Spring 2023 in Vancouver. (Kusama will be the main conceptual element in the installation, directing the design of the project visualizing Kusama Network)

Kusama Network will become a beacon for experimentation, creating meaningful connections between digital and physical spaces in the context of creative inquiry and the art world. This installation represents a unique exploration of the network, showcasing its functionalities through the depiction of major events through AR technology. The installation will take visitors on a journey of visual meaning focusing on the democracy processes, the society, and treasury pallet's most prominent network events of the last year, along with some other interesting events on the way. The visual representations will consist in superimposing AR graphics, audio and other sensory enhancements over the real-world environment, using the artist site specific conceptualization to visualize the links between Kusama events, organized chronologically, following the blockchain logic.

Background of the project, significance & techniques involved

Jessica Angel’s Voxel Bridge is a site specific work that spans architectural public space to play with the notion of the experience, utilizing visual illusions and perspective as a tool for space transformation. Aiming to address a nontraditional spatial experience of geometric perspectives she utilizes large scale adhesive works, AR, and VR technologies to create a Kusama Network referenced immersive environment. The work plays with the notion of imagination, physical exploration of networked spaces, and enables visitors to have a direct relationship with the canary network for Polkadot experiments.

Working with the paradox between the physical realm and the virtual territory, the artist juxtaposes the vastness of the concrete bridge with the cryptographic nature of blockchain technology. She combines physical and digital experiences upon these form factors as analogous instead of opposites.

The involvement of the community in this project is of extreme importance, as these transformative spaces (both physical and digital) are set as canvases for collaborations and interventions from innovators in different fields. By collaborating with people from the disciplines of interactive technologies, blockchain development, and sound design, the installation is open for collective interaction and community building around the Kusama Network.

The Voxel Bridge suggests an analogy in the lines and reasoning of blockchain architecture and engineering. The bridge's architectural structure acts as a form of “layer one”, allowing for a “layer two” (the artist's site-specific installation) to be built on top. Finally, the interactive applications via augmented reality provide the connection between the public and the artwork.

The AR integration includes the showcase of 20 of the most prominent events in Kusama network since genesis block, back in 2019, as chosen by the artist and her team. For a more detailed explanation on the integration please refer to this LINK, for a description of the most prominent events chosen to portray the evolution of the network please click HERE.


Milestones and Timeline

  • March 2020 - Confirming city permits with the city of Vancouver (completed)
  • April 2020 - 3D Development of the bridge to scale using architectural modeling tool Rhinoceros (Completed)
  • May 2020 - Creating VR Bridge (completed)
  • June - July 2020 - Art projection and perspective effect over the Rhino 3D model (completed)
  • June - July 2020 - Identifying collaborators (completed)
  • July - Aug 2020 - Developing collaborations (completed)
  • September 2020 - Confirming collaborators (completed)
  • October 2020 - Online Art + Tech Expo press release goes public (completed)
  • November 2020 - Online Art+Tech Expo November 11 to 15, 2020
  • Dec - Jan 2021 - Printing adhesive vinyl sheets Vancouver Biennale
  • January 2021 - Updating script to pull Kusama data and connect it to AR
  • February 2020 - Developing AR animations with Spheroid Universe
  • March 2020 - Uploading VR bridge to VR online platform to be viewed by the public
  • April 2020 - Testing AR Animations
  • May 2021 - Onsite Bridge Installation
  • June 2021 -2023 - Opening reception and Kusama network AR activations

Dimensions of the installation

The location of the piece will ensure a high impact in the population. 31,000 people live or work within 800m of the underpass. There is a main subway station 100 meters from the installation. Most foot traffic passes by the underpass. 1.7 million boardings (not people) happen at the Olympic Village station each year, and 5,490 boardings (not people) happen at the station daily during the work week.

