Educational Technology Information Literacy

The American Library Association (ALA) defines information literacy as a set of abilities requiring individuals to "recognize when information is needed and have the ability to locate, evaluate, and use effectively the needed information." According to the ALA, an information-literate person can

  • determine the extent of information needed;
  • access the needed information effectively and efficiently;
  • evaluate information and its sources critically;
  • incorporate selected information into one’s knowledge base;
  • use information effectively to accomplish a specific purpose;
  • understand the economic, legal, and social issues surrounding the use of information, and access and use information ethically and legally
Classroom Tools of the past

ALA also notes that information literacy

  • is important in today's world, a world full of information choices;
  • is the basis of lifelong learning;
  • requires the collaborative efforts of faculty, librarians, and administrators
Internet Literacy

Information literacy is a term that encompasses the skills of reading and understanding all forms of information, both paper and digital. This term applies to all disciplines and all grade levels. Students should obtain these skills through practice, discovery and collaboration.

Classroom Exploration Tools

Internet literacy and media literacy both fall under the term of information literacy. These skills are instilled in your students by providing guided exploration of different kinds of media in your classroom. Summarizing and clarifying the meaning of the text, graphs, charts and pictures, then predicting or proposing alternate ways to present information will help students critically evaluate media of all formats.

Visual Literacy Tools

Photography, digital streaming and video are all tools to use in your classroom while teaching visual literacy. Visual learning can include a variety of software programs, apps, interactive websites or video gaming. Visual technology is the medium for past, present and future comparisons and discussions. Animation, Virtual Reality and 3D printing are all popular emerging technologies that can be used to engage your students.


Created with images by jill111 - "stack of books vintage books book" • Unsplash - "typewriter book notebook" • kaboompics - "man reading touchscreen" • FirmBee - "office freelancer computer" • geralt - "woman camera hand" • JESHOOTS - "photo camera photography" • Unsplash - "phone cell cell phone" • ADMC - "tv android tv network"

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