Learning Event: Learning in a Museum - March 1st-13th, 2017
CHILDHOOD MUSEUM
DESCRIPTION OF THE ACTIVITY
Purpose of the activity
- familiarize students from the 2 countries involved with the childhood life of children in different ages
- to identify different types of games and toys
- to involve 2 generations : children and their parents in learning in modern time using technology
- to improve their communicative skills
- to improve digital skills
ProcedurURE
- Students explore the website above
- Students interview their family members (parents, grandparents ) to find out about their favourite toys and games
- Students in pairs create presentations about toys and games of the past and share them with the partners from the 2 countries involved in this project.
- Students create their own art galleries with the toys from the past from their country
- Students of the two partner schools collaboratively create their own map for their virtual museum
ONLINE TOOLS
- padlet, eduglogster, prezi, smore -for presentations;
- magisto, sharalike, animoto -video presentations;
- tricider -for voting ideas;
- artsteps.com
SUPPORT REQUIRED
- camera
- smartphone to interview their parents
- access to internet
ASSESSMENT
- Teachers create surveys to assess the success of these activities, the collaboration and the involvement of students in this project
- Parents/grandparents also answer questionnaires to evaluate the project and show their involvement in the project
- dipity.com
- Google Doc surveys
- answergarden
LEARNING OUTCOMES
- The students’ collaborative skills will improve
- Critical thinking and affective learning will be significantly enhanced
- Students’ digital skills will be developed
- Learners’ motivation will be increased
- A stronger relationship will be built between children and parents related to the involvement in their school life
Credits:
Created with images by Neville Wootton Photography - "Halong Bay late afternoon Impression"