  • Pathway length: 600 ft - 182,88 mts, from W 2nd Ave to the NEU doors.
  • Average column height: 22 ft - 6,70 mts.
  • Number of columns: 11
  • Floor area: 11,000 ft2 - 1021,93 m2.
  • Ceiling area: 11,000 ft2 - 1021,93 m2.
  • Columns area: 10,000 ft2 - 929,03 m2.
  • Total installation area 32,000 ft2 - 2972,89 m2.
  • Benefits for the network can be clear when understanding the project as a marketing activity effort over 2 a period of two years:
  • Long activation period - gain brand recognition for a minimum of two years at the Olympic Village Skytrain Station, with over 5,500 daily boardings
  • Exponentially increase exposure through activations with partner organisations, including Public Disco, Latincouver, HUB Cycling, AR games and art platforms, the Biennale, and many more.
  • During #artproject2020 event we will showcase a demo session to educate the art community on the value of Kusama and its benefits to the art community. Introducing the treasury and the overall NFT strategy for Kusama. Eventually, this will result in a call for artists in the #ArtProject community to create NFTs to be minted on Kusama based marketplace.
  • Foster collaborations and integrations with collaborators.
  • Global creative audience. Kusama is invited to participate in presentations in Spanish and Chinese during the online event.
Floor and elevation plans of the installation

Kusama at the center of Vancouver in the Open Air Museum

Ever since its founding in 2002, the Vancouver Biennale has helped shape the experience of public space in the city through iconic installations by some of the world’s most renowned artists. With this project; Voxel Bridge, the Vancouver Biennale will propel their understanding of public space into the virtual realm, introducing artists, collectors, and the public to the growing field of digital art, VR/AR interactivity with a focus on blockchain technologies, and connections between the physical and digital space.

The Vancouver Biennale

The Vancouver Biennale celebrates art in public space. Each exhibition transforms the urban landscape into an Open Air Museum, creating globally inspired cultural experiences where people live, work, play, and transit, while becoming a catalyst for community engagement, learning, and social action. It features internationally renowned and emerging contemporary artists that represent a diversity of cultural perspectives and artistic disciplines including sculpture, new media, performance works, music, and film. The Biennale will take place from May 2021 to May 2023.

As a non-profit charitable organization, the Vancouver Biennale relies on the support of its partners and friends to deliver its award-winning programming.

Kusama FOSTERING the art and blockchain dialogue INTERNATIONALLY


The Vancouver Biennale, in collaboration with artist Jessica Angel, and blockchain-based marketplace Ephimera, is hosting #ArtProject2020, a week-long online art and technology expo in November 2020. For the first time in its 18-year history, the Vancouver Biennale will host this fully virtual week-long event. The expo will feature panel discussions, keynote presentations, demos and workshops, as well as activities like a Crypto Puzzle, Digital Art Battles, VR tours, as a way to introduce artists, collectors, and the public to the growing field of blockchain and its role in shifting the art world. The event itself will be entirely digital and open for free to global audiences, while being anchored by the future monumental installation Voxel Bridge by Jessica Angel.

With the approval of this proposal Kusama will be featured in the event as a presenting partner at the highest sponsorship tier with logos displayed in each one of the 30 virtual events. Jessica Angel and Raul Romanutti will present the Voxel Bridge Project, Jessica's project for the Vancouver Biennale, along with Kusama Network's vision and mission as a third generation blockchain. Additionally we intent to bridge Kusama's recent NFT marketplaces with the artistic community #ArtProject decentralized led by Jessica Angel


marketing stats

  • The Cambie St Bridge South underpass, where the installation will live for two years is adjacent to the Olympic Village Skytrain Station, with over 5,500 daily boardings.
  • Vancouver Biennale's website has over 100,000 visitor per year, They have over 11,000 newsletter subscribers, and 30,000 social media followers.
  • One of our community partners is ETHDenver, they will be sending out an e-blast the week of Oct 24th and share the project on their social media.
  • Our media partner Art in America has 299k Instagram, 153k Facebook followers, 890k Twitter, 4,800 subscribers at "The Program" newsletter, and 18k for their e-blast
  • Community partner ETHDenver will promote the project - Twitter: 7.8k+ followers. They have 1.1k facebook subscribers, 900+ Instagram followers and a newsletter with over 3.5k subscribers.
  • Additional community partners will be amplifying the outreach.

