Gaming doesn't limit literacy, lag does Multi Model Argument Presentation by Darian Reining

Gaming is considered by many to have only negative effects on the body, especially in children. However, there are many positive outcomes gaming can have. The knowledge gained from playing various video games and skills obtained are very beneficial for young learners. It is possible for kids to become more interested and better in a school environment if gaming is added to the curriculum.

As of right now, the only way gaming and school is connected is through game clubs. Being part of a video game club can be very resourceful when trying to get kids interested in school. . I’ve been in an after school club ever since my freshman year in high school, and now I’m a senior and helping run the activities for the club. Lots of kids from my school who are not fond of school, make it through the day just for the excitement of the social activities held at game club. Without the club, those kids would have dropped from the school by now. On top of that, everyone can make friends within the club, they play together after school, and then start hanging out during class, which makes school a lot easier for struggling students if they have a friend right there with them.

Gaming is a huge part of our culture, and that will never change. With more games being created every year, studies behind the effects of games have increased and became more reliable. There have even been games created to help with specific types of problems such as PTSD and Alzheimer's disease. There are many different types of games, different genres, and many of those genres can increase literacy and brain functions such as hand-eye coordination and creative decision making. These skills can be very helpful in a school environment, knowing that there are more than one solution to a problem.

While gaming has many benefits, every good thing has a downside. With gaming, it is very easy to get addicted to it. Gaming addiction is a serious thing, it could be small and with a scary lecture could be cured. But there have been people who become so addicted that intense therapy is needed. Younger players do not limit themselves, their brain does not think of the consequences. It is up to the parents or guardians to limit play time for them, until they are older. If this is achieved, some of the negative stigma surrounding video games can disappear.

Gaming during school will not only engage students in classroom activities but it will also increase multiple literacies and brain functions. Education is a key component to successful students who want to one day, live successful lives outside of school.

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