Kellee Santiago The Art of Emotion-Driven Games

Are Video Games Art?

"Art is a diverse range of human activities in creating visual, auditory or performing artifacts (artworks), expressing the author's imaginative or technical skill, intended to be appreciated for their beauty or emotional power." -Wikipedia

Video Game Designer, Producer & Advocate

CLOUD (2005)

Developed in 2005-2006 by Jenova Chen and Kellee Santiago as part of the University of California's Interactive Media Program.

Images from Cloud (2005)
THATGAMECOMPANYâ„¢

Established in 2006 by Jenova Chen & Kellee Santiago.

Contracted by Sony to create three games for the Playstation 3 & 4, they found independent funding to develop FlOw (2007), Flower (2009), and Journey (2012).

Games developed by thatgamecompanyâ„¢ with Kellee Santiago

Flower (2009)

Images from Flower (2009)

Journey (2012)

Images from Journey (2012)

Advocacy & Support for Independent Games

Supporting Other Indie Developers

Braid (2008)

Play-testing & Discussion by Kellee Santiago

The Unfinished Swan (2012)

Special Thanks to USC Interactive Department & Kellee Santiago

Dear Esther (2012)

Special Thanks to Kellee Santiago

Gone Home (2013)

Special Thanks to Kellee Santiago

"I believe games can be both deeply meaningful and wildly entertaining."

A Presentation by Sylvia Stoker

California State University Northridge

Completed Fall 2016 for ART 468: Women in the Visual Arts

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