The Walking Dead: A New Frontier By Jarek

Similar to the previous seasons, The Walking Dead: A New Frontier is a point-and-click adventure game. In contrast to previous seasons, there will be two playable characters: Clementine, the heroine from the previous games; and Javier, a new character introduced this season. Players can direct the current character under their control around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to the player-character which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid the player-character or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.

The player's choices and actions will impact story elements in later episodes; for example, a character that the player does not choose to be saved will not appear in later scenes. A New Frontier will incorporate player choices made in previous games in the series through existing save files; Telltale states they will offer multiple options for how players can bring in previous saves into the game, including for players that have switched their choice of platform prior to A New Frontier. A New Frontier will not be released on the PlayStation 3 or Xbox 360, but players that have saves from Season Two on these platforms will be able to download a patch on those consoles as to upload their saved game to Telltale's servers, and then access that from their new choice of platform. Telltale will also provide a separate tool for players to "quick-create a tailored backstory" for Clementine to this point, with a possible 42 different variations, and create a save file from which to start the new season with. Players may also opt to use the default backstory that Telltale has created as the basis for the game.

The game employs the same narrative structure as the past seasons, where player choice in one episode will have a permanent impact on future story elements. The player choices recorded in save files from the first two seasons and the additional episode "400 Days" carry over into the third season. Clementine (voiced by Melissa Hutchison), who was the player's companion during the first season and the player-character in season two returns as a player-character along with another player-character, Javier "Javi" Garcia (voiced by Jeff Schine).

The game takes place in the same fictional world as the comic, with the zombie apocalypse having occurred. The main characters of the game are original characters, however due to time skips in season two and between seasons two and three, the timeline is caught up to where the comics are and Robert Kirkman has hinted at a crossover between the two mediums. He stated in an interview "I think that there will be some more comic book elements that we'll be working in in some interesting ways. I don't want to reveal too much, but it'll definitely go hand-in-hand with the comics a little bit more than Season 2 did."

"You need to grow up or you'll die, there aren't any other choices." - Clemintine

Certain decisions made by the player during both this game and the preceding Season One, and Season Two alter specific details. Therefore, this is only a broad overview of the plot.

In a flashback during the first few days of the apocalypse, Javier rushes home where he is angrily informed by his verbally abusive brother, David, that his father, Rafa has died. While mourning his loss, the family discovers that Rafa has mysteriously reanimated and bites Javier's mother and his brother, Hector, before Javi is forced to put him down.

In present day, Javier is seen traveling in a van with David's wife, Kate, and two children, Gabe and Mariana. After arriving in a junkyard and discovering a trailer full of supplies, Javier is confronted by the trailer's owners, who accuse him of stealing. Javier is kidnapped and is transported in a truck thus being separated from his family. A tree suddenly falls in the middle of the road crashing the truck and Javier is given the choice of whether or not to kill the driver. Javier is then confronted at gunpoint by Clementine, who is revealed to have chopped down the tree in an attempt to steal the truck. Javier asks for Clementine's help in returning to the junkyard and finding his family and Clementine reluctantly agrees in exchange for his van.

While returning to the junkyard, the two are set upon by a herd of walkers and are forced to seek temporary refuge in a nearby community called, Prescott, where they meet the community's leader, Tripp, Tripp's ex-girlfriend, Eleanor, and a bartender named, Conrad. Following an incident in which Clementine accidentally kills a local arms dealer who sold her faulty ammo, Javier is given the choice of returning to the junkyard with Tripp the following morning or sneaking out later that night with Eleanor. Regardless, Javier and Clementine return to the junkyard and rescue Javier's family from a band of walkers. As they are leaving, the rival group returns, kills Mariana, and critically wounds Kate. In the aftermath of the battle, the remnants of the hostile group escape and after discovering a branded mark on one of the corpses, Clementine identifies the group as the New Frontier, once decent people who have since d-evolved into aggressive scavengers.

Back at Prescott, Eleanor manages to patch up Kate, although she is still bleeding internally. The New Frontier arrives at Prescott as revenge for the deaths of their people and ram the gates with a truck full of walkers. Javier, Clementine, Gabe, Kate, Eleanor, Tripp, and Conrad manage to escape while the rest of Prescott's citizens are killed. The group decides to head for a community called Richmond, which they believe may be able to save Kate's life. While managing a roadblock, the group is set upon by a herd of walkers and Javier instructs Eleanor to get Kate to Richmond while the rest of the group will try to find an alternate route. While getting to higher ground, the group meets Paul "Jesus" Monroe, who is revealed to be heading towards Richmond which has been apparently taken over by the New Frontier. Shocked at this revelation, the group decides to accompany Jesus taking a route through an unused train tunnel.

While traveling through the tunnel, Clementine discloses to Javier that she was once a member of the New Frontier and only joined them out of desperation. After discovering the tunnels are overrun, the group barricade themselves in a boxcar. Conrad then confronts Clementine at gunpoint revealing that he overheard the conversation between her and Javi and that she can easily be used as a bargaining chip in order to get medical attention for Kate. Javier can either shoot Conrad, in which Clementine breaks off from the group not wanting to return to the New Frontier, or Javier can comply with Conrad's plan and betray Clementine. As the group continues to head towards Richmond, they find Kate but discover Eleanor has gone missing. Driven to desperation by Kate's worsening state, Javier confronts the New Frontier at the gates of Richmond and tries to persuade them to let them in and give Kate medical attention. As the two groups argue, the gates to Richmond open revealing, much to the family's shock, that David is a high ranking officer of the New Frontier.

After two seasons of Telltale Games' brilliant interpretation of The Walking Dead, many players have figured out its real game: It's in guessing which choices really do alter the story, and which ones are optional conversations or decisions that still funnel into the narrative the game had in mind all along.

The first two episodes of The Walking Dead: Season Three — also known by the mouthful of a name The Walking Dead: The Telltale Series - A New Frontier — hew to that model. Players are given a new protagonist and can pour their rage into scenarios where a measured response would still end badly. Clementine, the only permanence in The Walking Dead's fickle and constantly reversible world, returns and is playable, but only in flashbacks. Most of the player's time will be spent with Javier Garcia, a former professional baseball player accompanying his brother's second wife and her distrustful stepchildren.

It's nice to have people. but it always ends up hurting in the end. Never think otherwise! -Clemintine
Ever since... the walkers, so many people I've known have died, people I love... and for stupid reasons. -Clemintine

Walking Dead fans looking to jump back into Clementine's story with this new game should temper their expectations. The player only takes control of her in flashback chapters that do not affect the overall arc of the story or any relationship with a character in it. Her retrospectives are nonetheless harrowing. A flashback with Jane, the Season Two heroine who leads Clementine through a quavering puberty into her steely young adulthood, was legitimately sorrowful, and emblematic of The Walking Dead's remorseless prosecution of its story, allowing only the perfunctory objection from the player.

In the present day, the story is told through Javier, alienated from his family by his athletic celebrity and some vague, implied disgrace. The establishing sequence quickly connects Javier to the zombie apocalypse, and then puts him on the run with Kate, his sister-in-law, and her two tweenage kids.

Although this covers a lot of ground expediently, it plops the user into a new story without much context to shape Javier's character or help him respond to the conflicts in the story. In Season One, the player was a convicted murderer; saying nothing or safeguarding his past was a legitimate role-playing option. Season Two involved Clementine and some understanding of her history from the first season. Season Three strands us in the form of a new character with unknown relationships, making the dialogue choices a seat-of-the-pants affair.

Ultimately, Javier and his cohort reach a station rich with resources, and of course that is where the trouble begins. The first big choice presented to the user underlines Kate's status as the resented stepmother to her children. Inevitably, the player crosses paths with Clementine, in a luminously acted reunion that consolidates her as the central authority of this franchise, even if the player doesn't control her.

The story proceeds rotely from there, through a shootout with other survivors and then a visit to another settlement and an encounter with the faction that figures to be Season Three's ultimate antagonist. There is an unavoidable complication involving Clementine and a former associate of hers, which ends ... badly. This story conflict introduces Eleanor, a camp doctor, to conspicuously move things along. Both she and Tripp, the camp leader, are likable and honest enough, which makes the decision to side with either a question of which character appeals more on a gut level.

Nonetheless, nothing ever lasts in The Walking Dead, and Javier and his friends are soon on the move, separated from their loved ones. It's in this portion where I realized that the most violent and emotional choice the game offers still delivers the same story path as the most rational and measured decision. No matter how I negotiated the conflict, a major death and a near-fatal wound pushed everyone toward Richmond, Virginia, and their arrival delivered a cliffhanger leading into the third episode.

Two chapters in, Season Three of The Walking Dead feels almost like a reboot, gathering together all the concepts that gave the video game series its emotional force in the first two years and slamming them into two episodes. There is spontaneous violence and unexpected death, but no sense that the player truly could have avoided either. There's an urgency to reach another place, and the false sense of stability it promises.

Since I switched platforms from the Xbox 360 for this new season, my playthrough of the first two seasons was rebuilt with a kind of vague questionnaire of the choices, such that I could remember the ones I made. This placed Clementine's story into roughly the same form as it had existed for me previously.

Clementine, however, is not the main character. Not yet. This is Javier's show, which is fine, but I found it impossible to connect with a woman who is not his wife and children who are not his kids. It was hard to find any kind of emotional navigation point for Javier as I role-played him. Then, as Clementine, it was disappointing to know that any choice I made for her was little more than embroidery around her hard-edged backstory.

Don't get me wrong; it is wonderful to hear Clementine's voice and see the young woman she has become. But at the end of Season Two there was someone with her who is mentioned in these flashbacks but has yet to appear here. I very much fear what happened to take him away. Without a doubt, it is what made Clementine grow up so quickly since we last saw her.

Information about some characters from The Walking Dead: A New Frontier

Kenny

Kenny, sometimes nicknamed Ken, is a main character in Telltale Games' The Walking Dead. He serves as the tritagonist of Telltale Games' The Walking Dead Season One, the deuteragonist of Season Two and determinately a returning character in Season Three. Kenny acted as the de-facto co-leader of Lee Everett's group, alongside Lee and Lilly, though he eventually acknowledged Lee as the true leader. While he is known for taking action and showing initiative, his short temper and failure to think things through often get the better of him. However Kenny is also shown to be kind and selfless as he has been willing to give his life to save someone else's, but can be emotionally unstable towards those who do him wrong, yet he is aware of this and has admitted to be frightened by it.

Character

Kenny is a generally likable and caring man, though occasionally appears stubborn, volatile, confrontational and short-tempered. These flaws take over at times which allows him to get carried away, and act before thinking which at times proves reckless.

Kenny is generally characterized by needing a sense of purpose or more specifically, protecting people, which Lee noticed in "Around Every Corner". Protecting Katjaa and Duck was a purpose of his and after they died, that purpose was robbed of him and he sunk into a deep depression. Getting to Savannah to find a boat helped steady him because he had a chance to get his friends to safety and, after learning it was hopeless, drowned his sorrow in whisky. Kenny's spirit was again revived when Lee and Clementine found a boat and the mission of saving Clementine from the Stranger kept him fired up. After Savannah Kenny had seemingly given up, becoming emaciated and letting his beard overgrow due to being alone with no goals but meeting Sarita encouraged him to pull himself together once more. After Sarita died, Kenny again lost his purpose in life but regained it again with AJ's birth. The thought of losing AJ, which apparently robbed him of purpose yet again, caused him to flip out beyond words but he calmed down once more with the discovery of AJ's safety. The fact that Kenny was willing to be on his own, with nobody to protect, so that Clementine and AJ could be safe in Wellington, demonstrated a severe sense of selflessness.

Kenny is also known to be very emotionally involved with the events in the story. He is loyal to those who treat him well, but unforgiving to those who don't. He has proven to be a rather tough survivor of the apocalypse being able to handle himself in most situations. Most of the group respects him for this. He also possesses fairly good leadership qualities, having been a captain of a commercial fishing ship.

He is willing to take risks for those he cares about, but is also willing to let those who wrong him suffer for it, shown when he hesitates to come to Lee's aid under the door in "Long Road Ahead" (Determinant) and when he brutally kills Carver for what he did to him and the group in "In Harm's Way".

Additionally Kenny is often known to be irrational. Specifically when it came to Duck being bitten, where he would insist that he "was fine" and that they should just pay attention to the road. This is also hypocritical, because when Larry has a heart attack in the meat locker of the St. John's Dairy Farm, he insists on crushing his head, as he may reanimate as a walker, even though he may not have been dead to begin with.

The loss of Katjaa and Duck heavily dwells upon him and thus Kenny enters a state of depression becoming cynical closed off to the people around him which makes others begin to worry about his morality. Though Lee will attempt to help him during these troubling times, he eventually pulls through and regains his compassionate side to aid those that he cares about, especially Lee and Clementine, which he could express that he considered them family, though he still has difficulty trusting people he hadn't known before, evidenced by his hesitance to place any faith in Molly or Vernon.

After his brutal beating at the hands of Carver coupled by the death of Sarita, Kenny becomes incredibly vicious, aggressive hostile and mentally unstable, even towards his fellow group members including Clementine (due to Sarita's death/Infection). As a result his brutal nature only further intensifies as shown through his behaviour with Arvo (at times times mercilessly insulting and beating him). Jane will even theorize that Kenny express several traits similar to Carver and that if he continues on his current path he could eventually become like him, to which Clementine can highly disagree with.

Though despite his temperamental side, Kenny has proven to be rather selfless towards the other members of the group as demonstrated as he stated that he would rather have the children eat than him, evidenced in "Starved For Help". He rescued Christa from certain death by jumping into the hole she was stuck in, fully knowing he would be trapped instead of her or tried to save Ben when he became trapped in an alleyway (Determinant). Kenny selflessly took the blame for stealing the radio in order to protect Clementine (this resulted in Kenny losing his left eye). Additionally, he helped Rebecca with her pregnancy, giving her steps to follow whilst in labor. Furthermore, he desperately begged for Edith to take Clementine and AJ into Wellington in order to ensure their safety, which would mean him being alone again.

Pre-Apocalypse

Kenny was raised by his father, a man who taught Kenny about the makings of and how to repair broken cars (as he usually possessed nearly half-a-dozen wrecked vehicles in his garage at once). Kenny noted that his father was a "mean son'a bitch, but he taught [him] respect". Kenny's knowledge of mechanical engineering extended to boats due to his love of the water and traveling, tools that would aid him in the years following the outbreak. At some point, he went to Mexico.

As an adult, Kenny became a commerical fisherman. He would hunt for snapper fish and yellow fin, but in the summers, he'd take tours down and sailfish. During one of his fishing tours, he encountered a sick octopus and decided to bring it ashore to a veterinarian's office. He met Katjaa at the office, where she agreed to help the octopus. They fell in love and became husband and wife afterward. They later had a son named Kenny Jr. (who they nicknamed to as "Duck" because of his loud nature), whom Kenny freqently played catch with. Kenny retained his job as a fisherman, allowing him to begin catching tuna, which he would allow his wife to grill for him. The family adopted a dog, but it died before the outbreak. Kenny stated that he cried when they had to put it down, despite the fact that he did not like it as much as his son did.

Kenny often went sailing to the open sea for months at a time, separated from his family, which he admits to be a fact that he deeply regrets after their deaths.

Kenny and his family were returning from Memphis, Tennessee after visiting Katjaa's sister when the outbreak started. He and his son were seen at Gil's Pitstop just before the outbreak started.

Javier

Javier García, also known as Javi, is the primary playable protagonist in Telltale Games' The Walking Dead: Season Three. A former professional baseball player, Javier's life fell apart prior to the outbreak with the destruction of his career, and him not being there when his father was ill, which caused a strain in his relationship with his family upon his father's death. To Javier, the most important thing to him in regards to survival is toughing it out for the ones he loves, though he isn't ready to lay down his life for others as long as there's a more reasonable path to take. His voice of reason is respected among his friends and family, even if it doesn't entirely get him where he wants to go.

Character

Javier is portrayed in accordance to the player's choices, though in almost all circumstance he takes the position of an arbitrator and the voice of reason, deliberating between equally viable options in a manner that seeks to disarm any opposition within or outside of his group, such as when Clementine and Eli get into an altercation over void bullets where he can either attempt to support Clementine or ask her to calm down, or when his family gets caught using supplies that belong to the New Frontier and he must attempt to negotiate. In both scenarios, Javier proves to be a capable combatant, managing to knock out Lonnie after a brief struggle and successfully disarmed Eli despite him attempting to stab him with a blade.

He often is delegated the de-facto leader in a variety of circumstances due to his collected nature, which is a position that he doesn't exploit to his power, instead using it to defend his group and protect them. This can be seen when he and his family lived inside the van, when the group chances upon Jesus hiding away near Richmond and Javier goes to investigate and after Mariana is shot and killed, where he can either support Kate after she is shot or remain with Clementine to avenge Mariana's death and stop the New Frontier from trying to find the remainder of his family.

