Kellee Santiago The Art of Emotion-Driven Games

Are Video Games Art?

"Art is a diverse range of human activities in creating visual, auditory or performing artifacts (artworks), expressing the author's imaginative or technical skill, intended to be appreciated for their beauty or emotional power." -Wikipedia

Video Game Designer, Producer & Advocate

CLOUD (2005)

Developed in 2005-2006 by Jenova Chen and Kellee Santiago as part of the University of California's Interactive Media Program.

Images from Cloud (2005)

Established in 2006 by Jenova Chen & Kellee Santiago.

Contracted by Sony to create three games for the Playstation 3 & 4, they found independent funding to develop FlOw (2007), Flower (2009), and Journey (2012).

Games developed by thatgamecompanyâ„¢ with Kellee Santiago

Flower (2009)

Images from Flower (2009)

Journey (2012)

Images from Journey (2012)

Advocacy & Support for Independent Games

Supporting Other Indie Developers

Braid (2008)

Play-testing & Discussion by Kellee Santiago

The Unfinished Swan (2012)

Special Thanks to USC Interactive Department & Kellee Santiago

Dear Esther (2012)

Special Thanks to Kellee Santiago

Gone Home (2013)

Special Thanks to Kellee Santiago

"I believe games can be both deeply meaningful and wildly entertaining."

A Presentation by Sylvia Stoker

California State University Northridge

Completed Fall 2016 for ART 468: Women in the Visual Arts

Made with Adobe Slate

Make your words and images move.

Get Slate

Report Abuse

If you feel that this video content violates the Adobe Terms of Use, you may report this content by filling out this quick form.

To report a Copyright Violation, please follow Section 17 in the Terms of Use.