Game Breakdown is a support service we offer game developers. Each session is hosted in a virtual space where our team can play your game communally, watch each other's screens, breakdown your game's design, and equip you with the tools needed to improve. You'll get a mix of design consulting, business advice, play-testing, and brainstorming all in a collaborative, communal, and fun session.
Feedback is an essential part of game development. Most indie game developers fail to get adequate feedback from players and other designers. Our Game Breakdown sessions are a feedback party where multiple designers will engage with your game while contributing valuable insights.
Preparing for Session
For most independent developers the pricing for a single Game Breakdown session is 200$ USD. Each session is 30 minutes - 1 hour. Each session is hosted by core Design Oriented staff including Richard Terrell (see portfolio).
Additional sessions for the same team + project are eligible for progressive discounts. We want to make it easy and smart to get high quality feedback throughout the entire development of your project.
Contact Richard Terrell (firstname.lastname@example.org) if you have any questions.
Richard Terrell (@KirbyKid) is the founder of Design Oriented, creator of the Critical-Gaming blog, project lead of the Starseed Observatory, one of three designers of BaraBariBall of Sportsfriends, and creator of OneSmash.