Despite this, he doesn't appear to have possessed the trait of selfless leadership and initiative until it was several years into the apocalypse, as at the start of the game and through dialogue it is learnt that he appeared to be insular in his desires and goals and focused instead on his own baseball career instead of his sick father and grieving family, essentially abandoning them in a situation he now never would.

He can be quite altruistic and act with the sole benefit of the group in mind as opposed to his own safety, as seen when he hands himself in to the New Frontier to secure Francine's release or when he grabs and throws back a bomb from the New Frontier at the chance of expending his own life and in the goal of protecting Clementine and himself and trying to kill off the assailants. (Determinant) This trait is expressed to a lesser degree when he allows himself to be attacked by David at the start of the apocalypse so that David could have some catharsis from the death of their father and Javier not having been there for the family.

The player can determine whether or not Javier is somewhat amoral or uncaring towards consequences, stealing supplies from the New Frontier or shooting the fleeing member of a New Frontier despite the group's insurmountable force and weaponry as well as their thirst for vengeance.

Javier is sardonic and witty, easily exchanging jabs with Clementine and Kate. He is quite charismatic and is mentioned to be able to charm his way out of most situations and is seen to do exactly that with characters such as Clementine and Tripp, who come to trust him quite quickly due to his amicable disposition.

Pre-Apocalypse

Javier was a professional baseball player[1], possibly under the jersey number 25 (which he is seen wearing in the extended preview). He was kicked out of the league, however, after he was caught betting on his own games, a scandal that went into the news and was still remembered by some survivors ever for four years after the apocalypse.

Post-Apocalypse

"Ties That Bind - Part 1"

Javier was first seen during the initial beginnings of the outbreak. He was on the highway desperately trying to get to his parents family home, having heard his father was dying and he was needed.

He ditched his car and sprinted all the way to the home, arriving only to find his brother David on the porch drinking cans of beer. David subsequently revealed to Javier that their father had died shortly before he arrived. Devastated, Javier began frantically apologizing for not being there only for David to punch him to the ground and berate him for not bring their and putting his baseball career before his family. Javier either furthered his apology or permitted David to beat him as punishment (Determinant).

Before Javier could be hurt further, Gabe came outside and asked what they were doing. Javier made up an excuse, meeting Kate who told him his mother needed him. Once inside, Javier was smacked by his mother who also chastised him for not being there for her husband. Javier hugged his mother and apologized for not being there.

He and his family then mourned for Rafael's passing while Hector called for someone to take Rafael's body away, but was unable to due to the line being off service. Mariana left Rafael's bedroom with a cup, claiming her grandfather was awake. Curious, the family entered Rafael's room to see him standing. Javier watched as Hector approached and asked how it was possible that he is alive. The now zombified Rafa starts attacking Hector, Javier and David immediately restraining their father. Their mother asked what they are doing, believing that her husband is still alive, only to get bitten. Amidst the chaos that followed, Javier reluctantly killed his zombified father.

Javier then helped David prepare to take Ms. García to the hospital, warning his brother not to take the highway as it is blocked. Javier then found a crying Marianna under a table, taking her to get in the van so everyone else could flee towards the hospital. As they departed, Javier noticed that Hector was bitten.

The story cuts to four years later in present day. Javier, now older and having a beard, is watching a large herd of walkers approaching in the distant with Kate. She asked Javier to inform her when they reached the campfire in order to understand how fast the herd was moving. Once the herd did so, she noticed that it took them under fours hours so they needed to keep moving.

Returning back to their van, they departed while Mariana and Gabriel slept in the back. Driving down the road, they discussed the herd as Kate began to smoke, Javier either scolding her or partaking in it (Determinant). They discussed David and the children, Kate expressing her worries about Gabriel's recent attitude, Javier merely putting it down to puberty. Their talk eventually woke the children, who noticed the smell of drugs regardless of Javier admitting to it or not (Determinant). The family reached a junkyard, Javier deciding they should search for supplies.

Javier soon finds a ladder that leads to another section of the junkyard. Taking Gabriel with him, they find a wagon with plenty of fuel and cabin containing an array of food. As Kate and Marianna enter, Gabriel expresses a desire to stay in the hut for the night despite Kate objecting; Javier can either agree with the former or the latter (Determinant)

Leaving the hut, Javier returns to a wagon to siphon some gas siphon only to be discovered by a hostile group. Their leader, Max, demands to know where the rest of Javier's group are, holding him at gunpoint, taking him to the cabin while the others search the area. After forcing Javier inside the hut and finding his food eaten, Max beats Javier before leaving Lonnie to guard Javier. After hearing a noise under the cabin, Javier either jumps to his family's defense after they are discovered or he immediately threaten or starts a fight with Lonnie. (Determinant) The fight ends with Lonnie getting knocked unconscious and the hostile group finding such. Furious, Max knocks Javier out with the handle of his gun.

Waking up, Javier finds himself in truck, his hands tied and a member of the hostile group driving the truck next to him. Realising that his family are still at the junkyard, he attempts to plea to the man only to be told to shut up. Suddenly, a tree falls down, causing the man to crash the truck. With the man briefly stunned, Javier takes a gun and exits the truck; his former guard stumbling out also. As the man starts running away, Javier orders him to stopa gun at him, either letting him go or shooting him dead (Determinant)

Despite believing he is say, he is cornered by a stranger, the person making Javier drop his gun. After criticizing his choice regarding how he handled Rufus, the girl ordering him to stay as she begins searching the truck, revealing she stopped the truck to use for herself. The girl then begins searching Javier's backpack, claiming that it was payment for saving him. As she forced him to leave, Javier explained his situation and wanted to know where the junkyard was located, wanting to return to his family. Having knowledge of the junkyard, the girl (revealed to be called Clementine) agrees to take him there in return for a van. Javier can either agree or disagree though Clementine reveals he has no choice. (Determinant)

The duo begin walking down the road, Javier attempting to make small talk about their situation. However, they notice a herd of walkers prompting Clementine to declar that they head to a nearby town to get shelter. After cutting his bindings, they push through the herd to the entrance of Prescott. Arriving at the gate, they find it shut, the gate keeper urging them to kill the walkers before letting them inside. As they fought the walkers, Clementine switched to her handgun only to find the bullets not working; Javier can shoot the walker attacking her or allow Clementine to save herself. (Determinant). Tripp soon opens the gate to let them in.

The gate keeper introduced himself as Tripp; he warned them not not to cause any trouble during their stay as the duo entered Prescott. Once inside the town, Clementine explained Prescott's history. The town used to be an old airstrip that turned into a town. Clementine led Javier toward the bar to talk to a person about her bullets. Before leaving Clementine suggested Javier to go and make some friends. Heading toward the bar desk, Javier found a man and a woman playing poker. They introduced themselves as Conrad and Francine. Conrad, the owner of the bar, recognized Javier. He remembered the news about how he got banned from baseball due to betting on himself. Javier built a rapport with the pair before they got interrupted by Clementine arguing with someone at the hanger.

Javier approached and asked what is going on. Clementine explained that she traded him a crate of batteries and he gave her bullets that wouldn't fire. She was furious that he could have gotten them killed. The argument turned violent when Clementine proved her point by shooting the defective bullets at Eli. Javier defended Clementine as Eli tried to knife her. He received a scar at his eye before disarming him. The argument ended when one of the defective bullets turned out to be working and Clementine shot Eli through the forehead. Conrad entered with his shotgun and furiously demanded Clementine to drop her gun. Tripp soon appeared and demanded to know what is going on. Clementine asked Javier to cover for her.

If Javier chooses to cover Clementine: Javier covered for Clementine and claimed that she was justified. He claimed that Eli attacked and showed his wound as proof. Tripp put them both under lock until he figured out what to do with them. Once locked behind a cage, Tripp scolded Javier but relented and told Javier that he will get someone to look at his eye before leaving. Clementine thanked Javier for having her back at the hanger, but she told Javier not to expect that it will make them friends. But nevertheless the relationship between them will be more positive. Eleanor came to the cage and began treating Javier's wounds. Tripp soon arrives and told them that he will take them to the junkyard tomorrow. Once he leaves, Eleanor suggested that they can leave through the back-gate at midnight.

If Javier tells the truth: Javier told them the truth about what happened, much to Clementine's disappointment. Tripp accepted the truth and thanked Javier for being honest. Before taking Clementine outside to talk, Tripp told Javier to find Eleanor so she can treat his wound. Tripp came to the infirmary with Clementine. He told Javier that he will take them to the junkyard tomorrow and suggested that they should rest at the infirmary. After Tripp leaves, Eleanor told Javier that they can leave at midnight through the back-gate. Once alone, Clementine expressed her disasppointment to Javie; she expected him to cover for him. The pair then decide whether to depart with Eleanor on horseback or Tripp in his truck. (Determinant)

The next day, Javier reached the junkyard with Clementine and Eleanor/Tripp, (Determinant) finding Mariana's tape player as Mariana came out of her hiding place and reunited with Javier. She explained that she got separated from Kate and Gabriel when the herd showed up. They began looking for Kate and Gabriel and eventually found them inside a truck, surrounded by walkers. After dispatching the walkers, the reunited family began leaving the junkyard.

As they started leaving, Mariana found and picked up her headphones on the ground. As she did, she got shot through the head by the same hostile group of survivors from the night before. Led by man, the hostile group began shooting at them. Javier ducked for cover. When Kate tries to get to Mariana's body, she got shot. This prompted Gabriel to rush to her defense. Javier can either help them or return fire. (Determinant)

As the group regrouped under cover, Tripp/Eleanor urged them to retreat back to Prescott so they can give Kate medical help. Clementine suggested that they should stay behind and fight to end the group's threat.

If Javier retreats: Javier agrees to Tripp's/Eleanor's suggestion; Clementine told them to go as she holds them off. Heading back to the car or horses (Determinant), Javier look at Mariana's body one last time before retreating. The episode ends as Kate losses consciousness and Javier desperately pleaded her to wake up.

If Javier stays behind to fight: Javier agrees to Clementine's suggestion to stay and fight. He told Gabriel to help Tripp/Eleanor take Kate away as he stays behind. Once the family left, Javier and Clementine fired back at their attacker. One of them threw a grenade at them. The episode ends with Javier throwing the grenade back at them or he tackled Clementine to protect her from the blast.

Ties That Bind - Part 2

In a flashback before the Apocalypse, Javier stayed in the David's house. He had just lost his career as a professional baseball player. Kate was washing the dishes as Javier approached; he wanted to help. Kate politely declined and said he was family. They talked about his current situation. Javier was worried about his future due to his action of betting on himself. They talked about David and how he had an issue with Javier's presence. Javier teased with the idea of traveling around. Kate asked if he would take her with him. She expressed that she always wanted to travel to Norway to see the Northern Lights. While washing the dishes, Kate accidentally broke David's army glass and cut herself. Javier moved to help her and held stop the bleeding. David came in and saw either Javier holding Kate's hand or not. (Determinant)

When David saw his army glass broken, he argued with Kate. David turned his attention to Javier. He was angry at Javier for judging him.

Tell him off: Javier fired back at David. He told him that Kate was leaving him and that she said it herself. This angered David and shocked Kate. Furious, David told Javier that in three days time, he will leave his house. Once David leaves the kitchen, Kate reprimanded Javier for his blunt words before leaving Javier alone.

Let it go: If Javier decided to let it go and admit that it wasn't his business, David calmed down. Kate apologized for breaking his glass. David forgave her and walked out of the kitchen. Kate assured Javier that she can handle him and that his mood will pass.

If Javier stayed behind to fight: Javier regained his consciousness. He found himself on the ground and a walker crawled toward him. Clementine shot the walker and told Javier to take it easy. She explained that their attacker got away. Javier remembered Mariana whose corpse was nearby. Clementine told him that she had already dugged a grave for her. Javier carried his niece's corpse as Clementine led him to the grave. He laid her corpse in the grave and after some last words he began filling her grave. He can either keep her tape player or leave it with Mari. Clementine thanked Javi for staying and that he probably saved her life. They attention turned toward a sound nearby. They found one of the attackers now zombified. Javier killed the walker. He noticed that the walker had a brand. The same brand that the hostile group had. Clementine revealed her knowledge about them. The group is called The New Frontier and that she had encounters with them. Clementine drove Javier back to Prescott in one of the cars left behind by the New Frontier.

If Javier went back to Prescott: Back at Prescott, Javier and Gabriel was at Kate's side as Eleanor did surgery on her. After much effort, Eleanor managed to take out the bullet inside Kate. Amidst the surgery, Gabriel can either stay or get told to leave (Determinant). If Gabriel stayed, he accidentally spild alcohol on Kate's wound which caused her pain. Ashamed by his mistake, Gabriel leaves (Determinant).

Eleanor told Javier that although Kate was stable, she was still bleeding inside and it was only a matter of time before she dies. She suggested that he go and search for Gabe. Javier found Gabriel outside the gate. He was cutting a walker. Javier comforted his nephew about the recent events. Gabriel said that he wanted to go back and bury Mariana and that he was ashamed of how helpless he was. He promised that he won't sit back and watch next time. Then they saw Clementine returned with a car or trucks approaching (Determinant)

Retreating back to the gate, Javier went to lookout where Conrad and Tripp was already armed with guns. Max appeared with Badger and a group of The New Frontier. Max demanded that Javier surrender himself due to his action against their group. Badger pushed the issue when he revealed that Francine was their hostage. Either Javier can comply to their demands or he can start firing his guns (Determinant). The confrontation turned violent either way. Badger disobeyed Max's authority and ordered the truck loaded with walkers to ram Prescott's gate. Javier and his group managed to flee the ruined town, in a set of cars, as the rest of the residents got killed or captured by the New Frontiers.

Stopping at the road to regroup, the group dealt with their current situation. After defusing a tense moment with Conrad who blamed Javier for Francine's death, Clementine suggested that they should head to the community in Richmond to look for medical aid for Kate and shelter. With a destination in mind, the group quickly moved on.

In the night, as Eleanor drove the car, Javier talked to Kate about her current situation and Gabe. She pondered about Gabriel's future and that he might turn into David or Javier. She asked Javier to take care of him when she is gone, to which Javier can promise her that he will. (Determinant)

The next morning, the group arrived at an abandoned gas station. Tripp signaled them to stop due to their path being blocked by cars. After assessing the area, Javier found an abandoned jeep with a winch in a garage. Using a jumper cable he found in an abandoned car, he powered the jeep by connecting it to Tripp's car. As the blocked cars gets pulled out of the way, the noise attracted the attention of a large group of walkers. After clearing a road for Eleanor, Javier ordered her to quickly take Kate to Richmond. Before they could escape on Tripp's car, the winch has continued to been pulling the car and made escaping difficult.

Javier quickly ordered his friends to head toward the roofs of the station and nearly got bitten before Conrad pulled him out of harm's way. On top of the roof, the group began arguing about their current situation. Their argument stopped when both Javier and Tripp realized that someone was watching them from roof of another building. The group took cover. Javier headed out to find the stranger. When he reached the other building by using the bridge, Javier found him looking at his group through the hole of a billboard. After Javier either shoots or talk to the man (Determinant), it turned out to be a figure made by the stranger who was behind him holding Javi at gunpoint. After a few questions from the stranger, he got distracted and Javier briefly scuffled for the gun.

The group came to Javier and surrounded the stranger. He surrendered and the group began questioning if he was with the New Frontier. The man denied that he wasn't part of the group. He revealed that he was heading to Richmond when he heard that the New Frontier took over. Realizing that Kate and Eleanor was heading into danger, the group needed to catch up to their friends. The man offered to join them and lead them to Richmond through a train tunnel. Javier can either decide to tie the man or trust him. (Determinant). Before heading out, the man introduced himself as Paul, but his friends calls him Jesus.

After having entered the tunnel for a time, Clementine asked Javier for his attention. She explained that she hasn't told the whole truth about her encounters with the New Frontier. She revealed that she wasn't their prison, but was a member of the group. She showed her brand as proof, much to Javier's shock. She explained that if the group is in control of Richmond, she can't be allowed to be seen by them and thus she has to leave once they are in safety.

Catching up to the group, they reached the train path heading toward Richmond. The tunnel turned out to be filled with walkers. After Conrad impulsively started shooting the walkers and thus alerting the herd to the group, Javier and the other fought their way toward the end of the tunnel. The path was blocked by an abandoned train. Javier managed to break the door and stayed with Clementine and Gabriel to block the door as the rest of the group moved ahead to clear a path.

Javier succeeded in blocking the train door and as they were about to leave, Conrad appeared and pointed a gun at Clementine. He revealed that he heard their talk and demanded Clementine to reveal her brand. Conrad suggested that they should hold Clementine as captive and bring her to Richmond to negotiate with the New Frontiers. Clementine warned that they wouldn't bargain with them. The confrontation turned heated when Conrad held Gabriel's as captive and threaten to kill him if Javier doesn't comply.

Agreeing to Conrad's plan: Javier apologizes to Clementine as he turns his gun at her. Clementine berates Javier for his betrayal as Conrad leads her out at gunpoint. Gabriel also scolds Javier, calling him a coward; Javier defends his action, claiming it is best for Kate. (Determinant)

Shoots Conrad: Javier shoots Conrad in the head, killing him. Clementine urges them to leave and that she will find her own way before leaving. Javier briefly consoles a shocked Gabriel before leaving the train and Conrad's corpse behind.

