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V-Ray Next for Maya Everything you need to know

New Features

ADAPTIVE DOME LIGHT-Faster, cleaner and more accurate image-based environment lighting based on V-Ray Scene Intelligence.

FASTER IPR

Redesigned IPR for faster feedback and continuous updates.

AI DENOISER IN VIEWPORT IPR

The NVIDIA AI denoiser is now available for interactive rendering with V-Ray IPR in the viewport.

DEBUG SHADING/ISOLATE SELECTED

Quickly isolate selected textures and materials to help debug large shading networks in IPR.

PLAYBLASTS WITH VIEWPORT IPR

Create high-quality previz and animation tests via Playblasts with Viewport IPR.

2X FASTER GPU RENDERING

Fast new GPU rendering architecture that now supports more high-end production features.

GPU VOLUME RENDERING

V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.

GPU BUCKET RENDERING

Adds support for Cryptomatte render elements.

PHYSICAL HAIR MATERIAL

Render more realistic-looking hair with accurate highlights and new glint and glitter controls.

METALNESS

The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.

TOON SHADER

Easily create non-photorealistic, cartoon and cel-shading effects. Now with new options for advanced line control.

V-RAY LAYERED TEXTURE

This powerful tool layers textures with blend modes and individual masking controls.

V-RAY CLOUD

Now in open beta. Render scenes directly to the cloud with a push of a button.

Key Features

POWERFUL CPU RENDERING

Highly-optimized, adaptive ray tracing for the best combination of fast rendering and superior image quality

INCREDIBLY FAST GPU RENDERING

Get an added speed boost with GPU-accelerated look development and final frame rendering.

HYBRID RENDERING

V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.

RESUMABLE RENDERING

Stop your render at any point and continue where you left off.

ADAPTIVE LIGHTS

Fast new lighting algorithm that speeds up rendering in scenes with many lights.

ACCURATE LIGHTING

Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.

GLOBAL ILLUMINATION

Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.

PHYSICAL CAMERAS

Simulate any camera and lens with controls for exposure, depth of field and motion blur.

UNIQUE SHADERS

Choose from a collection of specialty and purpose-built shaders for SSS, skin, hair and more

ALSURFACE MATERIAL

General-purpose shader with layered SSS and glossy fresnel reflections — popular for skin.

MDL MATERIALS

Now supporting NVIDIA’s universal Material Definition Language format.

VRSCANS LIBRARY SUPPORT

Compatible with over 600 ultra-realistic scanned materials

ROUNDED CORNERS

Generate perfectly smooth edges at render-time with no extra modeling.

TRIPLANAR MAPPING

Quickly apply seamless textures without UVs.

EFFICIENT TEXTURES

Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.

PROXY OBJECTS

Fit massive scenes into memory and cut render times using load-on-demand proxy objects.

HAIR & FUR

Render realistic hair with support for Maya hair and fur, XGen, Ornatrix, Shave and a Haircut, and Yeti.

VOLUMES

Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.

DENOISER

Automatically remove noise and cut render times by up to 50%.

RENDER ELEMENTS

Output a complete set of beauty, utility, and matte passes for total control in compositing.

FULL LIGHT SELECT RENDER ELEMENT

Render individual lights or groups of lights as separate ren-der elements for accurate light mixing in post.

CRYPTOMATTE

Automatically generate ID mattes with support for transparency, depth of field and motion blur.

V-RAY FRAME BUFFER

Track render history, fine tune colors, and match final output with advanced color management.

Created By
Umeisha Ms
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