This new technology, like most, has both benefits and drawbacks.
In today's education system, Virtual Reality devices has made a huge advancement. One benefit is that it provides a new learning experience for students taking a particular course (i.e. user may apply their knowledge by acting upon virtual reality scenarios). Not only that, it also makes learning more fun and interesting with the simulations and three-dimensional environment. On the other hand, it can also help save money; in the virtual world, everything is simulated so training equipment and resources are not necessary. Furthermore, VR allows students to learn at their own pace and caters to their learning style, which is a problem for students undergoing the traditional ways of teaching. However, learning & development aren't the VR technology's only purposes; they can be used for entertainment and gaming as well. In this case, this new technology can provide an enticing, "almost real" experience for the gamer. It can make them feel as if they are in the game themselves. Another contribution VR systems have made is towards counselling. For instance, those who have severe anxiety and cannot present in front of large audiences are able to train themselves (or at least ease themselves) into fulfilling the task with a virtual setting and audience. This works with those who have gone through traumatic experiences (PTSD) or have phobias as well.