Rejoining Jesus and Tripp, the latter will either ask why Conrad was holding Clementine at gunpoint or where Conrad was. (Determinant) Continuing forward, the group find Eleanor's car abandoned. They found Kate still inside the car, but Eleanor no where in sight. Seeing no other option, Javier carried Kate towards Richmond's entrance.

They reach the gate, Javier calling for attention. Max appears, demanding to know why they are there. Javier pleads to let them in to save Kate, complying or refusing Max's demands. (Determinant)

The gate of Richmond opened as the New Frontier's leader walked out, demanding to know what was going, Javier realizing the leader is David.

Clemintine

Clementine, affectionately nicknamed Clem by many of her companions, is a main character in Telltale Games' The Walking Dead video game series. She serves as the deuteragonist of Season One, the playable protagonist of Season Two, and the secondary playable protagonist in Season Three, alongside Javier. A mature, kind, and polite girl, she acts as the moral compass of the group, and tries her best to maintain the humanity of the group in a post-apocalyptic world. After losing the people closest to her, Clementine becomes hardened and more mature in her outlook, but still bravely overcomes the dangers of a post-apocalyptic world head-on and tries her best to maintain some of her previous faith in humanity, hanging on to what Lee taught her and her own values. As time goes on, however, Clementine develops more brash and forceful traits, distrusting others and doing whatever it takes to stay alive. She holds a firm belief that nothing good will come out of being in group anymore, and regularly stays by herself. Now a matured teen, Clementine is a far more independent individual, making her own choices based on her own beliefs and values.

Character

For a little girl, Clementine displays remarkable intelligence and maturity, presumably due to the seriousness of the environment. When she last attended school, Clementine was in the first grade, which she described as "easy". She is able to be practical and improvise in situations such as helping Lee brace the door with his father's cane when the walkers close in on the drug store. She also picks up on subtle things most children her age would not be bothered by. For example, when Ben was interrogated by Lilly after Lee brought him and his teacher/friend to the motor inn, she quickly drags him away from the argument before he could get pulled in, saving the boy any trouble.

Because of her intelligence, Clementine is a fast learner, quickly adapting to the zombie-infested world. On the train ride to Savannah, Clementine practices marksmanship with help from Lee. Later, in Season 2, Jane taught her how to quickly (and quietly) kill zombies, then loot the bodies for supplies.

Compared to Duck's more oblivious attitude, Clementine is much more aware of the current events going on in the group, such as the power struggle between Lilly and Kenny. As of "Starved For Help", Clementine reveals to Lee that she is aware that her parents are "gone," (Determinant) stating that she'd rather have him lie to her because it is more comforting to hear. (Determinant)

She is also a very kind-hearted and polite girl, as she displays adequate manners when talking to adults. Clementine is not a conformist and is not afraid to speak her mind, believing that everyone should do their best to be a good Samaritan unless threatened otherwise. Evidently, she disagrees with the group's choice of looting a station wagon full of rations left behind by survivors, claiming that the owners may return for their supplies.

However, despite her maturity, Clementine is still relatively innocent in the way children are. For example in "Long Road Ahead", Clementine admits to putting a bug on Duck's pillow and in "Starved for Help" while Katjaa is taking care of Maybelle, she tells Lee not to lick the salt lick and that it's "gross". Lee will ask Clementine, "Did you lick it?" who will reply with, "I don't know." Her view towards how society should react in a zombie apocalypse is often more idealistic than realistic, which can affect her understanding towards a particular event. Another event of her innocence is her lack of understanding about sex; when Bonnie, Mike and Luke are discussing Luke having sex with Jane, Clementine is given the option to mention she believes she's aware of the topic and assumes they only kissed, and she finds the concept disgusting.

Even if not agreeing on Lee's choices, or on the way he responds to her, Clementine still sees him as a father figure, trusting him to protect her no matter what happens. It is even possible to see traits on her that resemble what Lee has taught her, not only about survival, but also the way to act towards people. Both having and losing Lee was an essential part of Clementine's maturity.

After seeing her un-dead parents, being forced to either shoot Lee or leave him to turn, and after Omid is shot and killed, Clementine loses most remnants of her childlike innocence. Over a year later, these events have clearly changed her. She no longer holds an idealistic or hopeful view of the world, and instead strives only to stay alive. She's much more ready, willing, and able to defend herself from any attackers and to kill if necessary, though her young age means she has to heavily rely on resourcefulness rather than strength. If the player so chooses, she can also be cold and aggressive to people who do her wrong, even going so far as to resort to blackmail or to agree on killing someone who has deserved it in her eyes. On the other hand, she can also attempt to appeal to the better nature of people, showing that she still has at least some of her previous faith in humanity intact.

Clementine's maturity is something that can be perceived from her by other characters, as it's possible to see when Rebecca and Sarita ask her for advice, and even the way Walter talks to her, considering her mature enough, for a child, to understand the way life in the apocalypse is. During Season 2, Clementine seems to be more like Lee on occasion as she is far more sassy and makes humorous remarks at the expense of others. An example is when Luke tells her that when he was a kid he and his friends used to jump across rooftops to which Clem bluntly replies "That sounds stupid". Another is how she reminds Luke of how she took out a walker herself after him and his group locked her in their shed. Season 2 shows that Clementine has found an ability to effectively dodge walkers even at a moments notice.

Clementine also develops a talent for giving people an icy-cold death stare when unimpressed with something. She also clutches her right arm when she is nervous or sad. Furthermore, Clementine does not like being patronized or being treated like a kid and is very protective of her hat which she does not like others touching.

By the time Clementine left The New Frontier, she has become much colder and aloof towards others. She no longer travels in groups as she believes that it is inevitable that members will eventually die and the bonds that you make with them will only hurt you further, mirroring Jane's perspective on the subject. Clementine has become much more hardened as a survivor, showing no compunction in harming or dealing with people mercilessly. Despite her cold exterior, she is still capable of showing her prior self to people she has warmed up to such as Javier.

Pre-Apocalypse

Suburban Georgia

Clementine comes from a loving family with her father Ed and mother Diana. She used to own a pet hamster before the outbreak occurred when one night it escaped it's cage door. The next morning she and her family had found it, but the hamster had already eaten half a box of cookies. When Lee asks Clementine in "A New Day" if she has any food allergies, Clementine brings up the fact that her friend Alfred was allergic to peanuts. She was in the first grade, which she considered to be easy despite her age. She's smart and can hold her own if necessary- known to spend hours building elaborate make-believe tales in her tree house and reading books rather than watch cartoons or play with dolls (however, she determinately mentions to herself in "No Going Back" that she misses watching television). She also played soccer, but admits that she didn't like it. When she went with Lee into Crawford, (Determinant) Clementine is seen sitting at one of the desks and tell Lee that she misses schools, but in "No Going Back", she tells Lee in her dream that she doesn't like math. In Season Two, Clementine also tells Sarah that she likes books. (Determinant) Sometime before the outbreak, her parents left for a trip to Savannah and left Clementine with a babysitter named Sandra. Clementine and Sandra used to play a game where they were "secret sisters." The two discovered a raccoon up on the tree house one day and Clementine asked Sandra to tape the whole thing, as Clementine's parents call. In the conversation Diana tells Clementine to be nice to Sandra, while Ed tells her not to get the hat that he let Clementine borrow get dirty. After that conversation, Clementine says that she is looking forward to seeing both of her parents soon.

In "A New Day", while on Hershel's farm, Clementine will tell Katjaa that she has a pet goldfish named "Peanut". She also tells Lee in "Around Every Corner" that she also had a hamster.

Post-Apocalypse

Season 1

"A New Day"

When the plague began, Clementine gathered food and went to hide in her treehouse (possibly on Sandra's orders) and remained there for days. Two nights before her actual appearance, Sandra climbed down to possibly seek help or use the phone but was attacked by a walker. Clementine remained in hiding and saw many walkers get shot and revive. Clementine first appears in the game after hearing Lee Everett shoot the head off of a zombified police officer and deciding to investigate. When Lee tells her to go and get help, walkers arrive and Clementine, obviously afraid, runs back to her hiding spot. She is later in a tree house hiding from the walkers and where she had been hiding for a few days. Sandra, her babysitter, was apparently not so lucky, as Clementine mentioned that she had heard Sandra screaming a couple nights after her taking sanctuary in the tree house. Sometime shortly after, a man arrived and attempted to break into Clementine's house, so he could steal their TV, but walkers scared him away. She was later found by Lee Everett while he was wandering through her house in search of help. She thought about dropping a hammer on his head, in case he had bad intentions, like the previous man. After helping him fight off Sandra, now a walker, he begins to realize her parents may not have made it and decides to look after her. Lee begins to feel affection and concern for the young Clementine.

After leaving the house, they encounter Shawn Greene and Chet or Andre in the street, depending on whether Lee decides to look for help at night or during the day. Shawn mistakes Clementine as Lee's daughter, to which Lee gives Shawn an explanation on how he knows her. Shawn then takes Lee and Clementine to his father's farm. When Shawn tells his father, Hershel, Lee's story, Hershel asks Clementine if she knows who Lee is, to which Clementine responds with yes. The next morning, Clementine and Lee meet Kenny and his wife, Katjaa, along with their son, Duck. Clementine was befriended by Katjaa almost immediately, with her acting like a motherly figure for Clementine. Clementine also witnesses the walker attack that kills Shawn, which causes Hershel Greene to kick the group off his farm as he blames Kenny and possibly Lee for not saving his son. Kenny's family offers to take Lee and Clementine to Macon, Lee's hometown, to which Lee accepts.

The group's pickup truck runs out of gas shortly after arriving in downtown Macon. As they were exploring the streets, they were almost immediately advanced upon by walkers. The group was saved by the intervention of Glenn and Carley, who led them into a nearby drug store owned by Lee's parents. As soon as they met the rest of the group who had holed up in the store, including Doug, Lilly, and her father, Larry. As the adults argue over the fate of Duck, whom Larry believed was bitten, Clementine informs Lee she needs to use the restroom. Lee tells her to just go use the one in the store, but as she opens the door, she is attacked by a walker that had been undetected by the group. Clementine is grabbed, but Lee saves her and in turn is saved by Carley, who shoots the walker.

Clementine was then charged with the task of keeping in contact with Glenn over her walkie-talkie while he retrieved gasoline for Kenny's pickup truck at a nearby motel. While the group waited and attempted to find a way into the pharmacy to obtain nitroglycerin tablets for Larry's heart condition, Clementine helped Lee search the office and asked him about himself and his family. She also asks about the cane Lee finds while clearing the office, to which he responds it was his dad's, and that it was "better at protecting this place than any guard dog." Clementine is also present when Carley approaches Lee and tells him she is knowledgeable about his past. Clementine asks Lee about this later, wanting to know if he is "a bad man."

After the pharmacy's alarm prompted a large scale walker attack, Clementine assists Lee in blocking the doors by retrieving his father's cane and handing it to him, after which he slides it through the handles. She also witnesses either Carley or Doug being devoured by the walkers after Lee chooses who to save. She is tripped and grabbed by another walker as they escape, but Lee saves her a second time.

Later, as the survivors regroup in a motor inn, Clementine expresses her distress to Lee over having broken her walkie-talkie when she fell, which she had used to talk to her parents. She promises she will try to stay strong.

"Starved For Help"

Clementine is seen at the Motor Inn when Lee returns with his hunting party. Sometime earlier, Clementine had lost the hat that her dad had given her and asks Lee if he can find it. Clementine still keeps the walkie-talkie with her even though it is broken, which she admits she only uses to hold make-believe conversations with her parents to make her feel better. When Lee is dividing the rations, he has the option to give some of the food to Clementine. After being taken to the dairy with Lee and the other survivors, she is seen playing on the swing with Duck and Kenny. Lee will have a couple chances to talk to Clementine while on the dairy where he can either be direct with her or give her reassuring answers. When Mark is attacked and impaled in the back by the bandits, Lee comments on Mark being lucky and Clementine tells Lee she wants him to stay lucky as well. Lee will also retrieve Clementine's hat from Jolene's camp, to which Clementine will be overjoyed.

If Lee is fast enough when he discovers the St. Johns' true nature, he can stop Clementine from eating Mark's leg (which she believes is just some type of animal meat). If Lee is too slow, she is seen to be in distress about what she has done. After Lee is knocked unconscious, Clementine is one of the survivors locked in the meat locker. There, she witnesses Larry either being killed by Lee and Kenny or just Kenny, which causes her to break down momentarily. Clementine helps them escape by climbing through an air vent and opening the meat locker's door from the back of the barn. Clementine escapes the dairy with the other survivors after Lee and the other survivors deal with the St. John's.

Clementine shows distress after their escape if Lee had chosen to kill either of the St. John brothers or decided to assist Kenny with killing Larry. When the group finds an abandoned car, Clementine makes it clear she doesn't want to steal from the car because she fears that its owners may return. If Lee chooses to loot the car, she will show distaste at his decision, but Lee can give her a hoodie and convinces her that it is alright to take it. If Lee chooses to not loot the car, she will hold Lee's hand and deny Katjaa when she offers her the hoodie. Clementine is shown to respect this decision while they stand by and watch the others taking the supplies. However, she will accept some batteries given to her by Doug/Carley, and use them for her walkie-talkie.

"Long Road Ahead"

After Lee and Kenny return from gathering supplies, Clementine runs up to him, happy to see he made it back. He tells her that he'll catch up to her in a minute and goes into Lilly's room. While Lee is in Lilly's room, Clementine is forming a leaf rubbing on some paper near the staircase. After Lee comes back out after being informed about the stolen supplies, he asks Clementine if she broke a flashlight. She asks if Duck accused her of doing it because he is always accusing her of things (like putting a bug on his pillow, to which she actually admits she was guilty). When Lee finds the shattered glass from the flashlight, he discovers a pink chalk X on a wall and questions her if she is in possession of any pink chalk. She told him she didn't know where it went as it had went missing.

When Lee discovered the stolen supplies and presented them to Lilly, Clementine and the others (minus Lee and Lilly) were gathered together by the bandits. Once Lilly shoots the leader, the group scatters. As more bandits arrive and begin shooting at the group, she takes cover behind a barricade with Duck and Katjaa. When Lee clears the area of bandits, she runs up to Lee hugging him for comfort before running into the RV. Once the motel is overrun, the whole group escapes in the RV.

While on the road, Lilly begins arguing with Ben and Carley/Doug about them stealing the group's supplies. When Kenny hits a walker, everyone but Duck and Katjaa are outside the RV discussing what to do about the traitor. Clementine is watching the argument from the doorway. Once the walker under the RV had been dealt with, Lilly shoots Carley (intentional)/Doug (accidental) in the head, and can either be left behind or tied up and allowed back in the RV. Once back on the RV, Lee is shown that Duck has been bitten while escaping the motel and he informs Clementine, who says that she doesn't feel good. The two share a close moment together. Lee then has a nightmare about Clementine reanimating and attempting to eat him.

When the road is blocked by a train, the group departs the RV and Lee and Ben investigate, while Clementine is resting with Kenny and his family. When Ben unlocks the train's breaks, Ben goes out to keep an eye on Clementine, Duck, and Katjaa. While Lee is getting the train started, she encounters Chuck, who gives the kids (plus Ben) candy. Once the train is ready, the group heads out along the tracks until Duck spits up some blood and Lee gets Kenny to stop the train. Duck is taken into the woods so that he can be put out of his misery and so Clementine doesn't have to see. Lee explains what is going on and goes into the woods after hearing a gunshot.

While Lee was in the woods, Chuck informed Clementine that she would soon meet the same fate that Duck did. When Lee is informed of this statement, he is angered and storms out to confront Chuck. When Lee returns after Chuck explained himself, he tells Clementine that Chuck had some good points and teaches her how to shoot a pistol, also giving her a haircut so that she is harder to grab by walkers. Lee discovered a map of Savannah in the front of the train and they make a plan of action for when they get to Savannah.

The train is forced to stop again, as the path is blocked by a gas tanker, hanging over a bridge. There are two people arguing on top of the bridge. When Lee climbs up, they introduce themselves as Christa and Omid. When Omid sees Clementine, he is excited and shocked, as he hasn't seen a child in a while.

Clementine will gain a good relationship with both Christa and Chuck. She helps Lee as they are searching the train depot. While they are searching, they are taken by surprise as several walkers emerge from the dark. Luckily, Lee kills them, and also finds a blowtorch to eliminate the overhanging tanker.

Later, when the train gets moving again, Clementine is seen in the engine room of the train sleeping in a chair. Lee then finds Clementine's drawing. Suddenly, Clementine's walkie-talkie activates and a man speaks, saying that he has her parents and she should find him as soon as possible, with or without Lee's consent.

