Reflective Journal 24th April

Easter Notes

The only work I did during my Easter break was planning out ideas for new enemies and planning new ways I could improve my game. I finalized some of my designs and decided on creating enemies that suited the environment better. My main two choices were wolf and bear as I thought these two animals would suit the defensive nature of the animals who should be surrounding the lab in their natural habitats.


During my Tuesday session I began drawing up my new enemy designs digitally on Photoshop. I think that although they are finished, they still need to be shaded and refined even more. I think that the level of detail I have included in my drawings in adequate for the type of game I am creating. I will input the new designs into my game during my lesson on Wednesday, then I will create their damage and death functions.


On Wednesday I started by inputting the bear and wolf sprites into my game, once that was done I created the flip books for each of the characters then created their blueprints. After the blueprints were initially created I tested them and found that one of my issues was because I had mixed up the nodes when coding the damage functions. In the end I had to remove the bear and take it back to Photoshop because his animation looked rough.


On Thursday I began by redrawing by bear animation. This took up quite a bit of time because of moving the bears paws and head at angles to prevent the bears animation from moving to suddenly. I had to leave early so therefore I was not able to do as much as I wanted to. I will try to make up for it on Friday. If not then I would like to try and catch up on some work for when I'm back on Tuesday.


On Friday I started off by fixing my bear sprites and inputting them back into my game, I now have him functioning and he damages my player. I have not yet placed him into my levels. I will do that next week on Tuesday. I have looked into other formats of games available on the Unreal Engine. I believe that my game would be more interesting if it was in another game style.


I have been considering changing the style of game that I am creating. I think that my game would look better and I could achieve better if I change my game from a 2D side scroller to a FPS (First Person Shooter). Even with the change I believe that I would still be able to stay with my theme of technology. If I decide to try and change my game I would still keep the 2D game I have to fall back on if the FPS doesn't work out. As I plan on carrying on next year I would still retain my work on the FPS as practice for the work that will follow on.

Report Abuse

If you feel that this video content violates the Adobe Terms of Use, you may report this content by filling out this quick form.

To report a Copyright Violation, please follow Section 17 in the Terms of Use.