Wasteland Designed By Harris and Ithan

Game Overview

Game Description

The year is 2288. The global nuclear conflict has been worsening at an exponential rate, and so has the destruction and discord it brings. Up to 4 players will compete as survivors to dominate and settle the Wasteland. Whether that will be through controlling the most territory, or by having the most advanced settlements, players will be competing in a Risk and Settlers of Catan fashion.

Objective of the Game

Players race to acquire and develop their own network of territories, which in turn allows them to accumulate points. The player with the most points in the end wins.

Number of Players

2 to 4 players.

Game Components

  • 1 Game Board
  • 4 Spinners for Combat (1 Unique Spinner for Each of the 4 Settlement Tiers)
  • 100 colored tiles (25 of each color: Yellow, Orange, Green, and Purple)
  • 4 Player Pieces in Corresponding Colors (Yellow, Orange, Green, and Purple)
  • 1 Time Card Deck (10 time cards total) (Time Cards are used to track how far the game has progressed. They are simple blank cards. They are disposed of (put off to the side), one by one, as players pull Instant Cards (one of the three types of cards found in the Player Deck). This is the only way for time to progress in game. After the time deck is out, the game is over and the points are tallied to determine a winner. This is the only way for the game to end.)
  • 1 Resource Player Deck, shuffled (90 cards total). The Resource Player Deck is made up of the following:
  • 70 Settlement Cards (which are used as payment to build/develop game units. (Village, Town, City))
  • 10 Upgrade Cards (which are used for upgrading Cities into Military Bases)
  • 10 Instant Cards (which are used to progress the time in-game. Each time an Instant Card is pulled, the player must perform the corresponding action, and remove one Time Card from the Time Deck. This is how time progresses in-game.)
The Game Board

Game Rules

Game Setup

Place the Time Cards off to the bottom left of the board. The player deck should be shuffled, and placed off to the bottom right of the board.

Each player must take possession of 25 colored tiles (in whatever color they choose, between Yellow, Orange, Green, or Purple). The players may decide amongst themselves which color they want. They should also take possession of their color’s corresponding player piece.

Now, each player is dealt 8 cards from the shuffled player deck; players can look at their own cards. This number of cards in each player’s hand (eight) should always be maintained. Correspondingly, players will be finishing their turns by drawing an equal number of cards as they played.

How to Play

Everyone gets to pick one territory that serves as their starting point. It must be located in the region matching their respective color (i.e. the player that picked the yellow tiles must choose an original, starting territory in the yellow region, etc.). The starting points constitute the players’ initial villages; accordingly they should place their player piece and a single tile on this starting territory.

Starting the Game

After each player has picked their starting villages and placed down their tile, the youngest person starts with the first turn. Play will then proceed counterclockwise.

Each Player’s Turn

A player has three options to choose from during each turn: Discarding, Attacking, or Developing. Players can generally only perform one action, with the following exception:

  • If a player wishes to Discard, they can do so, and then they can also pick one of the other two options (Developing or Attacking) as part of that same turn. They don’t have to, but they can.
  • So players are choosing just one of the following, each turn:
  • Develop
  • Attack
  • Discard and then Develop
  • Discard and then Attack
  • Note: players can pass at any time, if they’d like.


Discarding can only be done at the start (and therefore as the first action) of a player's turn. The player can discard up to three cards from their hand, and then draw an amount of new player cards, equal to the number that they discarded. The player then chooses whether they want to Develop or Attack, but not both. Again, they can also pass if they so choose.


  • If a player decides to develop, then they have two options: They can can expand and settle a single open territory that is adjacent to an existing settlement of theirs. Alternatively, their other option is to upgrade one of their existing territories.
  • A player discards their spent cards into an informal discard pile.
Chart listing Development Costs
  • For demonstration, consider the following example: Say you already have a Village (1 Settlement Card), and you want to develop it into a Town (2 Settlement Cards). You must only play 1 Settlement Card to make such an improvement. This upgrade, and any like it, will also be noted with the placement of an additional tile(s) on the respective territory.


Players can only attack cities that are adjacent or connected to a city they control, and that are already being controlled by other players (i.e. cannot attack non-settled land, obviously). If a player chooses to attack, that player and the corresponding opponent must spin their appropriate spinners. The spinner used depends on the tiers of the attacking and defending settlements:

  • Village = Spinner A (Village)
  • Town = Spinner B (Town)
  • City = Spinner C (City)
  • Military Base = Spinner D (Military Base)

The player who spins the higher number wins the battle.

However there is an exception. If either player spins a “Defend,” both players end their Attacking turn, and the turn is over. If a battle is won, the winning player places a single (1) tile on the opponent (loser’s) city.

When engaging in combat, the player initiating the attack can continue attacking until they lose. They can continue attacking any adjacent, enemy-controlled territories. Once they lose, their turn ends.

Last Step of Each Turn

After the player has conducted all of the desired activity in their turn, they will draw a number of cards from the player deck that is equal to the number that they used up. For example, if they played 2 of the cards in their hand, they will draw another two to replenish their hand.


Once the Game has no more time cards left, the game is over and the points are tallied up as follows:

  • Village = 2 points
  • Town = 6 points
  • City = 10 points
  • Military Base = 20 points

Special Events

Special Event #1

If players involved in combat are both of the same tier (i.e. Two Cities fighting) they will share the same spinner. Otherwise, the combatants will each use their appropriate, individual spinner.

Game End

Once the time deck is empty, the game is over and points are calculated.

Determining the Winner

Game Units are scored as follows

  • Village - 2 points
  • Town - 6 points
  • City - 10 points
  • Military Base - 20 points

Players will count up how many settlements of each type they have (i.e. how many Villages, Cities, etc.), and will assign points accordingly. The player with the highest number of points wins.


Please view our video below which should provide even further explanation of Wasteland.

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