"Around Every Corner"

Clementine arrives in Savannah along with Lee, Kenny, Omid, Christa, Chuck, and Ben. Lee has taken her talkie because of the man she has been speaking to. She asks him if she can just hold it for a little while. Lee will say no but how he presents this to her is up to the player. Soon the group hears a church bell going off which attracts the walkers to the group, causing them all to scatter. Clementine and Ben are cornered against a wall and Lee orders Ben to protect her, but he flees instead, angering Lee and frightening Clementine. Lee shoots the approaching walkers to protect her. As one is about to grab her, Chuck kills it with his shovel, allowing the group to escape into a mansion nearby.

The mansion is locked down tight and Lee attempts to find a way inside. He notices that the doggie-door is locked and the dog's collar remote activates the lock, and is needed to unlock the door. Lee begins to dig up the dog's grave, presuming that the dog was buried with his collar. Clementine will ask what's buried there and Lee's response will either hurt her, or she witnesses the decomposing dog and gets sad. When Lee uncovers the collar and unlocks the doggie-door, Clementine crawls inside and opens the door for the group so they can enter and is either praised or chastised by Lee. Clementine is sitting by Christa and Omid while Lee searches the first floor to make sure it's safe. After Lee goes upstairs to assist Kenny, she notices Lee reburying the dog, along with the boy who used to live in the house, and goes back inside with the others. Lee and Kenny travel deeper into the city towards the docks to find a boat for the group, and Clementine is left in Ben's care. At some point, Omid's leg takes a turn for the worse, and Christa calls for Ben's help and Clementine sets off alone to find Lee and Kenny.

Clementine comes just in time to save Lee from being killed by a woman named Molly, or vice versa. When Molly notices Clementine, she realizes that Lee and Kenny aren't from Crawford as there are no children allowed anymore. After learning about Crawford's philosophy, walkers begin to advance towards the group and Molly flees into a nearby alleyway. Clementine yells for Molly's help and is hoisted up to Molly, where she is safe from the walkers. Lee can't get up the fire escape and is forced to go through the sewer as Clementine yells to him, worried. Lee yells back to go back to the house where he'll meet her. Molly manages to get Clementine and Kenny safely back to the mansion.

Once Lee finds his way back to the mansion with Vernon's help, she is nowhere to be found. Lee ends up finding her in a shed in the backyard. Clementine is overjoyed to see him again and shows him a boat she discovered in the shed that they can use. Later, Kenny informs the group that all the boat needs is some gasoline and a battery and it will be ready for the water. The group ends up deciding to look for what they need in Crawford as that's where all of the living survivors of Savannah are. Clementine asks if she can come too because she believes that's where her parents are. Lee can either say yes or no.

In-Game Decision

If Lee says no, she will pout and go back upstairs to her room. She will be outside to see the group off and asks Lee what she should do if something happens to Omid while they are gone. Lee will either tell her to hide or give her a gun to protect herself and the mansion. While gone, a walker forces itself into the house and attempted to get upstairs, but she was able to stop it by either trapping it behind the double doors on the first floor or shoot it, depending on if Lee gave her the gun or not. She will run downstairs, excited to see Lee made it back. She'll ask him about her parents. She will also ask where Molly is (if Molly was left behind). Soon after, the group will check on Omid and notice that he is fine once he wakes up. Depending on Lee's choice to save Ben or not, Omid will either say he looks worse than him (rescued) or ask where he is (didn't rescue). If Ben was rescued by Lee, when Clementine is back in her room, she'll mention that Ben is different than he was before he left. If Ben was killed, Kenny will reveal what happened and Clementine will look at Lee in horror and run to her room. When Lee goes to Clementine's room, she'll ask what Kenny meant by "he did what he had to do". Lee can either change the subject, say he was a danger to the group, say that he didn't want to be saved, or say nothing.

If Lee lets her come with the group, she will be with the group as they search the school in Crawford where the supplies are held. The group splits into four groups of two, Kenny and Brie will search for gasoline, Christa and Vernon will search for the medication, Lee and Molly will search for the battery, and Clementine and Ben will be left in the classroom where they will all meet up later as a rendezvous point. Clementine is upset that she is being left with Ben, but Lee tells her that he's "leaving Ben with her". After all of the supplies are collected, Molly is attacked by a couple of walkers after Ben's foolishness with pulling out the axe from the door handles. One walker gets in a struggle with Molly, and Lee is offered a chance to shoot it. If Lee misses or does nothing, Clementine shoots it in the head, killing her first walker. Molly tells her, "Nice shot, kid" as Lee, Ben, Molly, and Clementine race back to the classroom to escape the walkers that have entered the school. If Clementine was not brought to the school, and Lee does not shoot the walker, he abandons Molly, leaving her fate unknown.

Once all of the supplies are scavenged, Lee informs the group that walkers are coming and Ben says that it was all his fault and admits that it was his fault that Duck and Katjaa are dead. Kenny attempts to attack Ben, but is held back by Lee and Vernon. Kenny wants Ben out of the group, and Christa agrees. Clementine will ask if she gets a say as well. If Lee says no, she is upset by this. If Lee says yes, she says that Ben is nice, and he is her friend and they don't leave friends behind. Christa is moved by this, and abstains. Lee's vote is determined by the player. If Lee abstains or vote against Ben she is upset with the decision. If Lee votes with Clementine, she is delighted by his choice. Walkers burst through the door and devour Brie. The group escapes up the bell tower and everyone but Lee and Ben depart down a ladder outside. Lee will either save Ben's life or let him fall to his death (which is what Ben wishes).

Clementine will ask if they'll have time to find her parents before going off on the boat. Lee can either be honest with her or lie to her. Regardless of how Lee answers she will begin crying and he can either comfort her, tell her to get over it, or do nothing. Lee rests on the couch near her to watch her, and gives her back the walkie-talkie as a sign of trust and as an apology. Lee then falls asleep, and Clementine disappears with her talkie.

The next morning, Lee wakes up to find Clementine missing. He discovers her hat in the backyard and her walkie-talkie on the sidewalk outside. When reaching for the walkie-talkie, he is bitten by a concealed walker. He kills it, but is grows distressed over Clementine being missing and his now sealed fate. Depending on his prior choices, Lee can have assistance in looking for Clementine (to get Kenny to come, Lee has to either have been very loyal to Kenny, OR respond by telling Kenny that Clementine is his family when asking him for help, or if Lee took care of Duck and Katjaa. To get Christa and Omid to come, Lee must either reveal his bite or have left Clementine with a gun to guard Omid at the house and being respectful to them. To get Ben to come, he must be alive and either Lee was supportive of Ben or mention Clementine that Clementine stood up for him in Crawford. To go alone, Lee has to hide his bite and say that he needs to do this on his own [or not meet the above requirements]). Lee, and possibly others, will depart to Vernon's sewer morgue to find her, believing she was kidnapped by him. Her voice is then heard on the talkie, distressed, and followed by the mystery man who reveals that she is safe and advises Lee to choose his next words very carefully.

"No Time Left"

Having been kidnapped by the stranger because he thought Lee was "dangerous", she is revealed to have been held in a hotel room by him when Lee arrives. Lee walks in curiously, only to have the stranger appear behind him with a pistol drawn. Though Clementine calls out, hearing the commotion outside her room, the stranger puts the gun to Lee, forcing him to be quiet and abandon his possessions. Using another walkie-talkie, he reveals to have been monitoring Lee and his group since right after the events of "Starved For Help" and has been told much about Lee from Clementine, depending on the decisions that Lee made he confronts Lee about his many difficult choices, from saving Carley or Doug, to going to the St. John's Dairy with Clementine. He also says, "I bet you don't even know how old she is." Lee answers with eight, but the stranger reveals that Clementine's birthday had passed six days before, making her current age nine. In the end, the stranger tells Lee that he will take Clementine and "hurt [Lee], so bad." While he begins talking to his wife's severed head he keeps in a bowling bag, which is shown to be reanimated, Clementine escapes from the room and, using one of several objects Lee laid on a table at Lee's order, sneaks up and attacks him just as he says "she wouldn't hurt a fly." She can also not be directed to use anything, in which case she will simply punch the stranger in the back of the head.

Lee and the stranger begin a fierce brawl, each trying to get the gun which is knocked around the room. In the ensuing fight, Lee can either kill or spare the stranger, and if he kills him, has a choice of shooting him to prevent reanimation or not. If Lee spares him, the stranger attacks him again, though Clementine shoots him in the head before he could strangle Lee. Lee and Clementine reunite, and Clementine apologizes several times for having trusted the stranger like she did. Just as they leave, a walker appears at the door. However, it ignores Lee, going for Clementine instead, despite Lee standing directly in front of it. Lee shoots it before it could get past him. Realizing from a comment by Clementine about the blood on him that the walker was confused by his scent, he takes the guts from the walker and rubs it on Clementine in order to mask her scent as well.

The two initially manage to wade through the walkers outside on the street well, until Clementine sees her parents, Ed and Diana, who are now walkers. Saddened and terrified, Lee tries to calm her, but he passes out once more. Waking up in what appears to be a store of some kind, Clementine had taken Lee there for safety. They find a zombified security guard trapped in an office where an emergency exit lays. Depending on the next few player actions, Lee, on the brink of death now from the bite, whether he amputated his arm or not, tells her to restrain either him or the zombified guard to a nearby radiator in order to keep one from attacking her. After this Clementine attempts to take either his gun or keys based on Lee's decision. Then the walker attacks her. She ends up killing it with Lee's help, and with the gun and in tears, she begs Lee not to become one of them, though she states she does not think she can bring herself to kill him. Lee can tell her to avoid cities, go with Omid and Christa, or remain on her own, and it is said Clementine will remember his advice. They say their final goodbyes in one final, emotional moment, and Lee, with a great amount of sadness, can either have a breaking-down Clementine shoot him or leave him to reanimate. Either way, he closes his eyes, and dies painlessly and quickly.

After the credits roll, a tearful Clementine is seen walking in the rural hills near Savannah. She sits down to rest near an abandoned car. While inspecting some shotgun shell casings off the ground, Clementine looks up and observes two human-like silhouetted figures in the distance. She looks at them for a while, unsure of what action to take, until the two figures stop moving and look towards Clementine. The episode then ends, teasing once more to future installments.

Season 2

"All That Remains"

Several months after the events of "No Time Left", Clementine is seen traveling with Omid and a pregnant Christa, revealing they were the two figures that Clementine saw. Stopping at a public restroom next to Gil's Pit stop, the trio discuss the name of Christa's unborn child before the deciding to clean up. After entering the women's restroom alone and verifying that it was free of threats, Clementine begins to wash her face with a cloth and water from her plastic bottle but accidentally drops it under a stall door. She enters the stall to retrieve it, only to hear someone coming in. Having left her gun by the sink, Clementine hides in the stall as the unknown person, Michelle retrieves the weapon. However, Clementine accidentally makes a noise, causing Michelle to coax her out at gunpoint and demand that Clementine hand over her possessions. Suddenly, Omid enters the room and, understanding the situation, begins to slowly move towards Michelle intending to apprehend take her weapon to stop Michelle. However, the restroom door shuts noisily, startling Michelle and causing her to shoot Omid in the chest out of reflex and killing him instantly. Christa then bursts in and kills Michelle with a shot to the abdomen before cradling Omid's body and visibly noticing the fact that Michelle had used Clementine's gun.

The scene then cuts to sixteen months later, where Clementine and Christa (who appears to have lost her baby) are seen sitting around a campfire in an attempt at cooking a weasel they caught and killed earlier on. They had made their way to North Carolina, and evidently in a solemn mood with plans to head towards Wellington where Christa believes it may be safer. Soon Christa heads off to look for more firewood, whilst Clementine is left to the fire. Searching through her backpack, she finds the other half of the Everett Family photo of Lee that he had torn off in "A New Day" and looks upon it sadly, before finding her old drawing of Kenny, Katjaa, and Duck from "Long Road Ahead", and also looking upon it with a solemn attitude, before eventually finding a lighter which she uses to tend to the fire. After fueling it with either a nearby log, the drawing of Kenny's family, or her picture of Lee, Clementine hears a noise not far from the camp and finds Christa being held at gunpoint by three bandits, who demand to know whether or not there is anyone with her. Given the option of either sneaking away or throwing a rock at Winston (one of the bandits) in order to distract them, Winston chases after Clementine and attempts to restrain her, though she is able to break free by pushing Winston into the reach of a nearby walker, which then grabs and eventually kills him whilst Clementine is approached by several other walkers which emerge from the woods. Backing away in fear, Clementine falls into a nearby river and is taken downstream by the current until she passes out.

The next day she wakes up on the banks of the river, and after a brief trek through the woods she encounters a dog named Sam, alongside an abandoned campsite which presumably had once belonged to Sam's owners. After a brief search around the area, Sam begins to bark at a walker tied to a tree with a knife sticking out of its arm. After Clementine remembers some words Lee told her before his demise, she beats it with a large branch and retrieves the knife which is still sharp. There is also a trash can and, after searching it, Clementine finds a can of beans. She then uses the knife to pry open the can, and in doing so, Sam will begin to beg. After a choice to feed him or not, Sam will attack Clementine, biting her on the arm. Clementine grabs her knife and stabs ( or punches, depending on the player's choice ) Sam multiple times until she successfully kicks him where he is pierced by a metal frame in his hind leg, and another through his stomach. Clementine has the choice of killing him or leaving him to die.

Clementine eventually heads off with a severely wounded arm and ends up almost passing out from exhaustion in the woods, only to realize that she's surrounded by several walkers. Attempting to flee, she is almost overwhelmed by a walker only to be saved by Luke and Pete, who begin to carry her off. However, Luke suddenly notices the wound on Clementine's arm and, initially assuming it to be a walker bite, begins to discuss with Pete over what to do, only for Clementine to tell them that it was a dog bite. Still skeptical, Luke and Pete continue arguing before Pete eventually decides to give her the benefit of the doubt and take her to their cabin, where she can be seen to by their doctor. Again exhausted and wounded, Clementine passes out and eventually stirs from consciousness only to wake up as several other people argue over what to do with Clementine fearing she could be in league with an individual named Carver. Noticing someone with an uncanny resemblance to Kenny, Clementine is initially surprised and causes the individual, revealed to be Nick, to become startled and accidentally fire off his gun close to Clementine's proximity. After further arguing between the group and herself over the origin of her wound, Clementine is examined by Carlos who is still unable to determine whether or not she was bitten by a walker.

Ultimately the group decide to temporarily hold Clementine in the shed until the following day so they can see whether or not she will develop the fever usually associated with infection, despite Clementine's requests for her wound to be treated before it worsens. Deciding to find the supplies to treat herself, Clementine uses a hammer to break away a board blocking off a hole that leads outside of the shed and is able to sneak into the cabin through a gap beneath the patio and making her way inside via a trap door. Given the opportunity to eavesdrop on the group's meeting, she finds them still unable to decide over what to do with her and heads upstairs to acquire the necessary resources from the various rooms, including a roll of rags from the main bedroom to serve as a makeshift bandage. Whilst in the bathroom, she is able to acquire a needle but is forced to hide after hearing someone approaching, and notices Rebecca in a visibly distressed state, worriedly talking to herself about the identity of her baby before leaving. Clementine then heads into the other bedroom, only to notice that Sarah is inside and has discovered her. Despite this, she willingly offers her help to Clementine and displays a friendly interest in her, curious as to whether or not she is her friend. Regardless, she offers a bottle of peroxide normally used by her Dad to treat her when she's cut to Clementine and asks that she doesn't tell anyone that she helped her.

Heading back to the shed, Clementine painfully disinfects her wound with the peroxide before using the needle and some fishing wire to suture her wound shut, only to accidentally drop the roll of rags near the hole in the wall. Reaching down to grab it, she is suddenly attacked by a walker which had been attracted by her cries of pain and grabs her by the foot, breaking its way through the hole in the process. Climbing atop her, the walker attempts to bite Clementine (in a similar manner that Sandra had attempted to bite Lee in "A New Day", it should be noted) but is knocked back after Clementine hits it with a brick, before she is able to use a rake to push it back and impale it onto a nearby anchor. Before it is able to pull itself free, Clementine quickly grabs the hammer and begins to bludgeon the walker over the head with it, again shadowing Lee's killing of Sandra in the previous season, just as the others burst into the shed after hearing the noise.

After briefly arguing among themselves, Clementine is allowed into the cabin with them where her wound is examined and bandaged by Carlos and she is offered some food by Luke, who appears to have changed his previously skeptical attitude towards her. The two make conversation, where Clementine is given the opportunity to confide in him about her past and mention Lee, including the lessons he passed onto her. Nick soon enters the room to apologize to Clementine for his earlier outburst against her, and if prompted it is revealed by Luke that Nick's mother had been previously killed by a bite victim they had allowed into the group. Rebecca also turns up and warns that Clementine shouldn't get too comfortable around the group.

