Over the next 5 weeks, I'm going to learn all about UX/UI and document it here. What is UX? Well to me, UX means creating non-frustrating digital experiences.
So what experience can I make non-frustrating? Well, work with what ya know. I know ComicCons. As a frequenter of said cons and a frequent cosplayer, I know how much of a headache such a thing can be. The convention center is huge, crowded, noisy and the wifi and cell reception sucks.
Solution: create a very simple wayfinding and schedule app to use at the event. It has to be basic enough to load up without using too much data and to load quickly (no animations or heavy graphics). This is a place where nearly everyone is using their phones all the time, taking photos and sharing them on social media.
I've created 3 personas based on my own and fellow con-goers' experiences. I have either experienced personally certain aspects of these personas or am friends with someone who has.
There's the newbie:
And the experienced cosplayer:
Next, how to lay out the app. We start with a pile of post-its
Oh what, oh how, to organize? Here was our first try:
I'm trying to keep this app really simple. Reception and signal inside some of these huge convention centers is not great. We ended up combining and removing a few things to keep it easy.
Fewer post-its = easier use + faster load times.
Finally, the Site Map:
Simple! I hope!
Next up, I created wireframes to test the app out on some users. After thinking some more about the navigation and what a user might need, I added some options back in on the Maps section.
Here's a video of one of the testings. The (slightly) willing participant was my lovely husband
Next, just to practice, a few cleaner wireframes using Adobe XD.