the past, present and Future of Design Thoughts from the book "Pens, Pixels & the Future of Design"

The Past

The cutting-edge virtual reality technology that is evolving has its roots in the stereoscopic image viewers of yesteryear.
If you needed something, you made it; if something was broken, you fixed it; handwork was a necessary part of life, and there was a sense of pride in creating a piece from scratch
The Linotype machine is no longer in use for the same reason the horse and buggy are no longer used on highways: technology is always evolving.

The Present

While craftsmanship has strong roots throughout American history, technology is fueling a new generation of makers who are reshaping American culture.
user experience (UX) is taking center stage in design.
Human designers are struggling to find their role in the world as more and more jobs are being automated.
The danger for designers today is to become overly attached to a particular set of tools.
Laser cutters, 3D printers, and home screen printing kits are making it easier for makers to create, without the burden of large, expensive equipment
After a generation of mostly digital experiences, design users are suffering from a type of sensory deprivation.
Despite innovations toward digital technology in design, it appears that users continue to value the analog design experience.
As more and more things become automated, there is a resurgence in hand lettering and cursive writing in design.
Consumers have become numb to generic, mass-produced, Foreign-made merchandise, and are looking for locally-made products born in suburban garages, urban studios, and cluttered rural workshops.

The Future

New software design tools will forge a new pathway for designers to work directly through computers giving them the opportunity to design more complex designs, customization, and exploration of new families of design.
In the future, 3D literacy will become an important skill set you’ll need to have as a designer.
How books will evolve in the future is unclear, but both print and digital books will thrive as they meet different needs of human communication.
Instead of brainstorming in 2D on paper, users will have the ability to use 3D models on a table where a team can iterate on virtual prototypes.
Brainstorming and prototyping will become more virtually interactive in augmented reality.
The end of the human designer is not near; things have only just begun.

Credits:

Created with images by ajmexico - "Antique Stereogram 3D" • cogdogblog - "Photographing Infinity" • 612gr - "Love." • PublicDomainPictures - "scribble painting drawing" • Studio Roosegaarde - "4D-Pixel" • ssoosay - "Future Singer" • deathofapunchline - "Picture 4"

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