The following day, Clementine and Pete are seen out in the woods on a fishing trip where Pete talks about Nick's childhood. Nick soon catches up with them and displays annoyance at one particular story being told, though Clementine can attempt to defuse the situation. Arriving at the river, they are met with the sight of several fresh corpses scattered across the banks and Pete briefly mentions that an individual referred as Carver may have been responsible for it, and decides to investigate the scene for any clues as to who is responsible for it. Whilst searching, Clementine discovers her backpack next to one of the bodies and suddenly realizes that the body is still alive, and belongs to one of the bandits who had previously attacked her and Christa. Injured and weak, the bandit asks for water and Clementine is given the option of refusing or granting his request, but before she can question him further a number of walkers begin to emerge from the woods on either side.

Pete is attacked and bitten on the leg, though he claims that he had merely lost his footing whilst at the same time a number of walkers attack Nick. Clementine is forced between saving either of the two; if she saves Pete, Nick will eventually fight off the walkers but will be seen fleeing into the woods, whilst if she saves Nick then Pete will ultimately be killed by the walkers. The episode then ends as Clementine and her companion quickly flee into the woods.

"A House Divided"

Helped Nick: Clementine is in a shed with Nick, both of them are holding the shed doors in order to keep the walkers outside. Nick leaves Clementine holding the door by herself while he looks for something to hold the door close. He then finds a heavy box and braces it against the door. After making sure the walkers won't pass through Clementine has the option of talking with Nick about her previous actions (helping him and letting Pete die). After that, Nick finds a collection of whiskey bottles and offers one to Clementine. She has the option of accepting or refusing it. However, it becomes clear that Nick will not help her. Tired, Clementine rests against the heavy box and eventually falls asleep.

In the middle of the night Clementine wakes up to Nick throwing the bottles at the wall because of Pete's death. Clementine then tells Nick they have to go. Clementine can decide whether or not to take Nick back to the cabin. If Clementine leaves with Nick, he opens the door and starts drawing the walkers' attention to him in order to give Clementine time to escape. If Clementine tries to get him he will push her telling her to go. Clementine leaves Nick in the shed or fighting the walkers off no matter what you choose.

Helped Pete: Pete and Clementine are inside of a truck with both of its doors closed and locked. As Pete slides to the floor, exhausted, Clementine stares at the bite on his leg. Pete asks Clementine what is she looking at, and tells her it isn't polite to be staring at someone. Clementine can ask about the bite or say nothing about it. Pete then will tell Clementine to give him the bone saw so he can cut off his leg (even if you give it to him, he will be unable to cut off, saying he will die anyway.) Clementine has the option of giving her opinion about what he's about to do. Clementine then explores the place in order to help themselves to get out from their current situation, when Clementine finds a box full of cigarettes. Pete asks her if she could hand him one. Clementine lights the cigarette for him before Pete tells her that they can do nothing more than wait.

In the middle of the night Clementine wakes up and sees Pete laying on the floor making pained noises. Clementine goes to check on him to see how he's doing. Pete then sits up and tells Clementine that he doesn't feel good, and that he wanted to live. He also says that he wishes he could say goodbye to Nick and asks Clementine if she can promise him that she'll take care of Nick. Then Pete tells Clementine that no one is coming and that she has to go. Clementine can ask Pete if he needs help. If she does he'll say that he's dead no matter what and that it's too late. Clementine tells him that he should come with her at least to say goodbye to Nick. If Pete comes out of the truck with Clementine they'll find themselves surrounded by the walkers. Pete and Clementine try to run, but Pete falls and tells Clementine to go. Regardless of your choices, Clementine will escape leaving Pete behind surrounded and defenseless.

When Clementine comes back to the cabin she finds Carlos and Rebecca sitting. Carlos will smile after seeing Clementine safe, if he trusts her. Both of them tell Clementine that they had sent Luke and Alvin to look for them. They ask Clementine what happened to them. Clementine tells them that they were attacked and that she was with Nick/Pete afterwards. Rebecca angrily insists into looking for Luke and Alvin and tells Carlos to get the guns. Carlos complies, and just before leaving he asks Clementine if she could watch Sarah. Clementine then makes her way up to Sarah's room. Once Clementine opens the door, Sarah takes a picture of her with a camera. Sarah then asks Clementine if she can take a picture of her (Sarah). Clementine can either refuse or accept depending on your choice. Afterwards, Sarah shows Clementine a gun she found with the camera. Depending on your choice, Clementine can either train Sarah to use the gun or not. If the former is chosen, Clementine will repeat Lee's advice from Long Road Ahead.

Afterwards, Sarah shouts that Luke has come home and runs out of the room. Clementine looks outside and sees a silhouette and eyes it suspiciously. After walking downstairs, Sarah will confirm Clementine's hunch and state that the man is indeed not Luke. Clementine will approach the door and after attempting to lock it or open it, the stranger walks in. He greets Clementine and asks her what her name is. She has the option of refusing, saying Clementine, or saying her name is Carley. The man enters the house examining it, asking Clementine questions like who she is staying with. Then the man introducing himself as George, optional, proceeds to ask Clementine if she has seen seven of his people. Once he explains who they are, Clementine realizes he is talking about Nick, Luke, Alvin, Rebecca, Carlos, Pete, and Sarah. "George" snoops around the cabin, asking about the group Clementine is currently staying with, while trying to avoid some of Clementine's own questions, and after he believes he sees something, "George" goes to check it out. He goes up to Sarah's room where she is hiding under the bed, nearly being caught. Before he leaves, if a picture of Sarah was taken, "George" will discover it on the floor and, realizing she lied to him, tells Clementine not to trust the cabin group and leaves.

Carlos, Rebecca, Luke and Alvin (and Nick, if not saved in "All That Remains") enter from the kitchen entrance where Clementine and Sarah tell them of what happened with the man. The group believe it was William Carver and he was looking for them. Luke and Carlos tell the group they will have to pack up and leave for the north, to which they hastily prepare for and leave. Along the way, Rebecca apologizes to Clementine for being hostile towards her earlier, and eventually, the group will come across where Clementine last saw Pete/Nick. If Clementine was with Nick, they will find him inside the small cabin, alive and well. If Clementine was with Pete, the group will find his body, stomach torn open and a bullet in his head. The group then continue on their way. The game skips to 5 days later and the group comes across a bridge which Clementine had scouted through her binoculars.

Clementine and Luke go to clear the path on the bridge and proceed to kill a few walkers, with Luke nearly falling off into the river. After nearly crossing, the duo comes across a man with a rifle who proceeds to ask questions. The man lowers his guard believing they are friendly and offers them food, until Nick comes up from behind believing the man was going to kill Clementine and Luke. Despite their efforts to stop Nick, he fatally shoots the man in the neck and they all watch as he falls off the bridge and into the river.

The rest of the group crosses the bridge and Alvin will ask Clementine to search the small lodge for any food for Rebecca, who insists she is fine. After searching the cabin, Clementine comes across a hunting knife which she uses to pry open a chest with canned food and books within it. Alvin will walk in and ask for the food for Rebecca and to keep the knowledge of said food quiet from everyone else. After the conversation is over, everyone notices a small herd of walkers crossing the bridge and they quickly leave for the ski lodge on top of the mountain.

The group reaches the lodge and notice it is somewhat reinforced. After Clementine checks the view in case of any followers, she finds some lights flashing near the forest and the bridge, until she notices that her group is being confronted by another group that came out from the lodge. She goes through the group to find Kenny, still alive, along with his new girlfriend Sarita and his friend Walter. The dispute is instantly settled after they see Clementine and Kenny reuniting.

After catching up with Kenny, helping Sarita and Sarah hang up some Christmas ornaments, talking to Walter about dinner and talking with Rebecca about the baby, dinner will be served where Clementine will pick if she wants to eat with Kenny's group or the cabin group. The group you choose to sit with will begin to talk about the other, specifically Luke, Nick and Kenny. Eventually, Luke and Nick will sit at Kenny's table or Kenny will sit at the cabin's table and they will begin to talk and argue. Clementine has four options to stop the group from fighting, either siding with Kenny by telling Luke to hear him, "...Kenny is my friend!" she yells at Luke, and the arguing stopped. or siding with Luke by telling Kenny to stop, in the same fashion as if Clementine siding with Kenny. "Luke is my friend!" she yells. After it's over, Kenny accidentally calls Clementine "Duck" and gets visually upset. Walter then asks Clementine if she could help him outside.

Walter will begin to speak with Clementine on how he believes the world is still salvageable and speaks of his partner, Matthew. Kenny joins the two in making one last scout around the lodge, and they see a woman peering into the resort. They wonder if she is trustworthy, but Walter ends up giving her a large box of food to help feed her "family." Going back inside, Luke tells Clementine that the man on the bridge was Walter's partner, Matthew, and that she shouldn't tell Nick or Walter. Nick walks up and can discover who the man he killed was, and Luke takes him away to have a drink before telling Clementine to retrieve the knife she found from her backpack, which was Matthew's. When she goes to take it, Clementine finds it missing and that Walter is inspecting it standing on the porch. Clementine speaks with him where he asks how Matthew died and whether Nick is a good man or not. After Nick walks up to them, Walter begins breaking down and asks for Nick to tell him what happened. He throws the knife away and the windmill begins to spin rapidly due to the oncoming storm, making a loud sound that would bring in walkers.

Kenny, Luke, Carlos, Walter, Sarita, Nick and Clementine go to stop the windmill and fend off walkers. Kenny and Luke go to check on the blown transformer as Clementine shuts down the windmill and the others cover her. However, the noise has drawn a small herd of walkers out of the woods. As everyone fights the walkers, Nick struggles with one near the lodge. However, everybody else is occupied and unable to help him except Walter. Depending on what you told him, if Nick was good or not, he will either save Nick or let him be eaten. After Clementine runs inside, they hear automatic fire as a small group walks out from the woods and finishes off the walkers with assault rifles. This group consists of the man who entered the cabin, the woman, Bonnie, whom was earlier looking into the resort, and two other men, Johnny and Troy. The man is identified as Carver by Carlos, who the former begins to beat. Sarah runs outside to protect her father from harm. Carver orders the group to go inside where he puts everyone on the ground ready for execution. Alvin, Clementine and Rebecca speak of what they should do.

Clementine can then persuade Rebecca to either surrender, or to go in search of Luke and Kenny. If they surrender, Clementine and Alvin will be sat down. If Clementine goes in search of Luke and Kenny, she will jump out of a window and ultimately reunite with Kenny outside, who is watching the lodge with his rifle at the ready. Regardless of Clementine's words, Kenny fatally shoots one of the men. Carver takes over ordering for Kenny to stop. After Kenny fires again and misses the shot, Carver immediately takes Walter and executes him, saying it was for his man. He then picks up Alvin and speaks of someone named George that Alvin had earlier killed. If Clementine tells Kenny to surrender or if she runs to protect Alvin, he will be spared and Kenny gives himself up. If Clementine is silent or tells Carver to stop, Kenny will fire at Carver and hit him in the shoulder, where he gets back up and shoots Alvin in the head, killing him. He will then threaten to kill Clementine or Sarita dependent on an earlier choice in which Kenny turns himself in.

He then orders his remaining people to take the survivors "home," and the episode ends.

"In Harm's Way"

The episode begins Clementine and Sarah go to bathroom supervised by Troy. After Carver finishes his conversation with Tavia, he scolds Clementine for listening in on their conversation. Clementine can either apologize or be impolite and rude. If she is the latter, Carver will smack Clementine across the face, before commanding Troy to tie them up and load them back on the truck with Kenny, Sarita, Carlos, Sarah, Rebecca, Alvin (Determinant) and Nick (Determinant). On the van, during the verbal argument between Kenny and the other cabin survivors, based on player's choices, Clementine can either support Kenny or side with cabin survivors. When Kenny cuts his binds loose and prepares to attack as soon as the van door opens, Clementine can mention she is scared (Determinant).

When they arrive at Howe's Hardware, Clementine and the group walk through the main area of the store until Troy sends them to the "yard" - an area of the store where wrong-doers can work their way back into the main store. Clementine meets Reggie here, as well as Mike and Jane, although they don't interact until later. Clementine will then look around the yard, searching for any possible method of escape, and Reggie will plead with Clementine to "stop touching things". A little while later, Troy returns bringing Carlos back, and the group then go to sleep.

Clementine is woken up by Troy lightly kicking her and stating that Carver has an announcement. During Carver's announcement, Sarah will begin talking to Clementine about their first night. Clementine can either be polite to Sarah, or ask her to keep quiet. Regardless of the choice, Sarah continues talking and it results in Carver's command that Carlos disciplines his daughter. Clementine can claim it was her fault, but Carver disagrees, and Carlos continues to smack his daughter, as ordered by Carver.

Before the group continue to start their chores, Clementine witnesses Jane accidentally dropping soil from a faulty rope crane. As Clementine is taken to her first chore by Tavia, she will (Determinant) pass by Shel and Becca, whom the latter will start complaining.

Clementine then arrives in an armory where Bonnie is working loading magazines. Bonnie then apologizes to Clementine for her untruthfulness and Walter's death. Clementine can either blame her or Carver or stay neutral saying "a lot of people are to blame". As the discussion continues, Tavia talks to Bonnie over a walkie-talkie, asking if Clementine is still there. After Bonnie gives Clementine a "cool" jacket, Tavia will then come down to collect Clementine and take her to do more work with Reggie and Sarah in the greenhouse.

Once she reaches the greenhouse, she finds Sarah cowering in a corner and has a conversation with her about Carlos hitting Sarah earlier. Afterwards, Reggie will be brought to the greenhouse by Tavia, and Reggie will explain that they are "picking berries". As they begin work, Clementine will notice that Sarah is unable to do anything, and Clementine can either continue her own work, or help Sarah.

Whichever option is chosen, Carver will come to the greenhouse, causing Reggie to panic as either Clementine or Sarah would have failed to get their work done depending on the above choice. As Carver becomes angry at Reggie's failure to do the task, Clementine can say that it was her fault, but Carver dismisses her response. Carver will then ask Clementine and Sarah to wait outside the greenhouse, which they do so. As Clementine asks if Sarah is okay, Carver will push Reggie out of the greenhouse and then off of the roof, killing Reggie. Both Clementine and Sarah witness this and are instantly shocked and saddened, and Carver will then warn the two about weakness and incompetence, before Carver orders Clementine to return to Bonnie for more work.

As she returns, Bonnie will give Clementine the task of running supplies to the workers at the expansion. Clementine can tell Bonnie about Reggie's death, and she will then let Clementine outside to deliver the supplies, after signaling Troy that Clementine is to be allowed outside. Clementine will briefly look at Reggie's corpse on the ground, before walking to the expansion.

Inside the expansion, Clementine finds Kenny and Mike fighting one another, which leads to a window becoming breached, allowing walkers to enter the area. Clementine flees behind a shelf, and then towards a room. However, a walker pins her down, but Troy arrives and kills the attacking walker before sending her back to work.

On her way back, she is snatched into a comic store by an unknown person. Clementine manages to escape the clutches, and discovers the person to be Luke. He tells Clementine how he managed to get inside and then ask her to bring him a pair of walkie-talkies so he can help the group to escape. Troy calls out for Clementine, and Luke tells her to go back outside. As she exits the comic store, Troy questions her about what she was doing before saying that Carver wants a word with Clementine in his office.

As Clementine walks towards Carver's office, Rebecca will exit from it in tears and Carver will call Clementine inside. He discusses the reason as to why he killed Reggie earlier that day, and will then say that it is up to "people like us" to lead the weaker people. Tavia will then talk to Carver over the radio about Troy, and Carver allows Clementine to leave for dinner.

Clementine arrives back at the yard where the group are discussing the herd of walkers that is approaching. Clementine can talk to the group about Luke, discovering that they already know is here, and the group continue discussing on a plan to escape. Jane joins the conversation, and Clementine can agree with her on covering themselves in walker guts to escape the herd. With this, the group decide the plan.

Mike then lifts Clementine onto a rope, which she begins to climb, but then a guard arrives at the yard, forcing Clementine to jump onto a ladder and continue climbing towards the roof. As she climbs, she notices the large herd of walkers closing in on the hardware store. Whilst on the roof, she sees Hank patrolling and enters the hardware store through a skylight. Within, Tavia is guarding the walkie-talkies, but Clementine manages to steal two of them and return to the roof through the skylight, heading for the ladder. When Clementine jumps off of the ladder into the yard, Mike catches her. She can show the walkie-talkies to the group and Jane will congratulate her before they go to sleep.

The next day, Clementine and the group discuss who will take the walkie-talkies to Luke, and the job falls to Clementine as the group are taken to their chores by Tavia and Troy. As Troy is escorting Clementine to her work, Bonnie arrives and has Clementine come and work with her. The two talk about Reggie and Carver before Clementine becomes anxious. Clementine will either talk about Luke, Kenny or show her distrust towards Bonnie, through which any option will have Bonnie allow Clementine to go elsewhere.

Clementine will return to the comic store and find out that Luke is not there. She continues searching but Troy will begin calling out for her. If she leaves the store immediately, Troy will see her and take her to the yard. If she stays searching in the comic store, Troy will come inside the store enraged and smack Clementine before sending her to the yard.