The team behind this EFFORT

Jessica Angel Viewing the Voxel Bridge Design on Oculus Rift

Jessica Angel

Born in Colombia in 1980, Jessica Angel is an artist based in Brooklyn, New York. Currently, Jessica has a leading role in the art and blockchain movement where, while managing a community of artists, programmers and technology enthusiasts, she encourages the use of blockchain technologies for the production and funding of ambitious art pieces. In 2017, during a three-month residency in conjunction with the University of Alabama at Birmingham’s Department of Art and Art History, Angel created a site-specific installation at the Abroms-Engel Institute for the Visual Arts (AEIVA). This piece covered a 9,000-square-foot surface in the museum’s lobby, second floor, and galleries. During the past two years Angel has developed several large-scale projects with 516 Arts in New Mexico, where she was a recipient of the VAN Residency. Residencies and fellowships include a teaching-artist residency at The Cooper Union in New York City, the BRIC Media Arts Fellowship in Brooklyn, and the Studios at MASS MoCA residency in North Adams, Massachusetts.


Vancouver Biennale Organization

The Vancouver Biennale is a non-profit charitable organization that exhibits great art in public space, creating a catalyst for learning, community engagement, dialogue, and social action. Its mission is to make Public Art accessible, engaging, and motivating to create vibrant and inspired communities. It was founded with a vision to transform the image of Vancouver as a city solely prized for its outdoor recreational lifestyle supported by spectacular natural beauty, to one of a vibrant urban community where great art in public places is a reflection of our cultural diversity. With each exhibition the focus has been on fulfilling its mandate of transforming public space and redefining neighbourhoods where people live, work, play, and transit.

Vancouver Biennale Catalogue

Spheroid Universe Team

The team built a decentralized Cloud platform allowing independent developers to create augmented reality apps and embed them into the shared AR world. Spheroid AR Cloud will offer spatially relevant data layered over the Earth to enable devices to display AR graphics precisely anchored to the real-world locations. Their team brings together experts from different fields such as AR and computer vision, machine learning, blockchain, mobile and web development, and they have created a proof of concept that uses Kusama network live data to be viewed in real time.

  • Andrey Almiashev: CEO, Blockchain Enthusiast. 15 years of experience in business development
  • Alexey Ostapenko: Chief architect. Cloud AR Engine and Spheroid Script architect
  • Alexey Otradnov: Team lead. 13 years experience in developing software and cloud-based web solutions, 3 years experience in blockchain development.


Kappa Sigma Mu Society

The Society was born as a membership club using the Substrate Society pallet, experimenting with new ways of organization and collective identity on-chain. New candidates are judged on their ability to provide proof-of-ink to existing members, including at least one identifier of the Kusama network and an identifier of the parent member. However, the Society reflects something else beyond its specification: that machines do not only help us do or think, they have the potential to help us be, by using the emotionless hash-links to build human connection.

Payment conditions & Budget

Multisig Beneficiary - Vancouver Biennale Organization, address: DeFR1kGwiAYp1mqCpozD5h6ARZrrMgMykBCcJVPaLFYgSmk

The submissions as part of this proposal to Kusama treasury represent the 38% of the total budget for this project: for transparency, the full budget for the project can be found HERE. The overall budget for Voxel Bridge will be mainly covered by the Vancouver Biennale Organization, along with various sponsors of the festival and it is projected over a 2-year runway, meaning the budget is expected to cover the entire lifetime of the installation.

We aim to divide this proposal into three milestone submissions or installments, each of them representing one expense and therefore an installment for the project.

