Interactions By jade-Louise morrison o'reilly

Workshop One - Projection Mapping

In the first workshop, we looked at Projection and Video mapping. Firstly, we looked at the history of mapping, and how it was used dynamically when it was first discovered until how it is used now. In the early stages of projection mapping, It was considered a highly innovative way of displaying and creating information. For example, in Disney's haunted mansion ride, the use of projections was very new and considered quite frightening. They basically projected ghosts onto the ball room floor, whirling around to the music, and it left the general public baffled as to how they did it.

Projection mapping in class

My thoughts on projection mapping are thats its a useful tool that can be used to create beautiful and mesmerising effects that potential could be bought to life. It relies on tricking the brain into seeing something that appears to be solid, but is not actually physically there, therefore adding an element of magic to it. The real world application that this could be used for could be for use in museums, displaying projections of older times over new items, seeing how its changed over the ages. Projection can be used as an illusion too, to demonstrate the future of things as well as the past, making this a versatile tool for experimental artists.

Testing out the Oculus rift

Workshop Two - Virtual environments

Virtual environments or augmented reality is a newer technology, creating a 3d dimension that the user can experience, or taking things from the real world and integrating them with augmented reality, making things seem to exist through the screens of our phones or VR headsets. This is used is many aspects of today, from gaming to architecture design, helping to create a 3d dimension which players can explore or a building space for the creative minds. This is helpful because it saves the architects time and money but they can visualise what there final product will look like, without building anything in real life, then they can take the AU aspect and place it within the real world, seeing how well it would integrate itself into the original atmosphere it was made for.

Using the vive

Testing the different pieces of software out in the workshop was so interesting and it gave me a feel for what each piece did differently from the others. I loved the interactivity with the the Leap motion the most as no headset was required and for as small as the device actually seemed, it was really powerful and gave you a presence within the game word that meant you could directly use your own body to interact with the digital job you were doing.

Using the oculus rift was a different experience to this entirely, having a headset for one and computer controls. That being said, it gave a first person view which made you feel like you where in the actual plane you where flying.

Fyling the plane in oculus rift

The Vive was by far the most interactive of the softwares, combining controllers like the leap motion had with the rifts headset capabilities, making it the most immersive. If this software could be used as a creative space to build and create buildings I feel like it would benefit many people as the vive gives the sense of perspective you didn't get with the other software, making it seem more real as if it was there.

Painting in the 3d space with the Vive
completing the circuit on an arduino board

Workshop Three - Connecting Two Worlds

In this workshop we saw how we can use micro controllers in everyday use to display our work and help us complete daily tasks. Micro controllers are small robotics that can be programmed to be used for any function. These make them a highly valuable development tool for the display and workings of any creative minds.

During the workshop, we got to experience two types of this micro controllers, The Arduino board and the little bits kit. I personally enjoyed the Little bits kit more as it was more hands on, and you could see your mistakes in your circuit as you built it, whereas the Arduino board had to be plugged in and programmed before you got it to work.

Overall, this set of workshops was highly enlightening and has taught me new was to display my work or technology, opening up various possibility for future projects.

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