Once at the yard, she finds Carver standing beside a captured Luke with the rest of the group watching helplessly. Carver holds up a walkie-talkie and requests that whoever holds the second one should give it in immediately. Clementine can choose to conceal it or give it in, but either option will result in Kenny swiftly snatching the radio and handing it in himself, taking the blame. Carver reacts angrily to this and begins to brutally beat Kenny, and Sarita will desperately try to help Kenny but Carlos attempts to restrain her. Clementine can choose to either help Carlos restrain Sarita, help Kenny, or do nothing.

If Clementine helps restrain Sarita: She will help Carlos to holding Sarita back and Carver continues to beat Kenny.

If Clementine chooses to help Kenny: Troy will bash Clementine down with his rifle as she rushes to Kenny's aid, resulting in a cut on her cheek.

If Clementine does nothing or tries and fails to restrain Sarita: Sarita will free herself from Carlos and attempt to run to Kenny's aid only to be bashed by Troy's rifle and receive a cut.

Eventually, Bonnie appears and ceases Carver's beating by warning of a breach, to which Carver will go and investigate. Bonnie will then tend to Clementine if Troy had punched her, and Bonnie will state that she can help them escape that night.

Clementine wakes up to find Kenny unconscious and being treated by Carlos while the remainder of the group discuss the escape plan. For the plan to work, someone would need to turn on the PA system, and the responsibility for this falls to Clementine. Kenny eventually regains consciousness and the group begin to execute the plan.

Mike hoists up Clementine to the dangling rope once more, and she climbs to the roof. Once there, Clementine will descend into Carver's office through a skylight and turn on the PA system, which results in Carver's group running around trying to discover the problem. If Alvin was saved in "A House Divided", Alvin, whom was sitting unconscious in a chair in Carver's office, will now wake up and talk with Clementine. He will ultimately sacrifice himself so that Clementine can escape Carver's office back through the skylight.

Clementine reaches the roof and descends through another skylight into the stock room, which was the area the group agreed to meet. However, much to her shock, she finds the group being captured by Carver. Clementine will then distract Carver, allowing the group to overpower him. Afterwards, Kenny disables Carver by shooting him in both of his legs, and all but Kenny and Rebecca will leave outside. Clementine can either choose to stay as well, or go outside with the others, but either option will bring Carver's death.

When outside, Clementine discovers that the herd of walkers has reached the hardware store. In order to escape, the group begin to cover themselves in walker guts. Clementine will help Sarah with this task, before Troy appears and attempts to stop them. Jane manages to shoot Troy and the group leaves him to the walkers. Clementine and the group begin to escape slowly through the herd of walkers.

As they walk through the herd, Carver's group appear on the roof behind them and begin to shoot down the herd. Carlos asks Clementine to calm Sarah down, before he is shot and killed. Clementine can shout for Sarah to run, before Sarah begins to break down and flee the scene. Clementine then deals with some attacking walkers before finding Sarita struggling with a walker. Clementine notices that Sarita has been bitten, and Clementine can either choose to kill the attacking walker, or chop off Sarita's arm. Either option will result in both Clementine and Sarita looking shocked, before the episode fades to black and ends.

"Amid The Ruins"

The opening scenes of the episode differ depending on how you saved Sarita at the end of "In Harm's Way":

If you hacked Sarita's arm off: The episode starts with Sarita screaming in pain. Staggering, she asks Clementine why she cut her hand off, before the walkers surround and attack her. Hearing her screams, Kenny comes to her aid, alongside Mike. He is able to kill all of the walkers, but Sarita collapses and is already dying of blood loss. Kenny becomes angry at Clementine, blaming her for what happened to Sarita, and tells her to stay away from both of them. Clementine will then have to choose to either axe Sarita to end her suffering, or persuade Kenny to leave. If the latter is chosen, Kenny still refuses to leave, and Clementine can choose to axe Sarita or do nothing. Doing nothing will result in Kenny leaving Sarita to reanimate. Kenny is still angry at Clementine and blames her even more with increased hostility. Mike grabs Kenny, and the two run off, leaving Clementine behind to escape on her own.

If you killed the walker that attacked Sarita: Sarita will panic at the sight of her infected arm. Kenny and Mike arrive to assist, and the four escape the herd together, though Clementine is left behind to escape on her own.

This next part is non-determinant and happens regardless of how you rescued Sarita: Clementine gets left behind and manages to fend off some walkers by herself. She then sees Luke and Nick (if the latter was saved in the events of "A House Divided") and calls out to them, but they run away from the herd and try to catch up with Sarah. If Nick is alive, then she will see him being shot at the back of his shoulder by the members of Carver's group.

Clementine kills more walkers as she searches for her group, applying more walker guts on her in the process. Clementine can shout for Kenny, Luke or keep quiet, but someone grabs her from behind. startling her. However, she is relieved when she sees that it is Rebecca. Rebecca is thankful that she found Clementine and tells her that Luke was with her but was separated from him. Not so long afterwards, the two realize that they have to get out from there; Clementine sees an opening far ahead, and so they both attempt to run forth to escape, only to be surrounded once more and retreat back to where they were. Jane stumbles across them, telling them to stay calm and walk slowly, but Rebecca begins panicking, running to a tree and hiding behind it, pleading Jane for her help. Jane suggests they spread out in order to avoid getting caught and Clementine could say she agrees with Jane, or stay with Rebecca's side. In either choice, Jane returns to where she left Clementine and Rebecca, and devises a plan to help them to get through the herd. Jane then asks Clementine to get a walker's attention so that Jane could use it as a 'cow-catcher'. Clementine successfully draws the attention of the nearby walker, while Jane sneaks up behind it and removes its jaw from, thus preventing it from biting them. Jane uses the walker as a camouflage and pushes through the herd, with Rebecca and Clementine walking behind her. The three manage to successfully escape the herd into the forest.

Later, the three are seen walking through the forest towards Parker's Run, but Rebecca begins to lag behind, and so Clementine asks Rebecca how she is doing. She notes that her pregnancy is increasingly draining her energy, and Clementine is seen to be visually concerned about Rebecca's well being. Rebecca thanks Jane for saving them back at Howe's Hardware, but Jane also allows Clementine to receive some of the credit. Jane persists to keep them moving forward, but allows Rebecca to rest for a minute when she asks. A conversation about Rebecca's baby ensues, and when Jane asks about what she will do with the baby, Rebecca takes offense, even though Jane apologizes. The group have a short argument, with Jane revealing that she once had a sister, later known to be Jaime, and the argument ends ultimately with Jane storming off ahead with the other two following towards Parker's Run.

Clementine, Rebecca, and Jane reach Parker's Run and are delighted to find Bonnie and Mike waiting for them. They discuss the fact that Nick, Luke and Sarah are yet to arrive at the meeting place, and that Kenny is sitting nearby seemingly broken. Mike states that Kenny flipped out when he attempted to talk to him, and so Mike and Bonnie suggest for Clementine to talk to Kenny and see if he is okay.

Kenny is heard talking about Sarita and asking for her forgiveness as Clementine approaches. Clementine attempts to talk to him, but he remains silent and becomes hostile towards her, stating that "just because she is a little girl, it doesn't mean people won't care if she kills someone". He becomes increasingly hostile, and this forces Clementine to back out and leave him alone, becoming visibly saddened by his reaction. She returns to the others and continues to discuss their plan of action, with Mike being skeptical about bringing a baby into this world without food or water. Clementine suggests they should go find Luke, Sarah and Nick (Determinant), to which Rebecca agrees. As a result, Jane volunteers to search for them, asking Clementine to go along with her. Rebecca thanks Jane for this decision, and the two head out into the forest.

While walking, Jane says how she is not sure they will be able to find Sarah or the others, but Clementine can choose to disagree. Either way, Jane will mention that Clementine must be smart, otherwise she would not have made it this far. The two discuss whether or not being in a group is the best option, and if surviving on ones own is the more pragmatic solution, ending with Jane giving Clementine some advice about her group, claiming that it is "cracking" and won't last for much longer with only "broken decisions". Jane then reveals more of her previous life with her sister, Jaime, recalling the memories of having a little sister and annually visiting an amusement park in Virginia during the Summer.

Momentarily, Jane spots an area ahead, and the two come across the Sunshine Mobile Home Park where two fresh corpses lay dead on the ground. Jane teaches Clementine to make sure the corpses are dead, and that only fresh corpses or walkers contain useful loot. They search the corpses and discover bullets and a nail file. Further, when they push a walker corpse to the side, Clementine discovers Sarah's glasses on the ground underneath the walker, signaling that Sarah had once been here. Clementine can call out for Sarah's name, or discuss what to do with Jane, but before they decide what to do, Sarah's screams are heard from within the trailer park, as well as Luke's voice.

Together, they discover a hole in the fence allowing entry into the trailer park, but (If saved in "A House Divided") they discover that a zombified Nick is caught in the fence. Jane requests that Clementine should be the one to end him, which she does so momentarily afterwards with three hatchet blows. Jane gives Clementine more advice not to hesitate if she has to do this to other members of her group, and she also gives her a more agile weapon - a scratch awl. After entering the trailer park, they discover two walkers close by. Clementine defeats one of them, and Jane decided to attack the other, while also demonstrating a new tactic to Clementine; to kick the walkers in the knees and then stab them in the back of the head. They press onward and discover two more walkers blocking view of a trailer where Sarah and Luke are hiding. As they advance towards these walkers, Clementine gets caught by a nearby walker that jumps on her. Clementine manages to defeat this walker as Jane takes care of one of the other walkers. Clementine finishes off the last walker, using the tactic that Jane just taught her, to which Jane will be pleasantly surprised and merit her use of the tactic.

Ahead, they find the trailer park where Sarah and Luke are hiding, but discover that the trailer is surrounded by walkers attracted to Sarah's screams. The two decide they need to find a way to lure the walkers away, and Clementine decides to use the horn of a nearby car to do so. Together, they drag a walker corpse to the vehicle and leave it on top of the steering wheel, creating the monotonous horn sound which manages to successfully attract the walkers away from the trailer. Jane and Clementine quickly enter another trailer to the side in order to get around to Sarah and Luke's trailer. However, there are two walkers which they must dispose of first, which they do so with ease. The two manage to reach the outside of Sarah and Luke's trailer, but discover the door to be locked. It turns out that the walker that was left on the steering wheel had fallen off, resulting in the horn being silenced and the walkers beginning to return to the trailer in which Sarah is screaming. Running out of time, Clementine attempts to open the door while Jane defends her from the walkers. Clementine eventually manages to break open the door by kicking it down, and once inside, the two immediately pull over furniture to block the door from walkers.

Once inside, Luke comes out to find them, and Clementine can reveal Nick's death to Luke (If Nick was saved in "A House Divided") to which he is horrified and saddened. Luke then explains the situation, and that Sarah had run to this trailer park for shelter and hasn't moved since. Clementine rushes over to find Sarah huddled in the corner of a room in shock, presumably over her father's death. Clementine attempts to talk to her in order to get her to move, but time begins to run out as the trailer is surrounded by walkers. Luke notes that the only exit is now a skylight. Walkers begin to break the main door down, and Jane rushes to help block it, also asking for Luke's help in doing so. After failing to get Sarah to move, Clementine will go help Jane and Luke, looking for something they could climb on top on to reach the skylight. It turns out that the furniture they used to block the door is the only item they can use to do so, and together they quickly move it over to where the skylight is, with Jane defeating the attacking walkers that can now easily walk through the door. Luke is the first to exit the skylight, and it is then up to Clementine to convince Sarah to leave or to let her stay. If she convinces her to leave, Clementine will ultimately have to slap Sarah in order to get her to move through the skylight, but if she leaves Sarah, the latter will start screaming for Clementine and become engulfed by walkers as Clementine and Jane exit through the skylight. Depending on Clementine's choice, all four, or only three of the survivors can return to Parker's Run.

On returning, they discover that Rebecca is in increasing pain from her pregnancy, and that Kenny is residing within a nearby tent. Clementine decides to talk with Kenny and asks for his help with Rebecca's pregnancy as Kenny is the only person that has had experience with a birth in the past. Kenny, although resentful at first, agrees to help. The group decides to look for supplies and a safe shelter nearby, and so Jane goes towards the local observation deck and gift shop, while Bonnie and Mike head towards a nearby museum. Clementine will ultimately go with Jane to the observation deck.

Upon reaching the deck, Clementine will find Jane sitting on a bench, and the two will discuss the situation more whilst walking to the observation deck. At the top, they discover an ideal safe location for Rebecca to give birth, however, it is locked under a padlock and will take some time to open. Without warning, Clementine spots a stranger approaching the observation deck from afar, and this forces the two to hide. The man climbs to the top and attempts to stuff a bag into a garbage bin, but Clementine startles him by talking to him. The man reacts with hostility and points his gun at her, saying he will not hesitate to shoot her. As Clementine begins talking to him, Jane sneaks up behind him and disarms him, forcing him to drop his bag. The man reveals his name to be Arvo, and Clementine discovers the bag to be filled with medical supplies. Clementine can choose either to keep the supplies for themselves, or give them back to Arvo. Either option will result in Jane threatening Arvo to never come to this area again, before sending him away. Jane returns to breaking the padlock while Clementine returns to Parker's Run.

She discovers that Rebecca is in great pain, and can offer her the medicine she acquired (if she chose to steal it from Arvo) to ease her pain, to which she is grateful. Kenny will question the fact that Bonnie and Mike still aren't back from the museum, and he suggests that Clementine should go and check up on them, to which she agrees. If Sarah was saved from the trailer park, Clementine can talk to her, and Sarah will claim that she is waiting for Carlos to come back, making Clementine appear visibly worried about Sarah. After the conversation, Clementine will continue towards the museum.

On arrival, she finds Bonnie and Mike squabbling due to finding no supplies yet, but they welcome Clementine to join in their search. Clementine manages to discover a Civil War Confederate coat that could be used as a blanket. She also later discovers two water barrels in a locked room. Bonnie and Mike join her, as she manages to open the window gate partially, allowing herself to squeeze through into the other room to unlock the door. To her shock, Clementine gets stuck half-way through, but suddenly a walker rises up from the locked room and grabs her. Mike begins to kick down the door as Bonnie attempts to pull Clementine out. If Clementine refuses to squeeze through, Bonnie will reach in the window gate in an attempt to unlock the door, and she gets grabbed by the walker instead, which will result in her getting her head hit, leaving a bruise around her eye. Mike manages to successfully kick down the door and knocks down the walker which Clementine then finishes off. Mike grabs the water barrels, and as they head outside, Bonnie notices a raccoon. The trio suggest capturing it and eating it later. After trying to capture it, the raccoon heads outside where it is revealed to have a family, and Clementine can either show that she is content or disappointed that it managed to escape. The three then head back to Parker's Run with the water barrels and coat.

As they return, Rebecca begins screaming in pain, attracting a herd of walkers nearby. The group quickly try to move Rebecca to the safer observation deck that Jane was working on earlier. Kenny and Mike (if Clementine asks Mike to help) will fend off the approaching walkers as the others get Rebecca away. Upon arriving at the observation deck, Clementine discovers that Luke and Jane had just finished having an affair, and Luke becomes shocked when Clementine arrives. Kenny instantly snaps and becomes hostile towards Luke as it was Luke's job to be on the lookout for walkers. Regardless, the walkers begin to climb the observation deck, and the group prepare for it. Kenny stays with Rebecca and deals with her birth, while the others secure the gate to ensure the walkers are unable to enter the deck. However, the gate begins to break, and Luke asks for Clementine to find something they can use to block the gate. She decides to use a nearby cannon to secure the gate, and Luke helps her wheel it over, but to their horror, the increased weight of the cannon causes a portion of the deck to collapse underneath them, causing both Sarah and Jane to topple over, as well as several walkers. Luke manages to clasp Jane's arm, but Sarah is trapped on the ground underneath piles of rubble and is unable to escape. Clementine can either help Jane up, or ask Jane to rescue Sarah. If the latter or silence is chosen, Jane will drop down and attempt to lift the rubble off of Sarah. However, a plank from the damaged deck falls and dazes Jane, causing her to stumble away, and by the time she regains consciousness, the walkers are already devouring Sarah. Alternatively, if Clementine chose to pull Jane up, then Sarah will be devoured regardless. Jane manages to get herself back onto the top of the deck as Clementine watches in sorrow at the death of Sarah.

Rebecca continues screaming from giving birth as Jane apologizes for the death, but she quickly notices that the walkers are using the collapsed deck to climb up towards them. Clementine or Luke will quickly decide that they need to collapse the rest of the deck, to which Clementine discovers that she could collapse it if she cut the remaining cable with her hatchet. Mike boosts her up in order to reach the cable, and Clementine manages to dislodge the mechanisms after three swipes, causing the remainder of the deck to collapse and crush the walker herd. The group quickly scurry and return to Rebecca, only to discover the lifeless baby in Kenny's arms. However, as the child seems lost, it begins to cough and breathe, and so the group retire for the night within the observation deck.

