Reflective Journal 1st May

Tuesday

On Tuesday I only planned what work I was going to accomplish by the end of this week. I aim to have a new attack-able enemy and a main menu working by the end of the week. I want to place the new enemy and have its attack working by the end of the week.

Wednesday

On Wednesday I began designing the latest enemy for my game. It should be visible on levels 3 and 4 of my final game. I created my enemy and began creating the Reflective Journal for this week. I think that I can change the design of the newest enemy because I do not think that he suits the theme of the game. At the end of the day I began to draw what the new enemy's attack was going top look like.

Thursday

I initially Thursday Creating new sprites and refining the ones I already have created. I spent most of the day doing this. I feel as if they could still be refined and edited further to look more professional. I would like to go back and change the digital level tiles, I would like to make them look curved so that my character has a more normal walking motion along them. I looked at the different types of Menus that are in games, and the complexity of what menus are available.

FRIDAY

On Friday I began by planning out the look of what I would like my Menu to look like. I decided on a basic design so that I didn't make my game too complex for me to build before the final hand in. I placed the new enemy and his attack into the game, This has made the game more interactive for the player. Rather than them just running through the levels.

Notes

Next week I would like to have a custom Menu screen designed for the game. I would like to make sure that the Menu is functioning correctly, because it is currently causing issues in the order of which the game is played.

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