Holy Cow! A Commodity Speculation Game

Objective

Sell crop fields and collect money from livestock production. The game ends when a player has sold all four fields. The player with most money at the end of the game wins.

How to Play

1. Decide which crops you will plant on your four plots of farm land. They may be in any combination.

2. All market prices begin at 5.

3. At the beginning of each round, three event cards are read and played.

4. Players take two agriculture cards at the beginning of their turn and may place it them when they chose. A player may only have 4 cards in their hand at a time and must discard or play if they do.

5. Players must place all three agriculture card types on their turn to sell the plot of land (bushel) for the value on the market board.

6. Players then are paid for each animal they own. Animals may then be purchased for the next round.

7. Players may purchase a livestock animal on their turn

a. Free-ranged Chicken (Cost of $4), starting next turn, the player receives $1 for each chicken they own; this is done before they draw their token card draw. You sell the organic eggs!

b. Hormone-free Cow (Cost of $12), starting next turn, the player receives $3 for each chicken they own; this is done before they draw their token card draw. You sell the unpasteurized milk!

c. Cruelty Free Goats (Cost of $8), starting next turn, the player receives $2 for each goat they own; this is done before they draw their token card draw. You sell the goat milk!

8. Livestock is turned in for their value when the game ends.

9. The game ends when one player remains with unsold plots of land. The player with the most money wins.

Crops

There are six different types of crops that players may chose from.

Special Event Cards

Special Event Cards shape the Market place each round using real world scenarios. There is social commentary and cultural influences embedded in these cards.

The Marketplace

The Marketplace begins at $5 each crop field and fluctuates each round as three event cards are drawn.

Agriculture Cards

Players may draw two agriculture cards each turn. They must have one of each on a crop field to be able to sell to the Marketplace. Players may have up to 4 agriculture cards in their hand before playing or discarding.

Livestock Cards

Three different animals may be bought and sold at the end of the game at half price.

Get Farming!

When a player sells their four crop fields, the game is over and livestock is sold back for half price. The player with the most money wins.

Created By
Armando Rubi III
Appreciate

Credits:

Armando Rubi III

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