Today I created a manual for a fake video game. My game was Tim Allen's Home Improvement but the sequel for the NX. The game was well thought out and took time to get everything correct, especially for the character Wilson.
For this game I thought about the story and what the gameplay would be like. It was important to be as effective as possible like a real designer because otherwise the game would have no where to go. If the writer is bad than the game will seem unfinished with no narrative and would confuse the other designers since it is unclear what it is they are supposed to make.
Continuing on the home improvement game I made a story board of the prologue with some anime intros. I wanted to make sure the characters have proper intros so the player will want to play as them. A good intro will never go wrong.
As a necessity for game, today I created a video game cover. The cover is showing how the game will play by focusing on the foreground. The focal point is the main character to show who the most important person in the game will be.
Always stay far away from anything that is copyrighted. It's pretty easy to stay away from it but there is always someone who will violate it. My powerpoint explains the rules, drawbacks and different types of copyright laws.
I have a healthy amount of photoshop experience before this new project. It is honestly my favorite program of all time because of what it and I are capable of doing. I've spent plenty of time manipulating pictures and messing around to learn something new about the program so this project wasn't difficult.
We must take notes in three areas to keep stuff organized and easy for future needs. It is important to know the key words and questions that you can answer later for better understanding.
The school board is making us know the difference between primary, secondary, and tertiary colors. To start off, primary colors are red, yellow, and blue. The secondary colors are: orange, yellow, green, violet and cyan. Tertiary colors are the mixtures of different colors such as: yellow-green, red-orange, yellow-orange, etc.
One of the most needed jobs for the video game industry is a marketer. These companies need someone who isn't scared to represent. Someone who can make the sells, get interest and investments for the company that made the game.
As an industry is expanding comes a demand for innovation. In the video game industry, I believe that one of the hardest jobs is a lead story designer. Due to the fact we live in the time we do, it is much harder to create something original or unique. If something isn't taken, it'll be hard to make gameplay that isn't similar to other games.
As I get closer to college I think about my future job of designing video games. I still believe that it is the career I want to pursue. I play video games and I have great ideas which is why I believe this is true.
Watch Me as I Get Closer to God
For the conversion of files, I converted them to Islam. I feel that these files are kafirs and in need of something to believe in. A higher power is the only thing you need to succeed in life, which is why I believe in myself. I have a two foot portrait of myself for inspiration.
As a photoshop god, I made a Mortal Kombat game cover. It takes place in Jerusalem with a battle between atheists, christianity and islam. My favorite Mortal Kombat character is the Prophet Muhammad as he is the most powerful of all mortals. May the best religion live.
As if nobody wants Call of Duty to die I had to make a preview for a new mission in the series. This mission has over-the-top scenes to stay true to what the franchise is known for. The scene I made wasn't very hard but it can be very controversial.
I made a cover for a show about people with no talent. I got Joseph Gordon Levitt
The workspace of blender is nothing new. It is pretty well organized and just as I remember. The only thing i'll have to learn is the command keys which is easy enough. After I got the commands down, I went straight into the project.
As a start to the submarine project, I started with the image on the cover to trace over. To add the submarine into the workspace, I used the UV image editor and placed the file inside. After the image can be seen, I moved it to where it can only viewed in the left view.
The shape or mesh that I used to trace it with was a circle. With the circle, I decreased the amount of vertices and extruded them to trace the sub. Repeat the process for both sides and the submarine's body is complete.
Now that the body of the sub is complete, it was time to move on to complete the basics with two more details. The periscope had to be added which was simple enough, starting with a cylinder. As I did with the body, I scaled the cylinder, decreased the vertices, and extruded the vertices to model the scope. Repeat for all three of the scopes.
The last of the final details for the sub is the rudder. The rudder was the most tricky out of all the processes. I went to the end of the sub and added a cylinder mesh to start with the modeling. Scale it and distort the outwards and certain vertices inwards making it look more blade-like.
A new project has awoken and it is to make a martini glass. I started off by using a plane and deleting the half of the vertices. I extended and added more vertices to make the glass.
I used the two left and shift clicked each vertice to extrude it. We then used a tool that enclosed the rest of the model by however many degrees you want it to turn. It would turn based on the angle you would look at it.
After the glass, I had to add the signature toothpick and olive. The toothpick was a cylinder where I enclosed the vertices. I then added it into the glass.
The olive was very simple and easy with the mesh. You start off with a sphere and messed around with it to make into an oval. Just stab it on the toothpick and you're done with the glass.
The final step is the to add the coaster because nobody wants condensation marks on their tables. I started off with a circle and scaled it up to fit the bottom of the glass. The texture of Mr. Johnson is to pay homage of a fallen soldier.