This is the beginning of the Background transforming. As you can see it is beginning to get a darker shade of blue Which shows that the character is going into the tainted part of the forest.
This is when the player goes into the 'tainted' part of the level. It goes all dark and purple and the trees change colour. I would have liked if Jamie, would have made the background change as he would have made it a lot better than i would. But i didn't see the need for Jamie to deviate from more important sprites.
Today i edited the main menu to have a quality option, So all the functionality is there for when Jamie makes his own custom buttons for the game. I also added in a new enemy, it has the same patrolling system as the bat in my game, so i duplicated the blueprint and changed over the sprites. Today i also have changed the way my particle system works so it has a rotation, so now i can have the particle system be so it is blades of grass, not dust. The new enemy that i created was an old sprite of Jamies, I've added in a projectile which comes out of its mouth. For the moment i have a basic sprite as a placeholder. I need Jamie now to make a mouth animation for the boss and some more sound. I've also added in some more sprites which make the environment a lot better like skulls. I've done alright in this lesson as there were no major obstacles what i had to overcome, like on Wednesday. Where i had to try and overcome the casting to actor problem, but failed. Next time i will have to try and put all the environment and enemies in for the other two levels. I would also like to make more enemies which have more harder AI. like an enemy what finds your position and hunts you whilst your in a specific area.