A Real Time Workflow Backbone
By creating all of our 3D assets in a game engine (in this case Unreal Engine, though we work in Unity as well) we are then able to deliver in multiple formats, all with one efficient workflow.
360 Video (Can be Stereoscopic or Monoscopic)
Interactive VR Experience
NXP VR experience
"Traditional" 360 Video
Our current camera of chioce - Kodak PixPro
We also shoot and create "traditions" 360 video and have worked with NXP , the NYTimes, Dodge/Maxim, and Downy Fabric Softener.
NYTimes VR with Inifiniti
Using the new Kodak system we were able to achieve a very aggressive production schedule and quickly capture very difficult and different shot types, such as: