There is another section of the story in which one line of dialogue can be changed up to five times. The main character talks to her brother (she is referred to as “young lady” during one scene) after an incident that scared a visitor her brother had to the house. When she was younger, her father would give different reasons for digging, such as looking for dinosaur bones, or a natural hot spring under the house (which in itself is a reference to a Junji Ito story, which Lutz credits as inspiration for my father’s long, long legs). However, on this occasion, the father chose to tell the visitor that his reason was to essentially begin to remake the earth, as “this is not the real world.” By allowing the player to flip through different reasons the father had for digging, but not allowing them to affect the story, Lutz continues to keep the player on a linear path towards the end. This scene is almost a metaphor for the entire story itself, in that the reader can flip through pre-programmed options, but they have no bearing on the story and change nothing. It's a small bit of foreshadowing for the climax of the story, which is the basement puzzle.