Later that night, Clementine talks with Rebecca about her baby, and offers Clementine to hold him, to which she can accept or decline. Kenny will then arrive and offer to look after the child for the night in order to allow Rebecca to get some rest. They will then decide the next plan of action, with Kenny suggesting that they head out northwards in the morning, but Luke disagrees, claiming that Rebecca is in no state to travel and that they should leave after a couple of days. Clementine can decide which options is to be taken, before she heads out onto the remaining small portion of deck to find Jane escaping. The two have a final conversation, with Jane giving Clementine some useful advice about survival, as well as offering the nail file to Clementine which she can accept or decline. Jane then takes off, as Luke comes to ask Clementine how she is doing. Luke breaks out in anger as he discovers that Jane had fled without saying goodbye, and Kenny arrives to continue arguing with Luke as the night ends.

When the group decide to leave, they head northwards as the location becomes coated in snowfall. Rebecca becomes visibly weak and collapses, halting their travel as she rests on a car tire. As Kenny and Luke persist arguing over the decision to leave earlier or later, the man that Clementine and Jane attacked earlier arrives, along with three other Russian people that hold Clementine's group at gunpoint. The man, Arvo, will ask where Jane is, and when Clementine tells him that she had left, Arvo believes it to be a trap, causing both groups to become hostile and aim guns towards one another. Clementine begins to hear the sounds of a walker, and turns in a horrified glance to find that Rebecca had died and zombified in mere minutes, still holding the baby in her arm. Clementine can either decide to shoot her, or call out for help to which Kenny will then shoot her. Either option will result in the groups being startled and the episode ending with several gunshots being fired.

"No Going Back"

The episode starts with Clementine falling to the ground as a result of the conflict between her group and the Russian group. She looks around and sees Luke shouting for her to come to cover beside him behind a wall. At the same time, Clementine sees Natasha lifeless on the ground with Arvo attempting to resurrect her, and she also notices that the baby is left alone on the ground with gunshots close to him, and so Clementine makes a choice:

Save the baby: Clementine races towards the baby, grabbing him and running back to Luke. Luke says he didn't see the baby on the ground and thanks Clementine. Luke tells her that they can't just sit behind the wall and wait until the Russians runs out of ammo. Luke will then tell Clementine that if he runs to the side of the wall Clementine is behind of, he could get a good angle on the Russians. He will ask Clementine to cover and distract the Russians. Despite the distraction, Vitali shoots Luke in the leg as he runs to Clementine.

Run to cover: Clementine runs behind a wall, next to Luke. Luke then tells Clementine to keep her head down. He looks around the wall and sees the baby on the ground. Luke runs toward the baby, grabs him, and as he was running back to cover, Vitali shoots Luke in the leg.

This next part is non-determinant and happens whether or not you protected the baby:

Kenny shoots Buricko in the head from behind a tree while in conflict with Vitali in order to save Luke. As Vitali screams at Kenny for his killing of Buricko, Kenny grabs Arvo and pulls him into the line of fire as his dead sister starts to reanimate. Unbeknownst to Arvo, Natasha turns, then tries to attack Clementine, forcing Clementine to shoot the walker dead, much to Arvo's horror. In a sudden cry of despair, Arvo breaks free from Kenny and rushes to his dead sister, crying out her name. He glares at Clementine, who he believes to have murdered her. As the fight between Kenny and Vitali continues, it is cut short by Vitali suddenly gasping, as Jane had thrown a knife into his neck from behind. As Vitali is choking on his own blood, Kenny walks over and shoots him in the head, and the Russian group is officially defeated. Kenny announces that it is safe to come out, and Bonnie takes AJ from Clementine. Jane mentions to Clementine that she had never killed anyone that hadn't wronged her in some way before, and that the killing of Vitali felt uneasy. Nonetheless, Clementine shows her respect for Jane returning to the group. (Determinant) Together they all mourn over the death of Rebecca, while Kenny tenses up and heads over to Arvo, still crying over his dead sister. Kenny verbally and physically attacks Arvo, but Mike quickly breaks up the conflict, claiming Arvo is no longer a threat. Arvo quickly mentions that there is a house with food and shelter that he knows of, but Kenny is not certain of Arvo's sincerity after his group's death, since Arvo had no motive to help his friends' killers. Clementine can voice her opinion, but it is ultimately Bonnie's words about food for the baby which convinces Kenny to cease the violence, and the group begins their trek to the house.

On their way, Jane talks with Clementine about why she returned as well as what is happening to Kenny. Further on, Luke's leg wound causes him to loose energy, and he asks if he could rest for a minute. The group all agree to stop for a short while, but Kenny, after seeing that Arvo was still walking ahead without stopping, pushed him down and insulted him once more. Once again, Mike interrupts this argument and halts the conflict. Bonnie then gives Mike the baby to look after while she tends to Luke's leg wound. With Clementine, they have a conversation about Kenny's recent rages and Lee. Bonnie then asks Clementine to keep pressure on Luke's wound while she goes to find some bandages. After a short while, the two have a talk about everyone they lost in the past before Bonnie arrives with a bandage. She asks Clementine if she could change the bandage on Kenny's head wound as he refused to let Bonnie do it when she offered, and Clementine agrees.

Heading over to Kenny, Clementine notices he is holding the baby, and together they decide to name him "Alvin Jr.", or "AJ" for short, before Clementine starts to tend to his wound. She successfully manages to take off the old bandage, sterilize the wound and attach a clean cloth which would last a lot longer, during which they talk further about how Alvin Jr. will be tough when he grows older. Kenny shows that he feels partially responsible for Alvin's death, before the rest of the group are finished and they continue towards the house.

The group stumble across an abandoned power station, only after Kenny argues with Arvo, thinking that he is leading them into a trap. Arvo exclaims that the house is a few hours distance away, and so Jane and Kenny go and scout the station to ensure it is safe, whilst Clementine looks after AJ before handing him to Bonnie. Soon after, Kenny and Jane return and call the rest of the group to get settled at the station.

The group are later seen sitting around a fire, with Arvo tied up close by and Jane standing away watching outside of the surrounding fence. Luke states that today is his birthday, to which Clementine can congratulate him, and the group have a regular talk about their past memories. Bonnie takes out a special bottle of rum which she had been saving for a special occasion, and she passes it to Luke and asks him to make a toast. Afterwards, Kenny volunteers to take first watch with AJ, while the others try to invite Jane to join them, but she refuses. They then discuss Jane and why she returned, as well as a humorously mocking conversation about Luke's sexual encounter with her. Bonnie then passes Clementine the bottle of rum and asks her to use it to tempt Jane and Kenny to join them by the fire.

Heading over to Jane, Clementine waves the bottle of rum in her view and Jane says that joining them by the fire might be awkward. Nonetheless, Clementine convinces her to take a sip of the bottle, and the two have a conversation about Jane's past memory of being drunk before she offers Clementine a sip, which she can accept or decline. She then gives Clementine the bottle to offer to Kenny, and she joins the rest of the group by the fire, to which Bonnie had offered her a seat but she refused and sat nearby instead.

Clementine can optionally talk to Arvo, but no matter what she chooses to say, Arvo will continue weeping over the loss of his sister and remain silent.

Clementine will then head over to Kenny, and if she had taken a sip, Kenny will lightly scold her about that decision. He then apologizes about his harsh reactions to Clementine after Sarita's death, before going on about Katjaa and Duck and that he didn't raise his son like he should have. He recalls past memories and then states he would do anything just for one more second with them. Kenny then vows that he won't make the same mistakes raising AJ, before asking Clementine to return to the fire. Clementine can then either convince him to join them, or leave him on watch with AJ. Either option results in Clementine returning to the fire.

Upon returning to the fire, she finds everyone having a joking conversation about Luke and Jane's sexual encounter, but the sound of Arvo weeping quickly takes the attention of Mike, and he gets up and takes the bottle over to Arvo while the rest of the group continue the discussion. However, they are quickly interrupted by Arvo screams to leave him alone and Mike backs off quickly. If Kenny didn't join the group by the fire, he will come over to Arvo and beat him unconscious, to which Mike retaliates and once more calms Kenny down. If Kenny joined the group by the fire, then he will simply stay by the fire and leave Arvo untouched. After they agree to get some rest, Kenny goes back on watch and the group retire for the night.

By morning, the group are following Arvo towards the house. Kenny unknowingly walks past a walker, which instantly gets up and attacks him. Clementine can shoot the walker dead and save Kenny, but Bonnie hopes that the gunshot sound doesn't draw more walkers. Arvo says that the house is very close, and they continue walking. The group eventually see the house from afar, seeing that it is unfinished and barely fit to be a shelter. It stands across a frozen lake which doesn't seem thick enough to hold all of them. Kenny rages towards Arvo once more about the unfinished house before the group decide to cross the frozen lake. Soon after, walkers appear behind them, presumably drawn from the sound of the earlier gunshot, and the group notice them as they also begin to tread across the lake. Several walkers break the ice on the lake and fall within, causing the group to panic. Arvo, seeing the group distracted, quickly runs towards the house but Kenny runs after him. With the new stresses on the ice, it breaks beneath Arvo and he plunges in, struggling to get back out. Kenny catches up to him and pulls him out, and the two make it to the other side.

Mike, Jane and AJ also make it to the other side, but the remainder of the group on the ice freeze as they hear it cracking. Clementine and Bonnie turn to see Luke standing on top of fragile and cracked ice which could shatter at any moment. They call out for him to move, but it soon collapses beneath him and he nearly falls into the lake. Bonnie asks Clementine to save Luke while Luke asks Clementine to stay put and shoot the approaching walkers to give him some time. Clementine can either choose to do one of two options:

Help Luke: Clementine will slowly approach Luke whilst Bonnie shoots the incoming walkers. As Clementine gets closer, the ice beneath the two of them collapses and Clementine and Luke plunge fully into the water. She quickly goes back to the top only to find a thick roof of ice above her. She persistently bangs her hand in an attempt to break it, but a walker quickly pulls on her leg, pulling her away. She will manage to kick the walker away, only to see another one closing in. Luke quickly appears and pulls the walker away from them, but much to his despair, it grabs onto his leg and begins pulling him down. Clementine can do nothing but watch as Luke is pulled to the depths of the lake. Jane will then pull Clementine out of the lake and rush her to the house.

Cover Luke: Both Bonnie and Clementine will shoot the oncoming walkers. Eventually, Bonnie will approach Luke, causing the ice beneath the two of them to shatter. Both Bonnie and Luke to plunge into the lake. Clementine puts her gun down in shock, but then hears a soft banging a short distance away. She investigates to find Luke trying to pound on the ice above him to freedom. If Clementine attempts to break the ice in order to save them, she will also collapse into the lake as she manages to crack the ice. However, she will then see a drowned Luke floating helplessly within the lake, saddening her before Jane manages to pull her out of the lake. Bonnie will manage to get back out of the lake, although only if Clementine managed to break the ice, as if she fails to bash on the ice, then both Bonnie and Luke will perish in the lake. Nonetheless, Clementine will then rush or be rushed over to the unfinished house.

This next part is non-determinant and happens regardless of which option you picked:

The group make it to the house and discuss what just happened. Kenny bursts out in violence towards Arvo once more and beats him to near death. Clementine can choose to intervene, to which Kenny will then accidentally hit her instead, much to his horror. Alternatively, she can verbally ask Kenny to stop beating Arvo or ask Mike to stop Kenny, but either option will result in Kenny ceasing his attack. Jane then returns with a bag of supplies and explains that Arvo wasn't lying, much to Kenny's surprise. Kenny is reluctant to admit that Arvo was honest, and tries to blame Arvo for Luke and Bonnie's (Determinant) deaths, but is shut down by the other members of the group while Clementine frightfully looks on. He then proceeds to tie Arvo up while Jane tends to starting a fire. If Clementine took the file from the end of "Amid The Ruins", she will give it to Jane to start a fire. Otherwise, Jane will find matches in her pocket and use them. All of the group then rest for a short while.

Upon waking, Clementine sees Mike tending to Arvo and asking if he was alright, while Jane offers Clementine some food. The two of them discuss Luke and whether or not Jane coming back was the right choice. Mike then leaves, disgusted by what Kenny had been doing and saying to himself that he can't handle what is happening to the group anymore. Kenny then arrives and asks Clementine to help him fix the truck outside of the house. Clementine agrees to help, leaving the care of AJ to Jane.

On heading outside, Kenny accuses Clementine about talking of him behind his back with Jane, and the two of them attend to the truck. Kenny gives Clementine the keys and has her sit in the driver's seat while Kenny works under the hood. Whilst working, the two discuss Jane and Lee. After failing to start it once, they start a conversation about Wellington and continue working. After failing to start the truck a second time, Kenny gets angered and asks Clementine to return inside. Kenny continues the work alone. If Bonnie was saved on the frozen lake, Clementine can then have a conversation with her about Luke and their first interaction before Bonnie ends the conversation and Clementine returns inside, or alternatively Bonnie will declare that she has nothing left to say to Clementine if she chose to cover Luke on the lake instead of helping him.

As she enters, she finds Jane and AJ in a different room. Jane had moved AJ elsewhere as Mike and Arvo were talking too much, and she wanted AJ to remain asleep, as she had no idea how to handle him should he wake up. From where they are seated, they can see Kenny working and struggling to fix the truck. The two of them discuss Kenny and Jane states that he is changing for the worst. AJ begins to cry and Clementine comforts him, giving him some baby formula. She exclaims that they are running out of the formula and Jane will go on and talk nostalgically about an experience she once had during the apocalypse. She talks about how she was part of a group near Washington D.C. and how they had tried to save another one for their members who was trapped by walkers beneath a car. She bluntly states that four people had died to save him, but it was all for naught as they did not know he was bitten. He reanimated during the dead of night and ripped the throat out of an elderly member of the group. Jane then indicates that she believes Kenny could get his group killed like the man under the car before dying himself, warning Clementine not to make the mistake she made of saving one by sacrificing more. Clementine, not willing to accept Jane's implication, can ask Jane if she wants to hold AJ momentarily, to which she hesitantly agrees. (Determinant) AJ will quickly puke on Jane, resulting in her passing him back to Clementine. (Determinant) As Jane is about to tell her something, they hear the sound of the truck starting up, and Clementine rushes outside to Kenny.

The rest of the group assembles outside to find that Kenny had fixed the truck, and they quickly discuss what they should do next. Kenny thinks that they should continue heading to Wellington, while others think they should return southward to escape the biting sting of winter. Kenny gets angered by this and claims that since he started the truck, he gets to decide where they should go, and that they're "going fucking north". Clementine can side with either option or move to make decision later, but any choice will result in the group deciding to sleep for the night and decide where to go the next day. Kenny enters the truck in frustration and checks his head wound as the group heads inside. Mike cautions Clementine to "talk some sense into him", then follows everyone else inside. Clementine creeps around the side of the truck as Kenny yells at himself inside. She enters the truck in the front, and the two discuss the group's reluctance to continue north, as well as past memories and how a lot of people had died for them to get where they are. The two are unable to decide where they should go, and so Kenny suggests they should get some sleep and figure everything out in the morning. Clementine agrees, and the two return to the house.

Clementine awakes to an unusual sound banging on the house. She gets up and looks out of the window to see a loose cable swinging into the house with the wind. Upon exiting the house to fix it, she hears a noise and discovers Mike and Arvo attempting to leave with the fixed truck. She can call out to them, after which Arvo will draw a rifle towards Clementine, resulting in her pulling out her weapon. If Bonnie was saved from the lake, she will then appear with the remainder of the supplies, also planning to leave with Mike and Arvo. Clementine will question them all about leaving, and she can choose to ask why they are doing this, or ask to leave with them. Either option will result in Mike approaching Clementine slowly to get her to drop her weapon. She can choose to threaten Mike or give him the gun, but either option will result in Clementine giving Mike the gun nonetheless. However, Arvo then shoots Clementine in the shoulder and she falls to the ground in pain. Mike, Bonnie (Determinant) and Arvo will flee on foot as Kenny can be heard rushing out of the house towards Clementine.

A dream sequence then ensues as Clementine awakes within the RV that she was traveling within during "Long Road Ahead". Lee is sitting next to her as he makes sure that she is alright. The two will then have a conversation about the events that occurred shortly before Clementine had "fallen asleep", namely about Duck being bit and Lilly. Lee asks Clementine her opinion on whether he made the right choice in leaving Lilly behind (if she was left behind in "Long Road Ahead") or letting her get on the RV (if she was taken in "Long Road Ahead"). Clementine's answer, regardless of whether or not she supported his decision, saddens Lee, as he realizes that he should not be troubling her with his problems. Clementine asks Lee about why Lilly murdered Carley/Doug. Lee explains that Lilly had gotten been depressed for a long time, leading to her getting angry at the world for her problems, and she chose to take her anger out on someone else, to which Clementine remarks is a stupid reason. Lee tells her that people do not always make sense, and Clementine asks Lee if he had ever been as mad as Lilly was. (Determinant) Lee reassures Clementine that this wouldn't be a problem for her, but she is unconvinced. Lee asks what he could tell her to make her feel better. Clementine could ask him to say that she will never have to hurt anyone, to which Lee will be unable to answer honestly. Alternatively, Clementine can ask him to tell her that everything would be alright in the end, to which Lee will say that she will make it okay. Alternatively, Clementine can ask Lee to say that he won't leave her, to which he will smile and assure her that he would never do that. Regardless of what she chooses to ask, Clementine begins to cry in despair, but finds Lee's warm smile to give her strength. She presses herself against him and lets "sleep" take her.

