this project is an ongoing project detailing the progress I make using rigs to animate inside of Maya. While starting with a few references to project 4 (the pose project), it will continue passed it to include a walk cycle, a run cycle, and if time allows even a sprint jump cycle. Right now we're in the process of creating the run cycle in another class, so that won't be featured here today. Instead we'll focus on the pose project and the walk cycle project.
The Pose Project
The pose project was one of my most favorite CGT projects yet. Wanting to be a 3D animator meant learning how a very complex animation rig worked was super important and fun to me. You can see some images of that project, as well as a link to it's own page, down below.
The Walk Cycle Project
The walk cycle project was the second rigged animation project we completed in Jason's animation class, and my favorite CGT project to date. It required us to take a fully rigged demo model and animate him walking as realistically as possible.