ARELITH IS HUGE.
You can play for years and still not see everything there is to see. It also changes constantly, adapting to the storyline of the island, and to events that unfold. There is danger around every corner, and many rewards for those who wish to explore it's vast landscape.
Arelith is filled with beautiful, scenic vistas to inspire your role-play. From dramatic oceanside cliffs, and frigid snowy mountains, to vast and dangerous deserts. Arelith has so many places to discover and influence, you just might be playing here for years to come without seeing it all.
The Weatherstone atop the Skull Crags.
Even the mighty dragons fall.
The floating elven city of Myon.
A drow in one of the many layers of the Abyss.
Nexus Falls, in mysterious Minmir.
The Manzil above the Garden of Respite
The Order of the Radiant Heart
Player created Shrine to Chauntea
FACE YOUR FEARS.
Creatures that strike fear in even the hearts of the monsters of Andunor.
Horrific beasts await to utterly destroy you, and remind you why nightmares in this realm exist. Arelith has hundreds of different creatures to fight. From black bears in the forests, to Demon Lords of the Abyss. Strategy and bravery will be required to best these foes, or you'll find yourself in the Fugue plane, clinging to the thread of your soul.
A dead adventurer seeks out a portal to return to the mortal world.
From the southern tip of Cordor to the northern tip of the Dark Spires and Skull Crags mountains, the island of Arelith is full to the brim with danger. Sail beyond the shores of Arelith to Red Dragon Isle, Blackfin Rock, the frozen isle of Skal, the desert land of Sibayad or countless smaller islands. For the bold, leave Faerun entirely and visit other planes through the Astrolabe.