Installment 1*

*Milestone 1 submission acceptance will be understood as a commitment by the council to our proposal in its entirety

Vinyl Production // Nov - Dec 2020 // 1032.52 KSM

Production of outdoor vinyl with laminate matte (to be applied on the floor) and production of outdoor vinyl printed with UV ink (to be applied on the ceiling and columns) USD $35,105.70 = 1032.52 KSM

  • Vynil technical specifications: Rough Wall Sticker =Code No.: I-1015/I-1027
  • Physical Data: 90um white polymeric PVC film - 140gsm single side PE-coated release paper - 3 inch core -Compatible Ink: UV Flex Curable Ink - Eco Solvent Ink - HP Latex Ink
  • Features: With polymeric white PVC film, I-1015 (Glossy) and I-1027(Matte) are more flexible which can be perfectly attached to the rough and curved surface with a heat gun.
  • Applications: Widely used for outdoor advertisement on textured masonry surfaces such as brick, stucco and concrete.

Why vinyl?

The City of Vancouver does not allow for any foreign substances to be applied over the columns as they will be doing seismic tests in the future. they are concerned that a material such as paint could interfere with the natural characteristics of the concrete, hence, we're using vinyl which is durable enough and can be removed leaving no trace onto the surface.

Why is UV required?

UV Printing was almost unheard of until recently. Many printers are now offering UV printing due to its many advantages over traditional (aka: convention) printing. The printing process is almost exactly the same for both conventional and UV printing; the difference comes in the inks and the drying process associated with those inks.

Conventional offset printing uses solvent inks – which are not the greenest option – because they evaporate into the air, releasing VOC's. They often require additional spray powders to aid in drying. Because they are absorbed into the paper, colors can become diluted and less bright. Depending on the paper's character and weight, drying can add days to each job. Conventional inks must be absorbed by the substrate they are printed on therefore, you can not use them on materials like plastic, foil, or acrylics.

UV inks dry through a photomechanical process. The inks are exposed to ultraviolet lights as they are printed, immediately turning from a liquid to a solid with very little evaporation of solvents and almost no absorption of the ink into the paper stock. So it is possible to print on virtually whatever you want when using UV inks! Since they dry immediately and release no VOC's into the environment, UV printing is considered a green technology, safe for the environment and leaving an almost zero carbon footprint.

Installment 2

*UPDATE JAN 14 2021

*After council members revision of installment #2 submitted on Tuesday Jan 12 2021, we are including an additional breakdown of the tasks. This comprehensive and granular description shows how the requested treasury funds will be distributed:

1. Mobile application for iOS - 174 hours

  • Marker-based visual positioning system - 40 hours
  • Interactive animation and audio scripts development - 60 hours
  • Web backend integration - 20 hours
  • Preparing 3D models for iOS 3D-engine: meshes and textures optimization, shaders - 30 hours
  • Publishing to the App Store - 4 hours
  • Testing - 20 hours

2. Mobile application for Android - 174 hours

  • Marker-based visual positioning system - 40 hours
  • Interactive animation and audio scripts development - 60 hours
  • Web backend integration - 20 hours
  • Preparing 3D models for Android 3D-engine: meshes and textures optimization, shaders - 30 hours
  • Publishing to the Google Play - 4 hours
  • Testing - 20 hours

3. Web backend - 80 hours

  • Integration with blockchain - 30 hours
  • Mobile application API - 20 hours
  • Deployment - 10 hours
  • Testing - 20 hours

Total hours: 428 - Price per hour: $35 - Total: $14980 USD

AR Integration // Dec - March 2021 // 250* KSM

AR Animation and development by Spheroid Universe Team - USD $15,000.00 // 250* KSM (*Price has been adjusted on Jan 12th 2021 according to KSM average price in the last 30 days) Jan 2021 to March 2021. The AR integration includes the showcase of 20 of the most prominent events in Kusama network since genesis block, back in 2019, as chosen by the artist and her team.

Installment 3

Video documentation and production // Editing by BKDF // July 2021 // 58.8 KSM

After a really vibrant and active community dialogue a few things came to the surface that could make this proposal better. Creating a thorough video documentation was amongst the most important one. Making sure that the experience can be brought across continents we have decided to create a specific website for the installation at the newly purchased domain VoxelBridge.com. The Vancouver Biennale has committed to spending USD $2000 to develop it.

