The Childhood Museum Explorers By Sophia Kouzouli, Greece & Emilia Alexe, Romania

Learning Event: Learning in a Museum - March 1st-13th, 2017



Purpose of the activity

  • familiarize students from the 2 countries involved with the childhood life of children in different ages
  • to identify different types of games and toys
  • to involve 2 generations : children and their parents in learning in modern time using technology
  • to improve their communicative skills
  • to improve digital skills


  1. Students explore the website above
  2. Students interview their family members (parents, grandparents ) to find out about their favourite toys and games
  3. Students in pairs create presentations about toys and games of the past and share them with the partners from the 2 countries involved in this project.
  4. Students create their own art galleries with the toys from the past from their country
  5. Students of the two partner schools collaboratively create their own map for their virtual museum


  • padlet, eduglogster, prezi, smore -for presentations;
  • magisto, sharalike, animoto -video presentations;
  • tricider -for voting ideas;


  1. camera
  2. smartphone to interview their parents
  3. access to internet


  • Teachers create surveys to assess the success of these activities, the collaboration and the involvement of students in this project
  • Parents/grandparents also answer questionnaires to evaluate the project and show their involvement in the project
  2. Google Doc surveys
  3. answergarden


  • The students’ collaborative skills will improve
  • Critical thinking and affective learning will be significantly enhanced
  • Students’ digital skills will be developed
  • Learners’ motivation will be increased
  • A stronger relationship will be built between children and parents related to the involvement in their school life


Created with images by Neville Wootton Photography - "Halong Bay late afternoon Impression"

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