In the next sequence, Clementine opens her eyes to find herself within the fixed truck alongside Kenny, Jane and AJ with some snowfall outside. Jane notices that she has awoken, and the group discuss the events that just passed before getting into an argument about where they should head. No matter what Clementine chooses to say, the argument between Kenny and Jane will continue to worsen before Kenny halts the truck in front of a barrier of stationary cars. After asking if everyone is alright, Kenny will point at a rest area sign for them to meet there should anything happen before exiting the truck in search of diesel. Clementine will climb into the driver's seat and start a conversation with Jane about Kenny. Jane also debates whether they should leave right then and there in the truck, but then gunshots are heard from Kenny's direction and walkers begin to approach the truck. Panicking, Jane tells Clementine to drive the car ahead, which she manages to do momentarily.

They don't travel far before Clementine hits a walker in the road, causing them to swerve and crash into a roadside ditch. The walker becomes wedged into the windshield, forcing Jane to exit the car with AJ, leaving Clementine inside the car. She will manage to shoot the walker dead, but more approach them, triggering Jane to flee the scene with AJ in her arms. Clementine will manage to climb out of the vehicle only to be pinned down by another walker which she quickly disposes of. After getting back up, Jane is nowhere in sight, and so she draws her weapon and continues slowly into the snow.

Clementine trudges blindly through the snow avoiding several stationary walkers along the way. After tripping over and getting back up, she finds herself walking through a sheltered sitting area with benches. Upon progressing forwards, she arrives at the rest area mentioned by Kenny as a meeting place. As she enters, she sights Kenny looking out through a window in search of them, and he quickly turns towards Clementine. He questions her about AJ's whereabouts, and after she replies that Jane took him, he breaks down and rushes outside of the rest are in search of them. Clementine peers out through a window and sees Jane approaching through the snow towards the rest area, and Kenny will return and greet her inside, questioning her about AJ. When she replies with silence, the group fear the worst and Kenny rushes outside in search of AJ, denying Jane's silence. With Kenny gone, Jane will quickly tell Clementine to stay out of the conflict that is about to ensue, saying that she wants Clementine to see him for what he really is.

The two of them then stare as Kenny approaches back into the rest area, fists clenched. Clementine can choose to stand in Kenny's way, but he will push her out of the way towards Jane and begin violently fighting with her. For the duration of the fight, Clementine has the option to intervene or stay put and watch the fight entail. Eventually, the fight takes all three of them outside, and after Kenny stabs Jane in the leg, the latter will flinch backwards and knock Clementine over. Upon regaining her sight, Clementine will see a gun next to her with Kenny and Jane continuing a vicious fight. Clementine will have an option to pick up the gun, and if she does so, she can either choose to shoot Kenny or look away, resulting in Kenny stabbing Jane in the chest. If she does not choose to pick up the gun, she will simply watch as the fight ends with Kenny defeating Jane. There are then multiple outcomes:

Shoot Kenny: In tears, Clementine will shoot Kenny in the abdomen, causing him to collapse backwards. After asking if Jane is okay, both her and Clementine will stand back up as they approach the dying Kenny. Kenny softly tells Clementine that she did the right thing. Kenny claims that he asked for death several times, but now that it is upon him, he is scared. Clementine will then say a final sentence to him as he dies in the reddened snow. Jane and Clementine will then hear the sound of a crying baby in the distance, and the latter will rush towards the sound and discover AJ safe within a car. After retrieving him, she will question Jane about why she lied about AJ. Jane will explain that she hid AJ in order to provoke Kenny and show Clementine what he was truly capable of, thus saying that Kenny's death was futile. Clementine can either be extremely angered by this, or agree with Jane. If she agrees with Jane, then she will stay with Jane (leading to the ending, "With Jane" below), but if she was angry with Jane, then Clementine will continue onward with AJ in her arms (leading to the ending, "Alone with AJ" below). Jane will plead towards Clementine in an attempt to persuade her to stay, but it does not succeed. Both outcomes are explained below.

Don't Pick Up Gun/Look Away: Kenny will succeed and stab Jane to death. As he comes to his senses with what he had done, Clementine has the option to talk to him or shoot him. If the latter is chosen, Clementine will come across AJ and continue alone with him (leading to the ending, "Alone with AJ" below). If she merely talks with him, the two will together hear AJ crying in the distance, and Kenny will instantly tell Clementine to go find him. Clementine will follow the sounds and find AJ safe within a car. After retrieving him, Kenny will come over to them and they will discuss why Jane had lied about AJ. Clementine can either agree with Kenny, after which she will continue towards Wellington with him (leading to the ending, "With Kenny" below), or alternatively she can claim that Kenny is dangerous, resulting in Clementine pressing on alone with AJ (leading to the ending, "Alone with AJ" below). Both outcomes are explained below.

Endings:

With Jane

Nine days later, Clementine, Jane and AJ are both back at Howe's Hardware, now seemingly abandoned. They stumble across the corpse of Carver, which Jane can question how Clementine managed to watch his death if she chose to watch it in "In Harm's Way". Jane will then discover some baby formula and other supplies left at Howe's, as well as the greenhouse still remaining in good shape. She will then suggest that they should stay for a while at Howe's, but Clementine then notices a group of three survivors approaching them; a man, woman and boy. They head down to greet them through a fence, and the other group will claim that they need help and had been walking for weeks looking for food. One of the men will ask Clementine if the baby she is holding is hers before having a short conversation about whether they tried to head north. The group then explain that Howe's needs a lot of work and that they would be willing to work there if they were allowed shelter inside. Jane will explain to Clementine that there is not much food left, leading to two further possible outcomes:

Invite them in: Clementine will allow them to come in through a side entrance. Jane will question Clementine about whether that was the right choice as they head to meet them at the entrance. Upon opening the entrance, the group will enter and the woman will introduce themselves as Patricia, whom will then thank and hug Jane tightly. Another one of the group members turns his back to Clementine, to which she then notices that he had hidden a gun in his back pocket. After silently signifying this to Jane, the boy will compliment Clementine's hat, as the screen fades to black and the episode ends.

Make them leave: Clementine will demand them to leave, much to the groups' surprise. They then question whether Clementine really wants to do this, questioning about whether they might be dangerous. As a response, Clementine will draw her weapon in their direction stating "What if I am?", and the other group will turn around and begin to leave. As they leave, Clementine notices that the man had a hidden gun in his back pocket, and Jane thanks her for making that decision. Clementine will state that they have to lookout for themselves now, as the boy of the group turns and stares at Clementine. Jane says that they might return, to which Clementine states that they will be ready, as the screen fades to black and the episode ends.

With Kenny

Nine days later, Clementine and Kenny are beginning a walk up a hill with smoke trailing from the other side of it. They will race one another up the hill, and upon reaching the top, both will be stunned as they witness a gigantic wall of metal stretching for miles. Kenny exclaims that it has to be Wellington, and as they approach they are quickly halted by a gunshot purposefully hitting the ground in front of them. A woman's voice on a speaker then demands for them to stop, drop their weapons, and approach the gate, which they do without hesitation. Upon nearing the gate, the woman reveals herself on a small risen outlet on the wall. They will introduce one another and after Kenny asks what they should do in order to get in, the woman, now known as Edith, gives them the bad news and drops a bag of supplies outside of the outlet. Kenny, confused and broken that they won't let them inside, questions Edith but she replies that they are overcapacity as it is. As she continues explaining, Kenny will interrupt, asking her to just take the children. Edith will go and ask someone if it is possible, as Clementine questions what Kenny is doing. Edith will quickly return and say that she can take the children inside, and Kenny deeply thanks her and begins a conversation to convince Clementine to enter Wellington without him. He claims that he can't be trusted to protect them anymore, and that her and AJ would be safe within Wellington. There are then two further subsequent endings that can occur here:

Enter Wellington: Clementine will accept the offer and hug Kenny tightly as he says this is the right decision. He further asks Clementine to tell AJ about his family and all of the people who tried to keep him safe, before he takes off his hat and hands it to Clementine, saying that she should give it to AJ when he grows up. After Kenny asks Edith to keep an eye on them and for Clementine and AJ to live a good life, Kenny turns and begins walking in the other direction, taking the bag of supplies with him. The gates open up into Wellington with Edith standing to bring Clementine and AJ inside. As they enter, Clementine turns to watch Kenny leave and she sees him pause briefly before continuing further away. Clementine turns and enters into Wellington as the gates begin to close, focusing on Kenny walking away before the screen begins to fade to black and the episode ends.

Leave with Kenny: Clementine will refuse the offer, explaining to Kenny that they are leaving together. However, Kenny will continue in an attempt to convince Clementine to enter Wellington, but she will stop him in his speech and ask for them to leave together. Edith, torn by their conversation, will throw out a second bag of supplies, saying that she was told to only give one bag per group, and after saying they can check back in a few months and wishing them luck, she departs. Kenny and Clementine will have a short conversation before picking up the bags of supplies and walking away from Wellington, as the screen fades to black and the episode ends.

Alone with AJ

If you allowed Jane to die then shot Kenny (or then abandoned Kenny); or if you shot Kenny then abandoned Jane; then nine days later, Clementine, out of the snowstorm, will be walking in an unknown area with AJ in her arms. After walking upon a small hill, she will spot a walker herd in the distance. She will finish off a dying walker nearby with a hatchet that Luke gave to her and cover both herself and AJ in walker guts, thus allowing the two to safely travel through the herd. As she walks off towards it, the screen fades to black and the episode ends.

Season 3

"Ties That Bind - Part 1"

Clementine first appeared when she collapsed a tree to crash a truck. She witnessed a man and another person exit the van, watching as the cuffed man either kills or let the other one flee (Determinant). She approached and pointed a gun at the man's back, making him drop the gun; she starts searching him for anything useful, finding a candy bar. The man, revealed to be Javier begs for the bar back as it is his for his niece, Clementine complying. He then asked why she crashed the truck, Clementine stating she needed it to drive.

Clementine tells Javier to close his eyes and start counting to a hundred, but Javier protests, wanting to know the location of the junkyard, explaining that he was separated from his family and that he needed to get back to them. Clementine knows the location and tells Javier, if she takes him there, he will give her their van. Javier can agree or refuse (Determinant) to which Clementine confirms he has no other options.

Clementine starts leading Javier to the junkyard with his hands tied, not trusting him. However, Javier opens up to her, causing her to reveal her name to him. Their conversation is cut short by the herds wandering through the road. Seeing no other option but to seek shelter, Clementine cuts Javier free of his binds and gifts him the pistol back.

The duo headed toward the gate of Prescott but walkers are already at the gate. Clementine urged Javier to run toward the gate, telling him that they will open up. As they reached the gate, Tripp (who is guarding the gate) told them that he couldn't risk opening the gate due to the walkers. He urged them to kill the walkers so he can open it without too much risk. As both Clementine and Javier fought the walkers, she switched to her handgun and started firing, only to find the bullets were unable to fire, allowing a walker to grab her. Javier shot the walker off her so she could finish it off.

Tripp opened the gate and told them to get inside. As they ran through the gate, a horse rider barged through. Tripp scolded the rider, Francine. Tripp asked Clementine if she will be staying long-term this time, to which she objects. Once Javier and Tripp became acquainted, Clementine and Javier enters Prescott. She explained to Javier that it was built from an old airstrip, admitting it is a nice town but she isn't a fan of the people living there.

She brought Javier to a bar in order to confront a person about her bullets. Before she went to meet the person, she advised Javier to make some friends. After finding the man who sold her the bullets, Eli, she began arguing with the man. Hearing their argument, Javier approached and asked what was the problem, Clementine explaining that Eli ripped her off; she traded him batteries for bullets that won't fire. Eli refused to go back on the deal so Clementine demanded that he give her back what she owes him, pointing her handgun at him. She claims that his lack of fear is proof that he knew that the bullets won't fire, even pulling the trigger to prove her point. This angered Eli, who drew a knife only for Javier to subdue him. The argument soon heated to the point where Clementine accidentally shot Eli through the forehead killing the man, gaining the attention of the resident of Prescott. Conrad demanded that she drop her gun as Tripp came in to take her away. Clementine then frantically asked Javier to tell them that it was an accident and that it was self-defense.

After either getting locked up or going to Eleanor's medical station. Clem and Javier decide weather or not to go with Eleanor at night to go get Javiers family or go with Tripp in the morning. Clementine goes to bed and has a flashback:

Kenny flashback (If you chose to let Kenny kill Jane, stay with him and then leave Wellington): After the events of season two Clementine is shown inside a car with both Kenny and Alvin Jr.. Kenny teaches Clementine to drive a stick shift car while discussing about their plans in Florida. After losing control of the car and crashing in a ditch. Clem wakes up with the scar above her right eyebrow and sees that Kenny has flown through the windshield and has ended up on the road. After finding out Kenny's legs have been broken from the crash, they see the car get surrounded by walkers. Kenny tells Clem to go get AJ and leave him behind. Clem runs with AJ in her arms as she hears Kenny's screams of pain in the background.

Jane flashback (If you chose to kill Kenny and stay with Jane): Clementine gets a tattoo from Jane of AJ's name. The two talk about the family you either let in or threatened away during season 2. Clem gives AJ a middle name. Jane tells Clem to patrol the surrounding area while she goes inside. After patrolling Clem notifies Jane that she's done it. Without getting a response, Clem enters Carvers office to find that Jane has hung herself after finding out that she's pregnant. Clementine either shoots or leaves zombified Jane in the office.

Wellington flashback (If you chose to let Kenny kill Jane, stay with him and stay at Wellington): Clementine is seen spending time with Alvin Jr.. Edith barges in the room Clementine is in and warns her about angry scavengers at the gates and runs back to check on situation. Clem is forced to pack some things from the shelf. Edith returns and picks up AJ and together with Clementine runs from Wellington. Edith is shot in the head and falls on AJ. Clementine discovers he is okay but is shot in the right cheek in the process. She picks him up and leave Wellington behind.

Alone flashback (If you chose to let Kenny kill Jane, then abandon/kill Kenny or kill Kenny and then abandon Jane afterwards): Clementine and Alvin Jr. are seen traveling on the train tracks when Clementine sees a rabbit and decides to shoot it. AJ makes a sound and scares it away and is scolded by Clementine. But then she sees the same rabbit from before and decides to follow it. To not risk rabbit being scared away again, Clementine leaves AJ alone in the car, which makes him cry. Before she can shoot the rabbit (who is joined by its child), she hears walkers who are starting to bang on the car AJ is in. She shoots 2 walkers and takes AJ from the car, but is suprised by another walker, which makes her drop AJ and have her left hand stuck in the car door. She protects herself with the rock and opens the door, only to see that her ring and little finger have been broken, forcing her to remove half of her ring finger in the future.

"Ties That Bind - Part 2'

If Javier chooses to stay with Clementine, they succeed in defeating the attackers. Clementine watches as Javier buries Mariana before driving back to Prescott so Javier can check on his family. Clementine proceeds to wander around town until the attackers return, revealed to be the New Frontier.

Clementine goes to the balcony with the others, arguing they should open fire while they have the chance. If Javier surrenders, Clem will shoot one of them to save Javier. (Determinant) After the ensuing battle at Prescott, the group escapes. While on the road to Richmond, the group is forced to stop when the road is blocked. Walkers soon arrive, forcing the group onto a roof of walker surrounded building where they argue about their situation only to notice a figure on the building opposite to them watching them.

Clementine covers Javier as he goes to investigate only to end up wrestling with a stranger named Jesus. Clementine intervenes by pointing her gun at Jesus, forcing him to capitulate. Jesus reveals Kate and Eleanor are heading into a trap in Richmond as it is controlled by The New Frontier. Clementine is disturbed by this.

In a flashback, Clementine and AJ become trapped in a deserted bus. They encounter Ava, who desires them to come meet her group: the New Frontier. In the present Clementine reveals to Javier that she was indeed a member of the New Frontier. After encountering a group of walkers in a subway tunnel, the group pushes their way to a train, Clementine holding the door so Javier can block it as the others flee. Just as they go to escape, Conrad pulls a gun on Clementine having heard what they were talking about and takes Gabe as a hostage. He brings it up that if they have Clementine with them they can use her a bargaining chip for Eleanor and Kate:

Shooting Conrad: If Javier decides to shoot Conrad to protect Gabe, Clementine will thank Javier for not giving her up but reveals she must leave them in order to avoid The New Frontier.

Surrendering Clementine: If Javier agrees to surrender Clementine over to Conrad, she will grow hostile towards him. After meeting up with the rest of the group, Tripp questions as to why Conrad has a gun pointed at Clementine's head. Javier or Conrad (Determinant) reveals that she was a member of the New Frontier. Once they find Kate and reach the gates of Richmond, the group encounters the New Frontier. Max recognizes Clementine and greets her only for the girl to reply by sticking her middle finger up at him.

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