The Vancouver Biennale already has high definition flying drone cameras that will be used to document the installation. They also have a videographer included on their staff so we have added this small closing milestone to commit to this deliverable. The video will includes motion graphics at its introduction made with Adobe After Effects, the narrative we want to portray will be created as a script after the opening of the exhibition and will also contain motion graphics and voice and music and sound editing. Both video editing and VoxelBridge.com website will be designed by Brooklyn Design Factory


Polkassemby Discussion: https://kusama.polkassembly.io/post/315

Kusama Direction Riot / Element Discussion: https://matrix.to/#/!QXMnIJzxlnVrvRzhUA:matrix.parity.io/$s1wDm0gZw8ccJOBjTD3ZU5F2Ch-37Lhdy8IRmj6tI6g?via=matrix.parity.io&via=matrix.org&via=web3.foundation


Thank You!


REPORT # 1 (Dec 21 2020)

  1. #Artproject 2020 Vancouver Biennale Art and Technology Expo. Presented by Kusama, and ArtProject.io.
  2. Adhesive vinyl production and purchase order
  3. Augmented Reality progress with Jessica Angel and the Spheroid Universe Team

1. #Artproject 2020 Vancouver Biennale Art and Technology Expo. Presented by Kusama, and ArtProject.io.

Artproject.io Website screenshot in the section "Sponsors"
General Participation Analytics
Attendify Platform Analytics
ArtProject.io website analytics from the day of making the event public to the end day of the event
In addition to the Attendify streaming, the conference was streamed live via Periscope = Twitter

2. Adhesive vinyl production and purchase order


35 long pieces of adhesive vinyl on the floor. max printing size
Design and measurement of 11 columns and printing files are ready. They can be viewed HERE
Printing files map and guidelines. Find full document HERE
Material technical data sheet


  • February 2020: First samples approved for colour and finish quality
  • August 2020: second samples approved for flooring special finish, packaging quality, durability
  • December 2020: Third samples in production, will be inspected and hopefully approved for consistency against previous samples. These samples correspond to the markers and viewpoints of where the AR integration will be seen. (View images below)
These are the view points where the markers will be placed on the floor for viewing AR Integration
Markers being printed for final test. 70cmm in diameter each
Order for marker printing sample. Find Provider's website info HERE

Final Order Timeline

  • January 15, 2021: all required materials (including 10% backup) will be ordered with a deposit payment to supplier
  • January 31, 2021: third party inspection will be performed at supplier’s facility in Shanghai, China after production is completed; if approved, order will be shipped via ocean freight and the balance payment made to supplier
  • March 15, 2021: shipment will arrive in Vancouver, Canada at the Vancouver Biennale warehouse


1. Item: Floor sticker with walking lamination for rough ground

  • Qty: 9960 SQ.Ft+ 1000 SQ.Ft (10% spares), total 10960 SQ.FT
  • Qty: 9960 SQ.Ft+ 1000 SQ.Ft (10% spares), total 10960 SQ.FT
  • Printing: Outdoor digital printing with lamination
  • Price: USD 0.632/sq.ft FOB Shanghai

2.Item: Wall sticker for rough wall

  • Qty: 7292 SQ.Ft (Columns)+14126(Ceilling)+2150 (10% spares), total 23568 SQ.FT
  • Printing: UV printing
  • Price: USD 0.74/sq.ft FOB Shanghai
  • The largest width is 1.25m(4.1 ft), the length will be according your design artwork.

Lead time is one week for mass production.

The nearest port is Shanghai Port. About the size of packages, all the stickers are waterproof and UV-resistant.

3. Augmented Reality progress with Jessica Angel, VanBiennale and the Spheroid Universe Team

In parallel to the development of the adhesive vinyl design and production plan, we have been working on the AR implementation to ensure the exact correlation and alignment between the two is precise. As soon as progress report #1 gets approved and installment 2 is submitted and accepted, the AR integration will be our focus.

PRESS: The Voxel bridge project was featured at the VR/AR Association newsletter. See blogpost HERE

Created By
Jessica Angel