The Hidden Mystery Behind VR the innovative technology that is beginning to make some peoples dreams a reality


VR- An acronym for Virtual Reality which uses specialized headsets to put the user in an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment.

AR- An acronym for Augmented Reality is a technology that integrates a computer-generated image to the real world.

luxury- extravagant living or comfort.

Prototype- a full-scale working model used to test a design concept by making actual observations and necessary adjustments to the product.

Startup- A company in its beginning phases

Why would jobs use VR to train their employees?

With the VR steadily rising in popularity riskier jobs professions such as surgery, space travel, military and law enforcement are starting pick up software to train their employees. Mark Zuckerberg, Facebook chairman and chief executive, believes that “One day, we believe this kind of immersive, augmented reality will become a part of daily life for billions of people.” What Zuckerberg is saying here is that VR and AR are so versatile and helpful tool that it would intrigue businesses to use them within their companies. VR is starting to be used to train people for advanced position jobs so they learn how to handle certain situations in a controlled environment. Floorplan GRP, a site that tracks the latest in technological advancements, has stated that “Surgery simulators have touch-feedback simulators which allow surgeons to feel the sensation of using a scalpel or drill in addition to seeing and hearing their virtual patients.”This helps the surgeons become more comfortable and confident in their medical skills so when the time comes to perform a surgery on a real person they won’t be as nervous. This pioneering type of software can save multiple lives not only in the operating room but in the countless number of high risk jobs that are starting to train workers in VR.

Could this (VR) become a problem with people not wanting to come back to their own lives?

VR is a recently new technology with questions popping up about its addictive qualities. Alex Tisdale, a writer for Vice magazine, states that “History tells us terrible stories about video gaming addiction and how any kind of compulsive habit can mess us up, even kill us where we sit.” What Tisdale is telling us here is that without proper precautions, this new and exciting technology could be the death of some people who have addictive personality traits. For example, a South Korean couple were so wrapped up in an online video game, Anima: Beyond Fantasy, in which they raised a virtual child together, that they failed to feed their own infant child, who starved to death. This happened in 2014 when VR was just an idea to the public. Situations like this, although very rare, happen with regular video games it could occur more often if the somebody is fully engrossed in the VR world.

Will VR be always be a luxury item?

With all the hype surrounding VR, some people have been turned off by the high price to own a functioning set of hardware. For example the HTC Vive gives you a headset, full-room sensors, two wireless Vive game controllers for dual-handed play, and two games if you preorder (Job Simulator and Fantastic Contraption).The price can be a forgiven a bit because of all of the accessories you get when buying the full package. Also this is the high end version of VR so the price Will automatically be higher because of the quality of the units. Tractica, a Research firm, has stated “that the price of VR headsets should decline by about 15% each year over the coming years. And that drop in price will help spur growth in hardware sales and VR content…”Statistics like these help us predict that over the next couple of years VR may take the same path that PCs took when they first came to market. That path being very expensive in the first couple of years and progressively becoming cheaper due to public demand.

How could VR help teach in schools?

For kids that don’t have as many teaching resources or have trouble learning this might be the next step in helping them learn.“It can be an effective new way to engage those that struggle, or it can just provide another opportunity to engage with a variety of learning styles” Graeme Lawrie a writer from telegraph newspaper states.VR takes a different approach to traditional teaching by transporting them into their lesson. For example if a class is learning about the ocean they can dive head first into a vast catalog of VR experiences that showcase the ocean and all the aquatic life that live there. Besides pre-made experiences some startups are taking advantage of VR being used for education as well. Nepris is especially popular in rural areas where exposure to jobs is limited. For example, the Nepris platform enables a teacher in rural Arkansas to quickly connect her classroom to a computer science engineer in Waterloo Canada by posting a request on LinkedIn. Platforms like these allow kids who otherwise wouldn’t be able to talk with specific experts outside of their communities on subjects that interest them. Opportunities like this is what’s helping the next generation better a society, especially when they are involved in the way technology is shaped.

How can virtual reality impact society?

Within the few years Virtual Reality will have a lasting impression on society. According to Ashley Saddul, a writer for, Prototyping Will Go to the Next Level because “Decision makers and end-users will be able to provide better and more valuable feedback early in the game.” This is because with VR prototypes wouldn’t have to be made in the real world right away. They could be tested and reviewed within a virtual world by the consumer so the manufacturer could find out what was good about the product and what needed some more work. Jeremy Bailenson, head of Stanford's virtual interaction, has been testing with college students in VR “ save money by bonding them with their senior selves to help them save for retirement by placing them with a convincing 65 year old avatar of themselves in a persuasive yet manipulable environment.” By doing this experiment it could possibly help the next generation save money for retirement and overall how they handle their finances. Overall VR has many opportunities to help shape society in more than just the entertainment field because of its versatile uses in today's constantly changing world.

Works cited

"Virtual Reality for Training Purposes." Floorplan GRP. N.p., 21 Sept. 2015. Web. 10 Feb. 2017.

Lazauskas, Joe. "CenturyLinkVoice: How Virtual Reality Will Change Life In The Workplace." Forbes. Forbes Magazine , 12 June 2014. Web. 17 Feb. 2017.

Tisdale, Alex. "Gaming in Virtual Reality Could Be the Very Real Death of You."Vice. N.p., 8 June 2016. Web. 07 Feb. 2017.

Lawrie, Graeme. "How our school is using Virtual Reality to prepare pupils for a future dominated by technology ." The Telegraph. Telegraph Media Group, 23 Jan. 2017. Web. 10 Feb. 2017.

Carolan, Jennifer. "Why VR matters, especially in rural schools." TechCrunch. TechCrunch, 19 Sept. 2016. Web. 20 Feb. 2017.

Stein, Scott. "Why $800 isn't an insane price for an HTC Vive." CNET. N.p., 23 Feb. 2016. Web. 10 Feb. 2017.

Neiger, Chris. "Virtual reality is too expensive for most people - but that's about to change." Business Insider. Business Insider, 08 Sept. 2016. Web. 23 Feb. 2017.

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