Journey Log 2 shania steele - shanias

Shania Steele - shanias

Section 041

Journey Log #2

Ranger

Creativity

The reading this week that stuck out to me was actually the 'I Am A Gamer' video. After watching it all the way through and listening to the essay, a link to the downloadable version was posted in the information found under the video. Since the bulk of this essay is written with hints at stereotypes throughout, I looked up a few stereotypes that gamers face. I typed the phrase "video gamer stereotypes" into google and came up with a variety of articles. Before actually clicking on any links, I thought to myself what my idea of a gamer is in today's society. It's easy to think that they're fat from eating junk food all day, pale from no direct sunlight and staying indoors, are not attractive hence why they avoid personal interactions or relationships, and a few others. However, I know this is not true since my dad is a gamer and doesn't meet any of the above criteria (although he could technically be a special case). Most, if not all, of the stereotypes are ultimately untrue such as gamers being young males when actually the average age of gamers is about 31 years with almost 50% of American gamers being female.

Another stereotype that comes up is that gamers are lazy. In the case of the author of the essay, this is completely untrue. Even if learning more about the economy or how to manage money or time management or business in general wasn't enough to debunk this stereotype, the author also played soccer year-round as well as doing well in school. Whether the author was working to break the stereotype or just keep his parents happy, he allowed himself to not become it. He commented on how his parents still seemed to be unhappy with his "new addiction" despite his own happiness surrounding his life. If his parents were worried about his social life, he overcame this by finding online "friends" that he became close with and even met up with one in a whole different country. Despite him being bullied about a contrasting definition of "friends", he was able to escape this by going online and avoiding any discrimination or negative feelings that he might face "IRL". On the other hand, being a gamer and making use of the online features is actually great for further social interaction. Playing online gives gamers the opportunity to get to know gamers from different walks of life. While they do share gaming choices, they may be from a different state or even country which allows them to learn more about different cultures and ideas.

For some reason, people like to downplay certain aspects of others' lives either for their own enjoyment or simply to just be assholes. Either way, in the case of gaming, many see spending time playing video games as a pointless hobby. Why is spending time playing a game any different than spending time watching television or reading? It's simply a preferred pastime that quite a few people seem to have a problem with. Caroline Overton, an opinion writer for a newspaper, feels that gamers "don't participate in life in any meaningful way" and that they are jobless "sadsacks" that wouldn't even make it through an interview. The author of the essay found a way to transition his experience as a gamer into the real world. With the help of a "friend", he started making Youtube videos of tutorials with tips and tricks on gameplay for certain games. Advertisements on videos turned a profit for him which then turned into a full-time job doing something he actually enjoys. While many may see Youtube as anything but a real job, gamers can actually make money doing this. It also gives others an opportunity to improve their gaming experience and even connect with others through the video sharing different approaches to different video games. On his online professional profile, he included gaming as one of his special skills with the idea that he could bring a diverse approach to specific tasks in a workplace. Actually, playing video games can bring about plenty of life skills that can be translated into real life and job experience. For example, Angry Birds and Sudoku can help with thinking and planning while Tetris and Oblivion provide patience and perseverance. Leadership, improved mental functionality, and a refined sense of sympathy are all skills to take away from different video games.

References

  • http://www.makeuseof.com/tag/gamer-lies-stereotypes/
  • http://whatculture.com/gaming/5-destructive-stereotypes-about-gamers-that-need-to-stop?page=6
  • https://gamerstereotype.wordpress.com
  • http://www.makeuseof.com/tag/5-life-skills-video-games-can-help-develop/

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