History of Fantasy Sports Alec Mahar

Wilfred "Bill" Winkenbach.Wilfred "Bill" Winkenbach devised fantasy golf in the latter part of the 1950s,in which each player selected a team of professional golfers and the person with the lowest combined total of stokes at the end of the tournament would win.Golf is a simple fantasy game to administer and keep tabs on, since participants are concerned only with the scores of their team members without anything else to complicate it.

Rotisserie, or 'Roto', is the most common way to play Fantasy baseball. In this scoring format teams are ranked from first to last in each statistical category. Points are then awarded according to the order in each category and totaled to determine an overall score and league rank.

Fantasy Sports Magazine debuted in 1989 as the first regular publication covering more than one fantasy sport. Fantasy Football Weekly was launched in 1992 (later becoming Fanball.com) and had $2 million in revenue by 1999. A large number of companies emerged to calculate the stats for fantasy leagues and primarily send results via fax. In 1993, USA Today included a weekly columnist on fantasy baseball, John Hunt, and he became perhaps the most visible writer in the industry before the rise of the Internet. Hunt started the first high-profile experts league, the League of Alternate Baseball Reality which first included notables as Peter Gammons, Keith Olbermann and Bill James. The hobby continued to grow with 1 million to 3 million playing from 1991 to 1994.

In 1969, Andy Mousalimas, an original creator of GOPPPL and participant in the inaugural draft, brought the game to his sports bar, the King's X in Oakland, California where he added another couple of leagues. When the patrons of other Oakland and San Francisco bars visited for trivia contests they soon learned of fantasy football and passed the word about it. Due to the time consuming nature of the game's scoring it was difficult to pick up and spread slowly across the country. For years, the popularity of fantasy football grew slowly. In 1976, several high school students held their first draft and in 2016 their league, Coach the Pros, will have their 41st draft, making them the longest continuously operating fantasy football league in the world

fantasy sport was a $2B industry, experiencing 10.7% annual growth, and employing 4,386 people in 292 businesses. As of September 2015, the Fantasy Sports Trade Association estimates that 56.8 million people age 12 and above in the U.S. and Canada played fantasy sports in 2015.

There are conflicting arguments over whether paid daily fantasy sports games constitute gambling, due to its mixture of chance-based and skill-based elements. Critics of DFS have argued that because athlete performance can vary on a week-to-week basis, players are essentially wagering on the performance of individual athletes during a given game, rather than managing their team on a week-to-week basis across a season. On the other hand, proponents have argued that the act of preparing a daily fantasy team is an activity of skill, as it requires knowledge of the sport, its individual players and their respective performance at a particular moment in time, and the ability to select suitable players within the limitation of a salary cap

A large factor in the growth of fantasy sports was the rise of the Internet and personal computers in the mid-1990s. The new technology lowered the barrier to entry to the hobby as stats could quickly be compiled online and news and information became readily available.

The Fantasy Sports Trade Association (FSTA) is a Chicago, Illinois-based trade group representing the fantasy sports industry, listing over 200 member companies on its web site as of June 2015. Members range from small startups to large media corporations.

People play fantasy sports for the competition, love of the sport, and prizes/rewards.

The ethical dilemma is that these sites require payment because they fit the definition of a gambling site.

It used to be that NFL fans mostly paid attention to local games, tuning into big, nationally broadcast games now and then. Now every game -- even those involving last place teams thousands of miles away -- can be crucial to a fans' fantasy team. The upshot: people are watching a lot more football, making those out-of-town games more valuable to the league than ever.

In 2014, 16% of all American adults were playing fantasy sports of some kind. A year later, that number is now 22%. The industry managed to attract 6% of the adult population of the US in a single year. That’s 15 million new users. Where did all of these new users come from? In short, from the two biggest companies in the DFS world, FanDuel (founded in 2009) and DraftKings (founded in 2012). By leaning heavily on advertising and big money prizes, these two companies have pushed that growth curve nearly vertical, with annual growth reaching 41% in 2015.

Fantasy sports demographic: 66% Male // 34% Female, Average Age: 38.6, College Degree or More: 66%, Have a household income of $75k+: 51%, Have full-time employment: 67%, Average Annual Spending Per Fantasy Player (age 18+): $556, Favorite Fantasy Sport: Football, Fantasy Sports Players that Pay League Fee: 70%


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