09/03/2017: We talked about the different fighters and if we wanted the game to be historically accurate by keeping them in the same era but decided against it. So we decided to do all the famous warriors like Gladiators, Spartans, Vikings and Native Americans. The college also got a programmer from Code masters in Birmingham. She talked about all the job roles briefly and talked in more detail with job roles that she works with within the industry.
10/03/2017: We discussed how many different fighters or warriors we wanted within the game and we decided on 6 giving the player a good selection.
12/03/2017: We texted to each other brain storming different game names such as: Champions of Time, Chivalrous Champions and Honour bound. We are still discussing a game name as we haven’t both agreed on a name.
14/03/2017: We were thinking of more names and thought of names like Glory or Death and Champions of Glory. I also created 6 mood boards for each of the characters to decide on what they will look like. I also kept a Bibliography of where I collected the images from. I did this to help me to generate ideas for what the characters could look like. I also did the same for the environments and wrote about some of the history of the environments and the characters.
15/03/17: The college had organised a talk with a lead audio from Code masters from Birmingham. He talked about his job role and other job roles he has done. He told us about what he did in each job role and how he managed to progress to get his dream job.
16/03/17: I started to design the different visuals for the character and have completed the concept artwork for the Gladiator character. I did 5 designs for each item that is known with a character such as the helmet and the armour.
17/03/17: I continued to create concept art for the other characters I completed the artwork for the knight and for the Spartan. This has helped me to finalize what the characters will look like.
20/03/17: I started creating a basic sprite sheet for the demo of the game so I could put in more detail to it and edit it where need be for the final sprite sheets as I would have to make 6 sprite sheets for each of the select able fighters.
21/03/17: I finished off the remaining sprites from the day before. I then started creating my environment and added in a vanishing point to make the map have more realism to it and help me create the final environments quickly and more efficiently. I then created the basic map for the demo so we could have a demo of the game ready.
23/03/17: I continued doing the concept art for the game characters I am currently working on the Viking game character and I am currently halfway through completing the concept art for the characters.
25/03/17: I started to think of what I wanted the environment to be and I also spoke to Nial and decided to an environment for each fighter in the game.
28/03/17: I created a vanishing point to speed up the process of creating environments for the game. During some research of fighter environments I discovered that they all used a vanishing point to help develop the environment. So I created one to help the development of my environments. Next I am going to start to create the environments for the final.
29/03/17: I started to create the environment for the final game I have currently started to create the map Colosseum. Each environment is themed to one fighter meaning it has a historical link the area they lived in or stuff that they used.
30/03/17: I completed the first environment of final game of the Colosseum. The Colosseum environment is the arena for the Roman Gladiator fighter. I am going to start creating the second environment tomorrow. I used the paint brush tool to draw the basic shapes of the environment with the help of the vanishing point that I created before and used the paint bucket tool to fill in the colour. I think the creating of this environment is efficient as the vanishing point really sped up the production of the environment.
31/03/17: I completed the second environment of the game of the Canyon. The Canyon environment is the arena for the Native American fighter. Tomorrow I will start creating the Japanese Temple environment. The canyon environment is the arena for the Native American fighter. i used the paint brush tool to create the basic outline of the environment and filled it in with the paint bucket tool. I then used the paint brush tool to create shadows and give the environment more depth. I then used the filters to create a clouds effect to make it look like a realistic sky. I also used the lens flare filter to make it look like the sun in the sky.
The canyon game environment
01/04/17: I completed the Japanese Temple environment. I will start on the Greek Market environment tomorrow and hopefully. The Japanese Temple environment is the arena for the Samurai fighter. I used the rectangle tool to create the basic shape of the temple and used the paint brush tool to do the rest of the basic shape. I then used the paint bucket tool to fill in the basic colours of the environment. I then used the paint brush tool to add in the shading details.
02/04/17: I completed the Greek market environment for the final game. The Greek environment is the arena for the Spartan fighter. I am planning to get the rest of the environments finished by the end of next week. I am going to start and hopefully finish the Dungeon environment. I used the rectangle tool to create the basic shapes of the stalls and used the eraser tool to edit the roof to make it look like it was made out of fabric. I used the paint brush tool to put in all the shading detail and draw in the food that were in the stalls. I used the cloud filter to create the effect of the sky and also used the lens flare effect to create the sun.
02/04/17: I have completed the Dungeon environment. The Dungeon environment is the arena for the Knights fighter. I am going to start creating the last of the final game environment of the Port or the Docks. I used the vanishing point to help to create the stone slabbed floor using the paint brush tool to draw the lines. I used the shape tools to create the shape of the cell door and used the paint brush tool to add in the shading and the detail to the environment. I then drew the basic shape of the torch and used the outer glow effect to create the effect of the burning flame.
03/04/17: I am currently still creating the final environment of the Docks for the Viking fighter. I think that it is achievable to complete the final environment by the end of tomorrow.
04/04/17: I have completed the last environment of the viking docks. Now that it is complete it can be put in the final game. I used the paint brush tool to create the outlines of the floor, boat and shore line. I then used the paint bucket tool to block in the colour and adding in the detail and shading effects with the paint brush tool. I then used the cloud filter to create the sky and used the lens flare effect to create the sky.
15/04/17: I started to create the final version of the basic animations for the game so I could just change the weapon and add in the detail of the each character. I should be able to finish them by the end of next week.
19/04/17: I am still creating the final version of the basic animations. So far I have done the block animation, the jump animation, the death animation and the hit animations from each angle. I am using the paint brush tool to draw the basic outline and using the eraser tool to remove any mistakes. I am also using the paint bucket tool to fill in the character. I am using the lasso tool to select the previous created animations to increase efficiency of producing the animations.
21/04/17: I am still developing the final game basic animations. I have completed the jump attack, low attack, mid attack and high attack. The final things that I need to do is the walking animations backwards and forwards. This is the longest animations that I need to do I should get it done by next week. I am using the rectangle marquee tool to extract the draft animations so they can be edited to increase efficiency.
25/04/17: I am currently working on finishing the concept art for the characters so when I finish the basic animations then I can start straight away on adding in the detail of each character and the red and blue versions of each one.
26/04/17: I did a self review of my project and had to talk about what I have done so far and what I need to improve on. I discovered that I needed to improve my reviewing as I felt it wasn't as detailed as it should be.
28/04/17: I have completed the rest of the concept art for the characters or fighters within the game. In each concept art I have multiple designs for each section of the character like armour helmet and clothing.I think that I could improve the concept art by doing a full body drawing of each character. If I have time I will create those extra concept art pieces as i am not sure if i will be able to finish every thing within the time scale.
02/05/17: I have completed the basic sprite sheet. I have done a basic sprite sheet so that I just need to draw detail onto the animations rather than redrawing each one for each character so I am more efficient when creating the sprites. I will now start to create the final animations for each character with two different colours one in a blue colour scheme and one with a red colour scheme so the player will be able to tell which character they are even if they pick the same fighter.