SINPS DIGITAL FLUENCIES FOR 21st century learners

“If we teach today’s students as we taught yesterday’s, we rob them of tomorrow.” - John Dewey

INTRODUCTION TO DIGITAL FLUENCIES

Welcome to our Digital Fluencies initiative 2017. A philosophy of digital equity underpins this exciting new project, ensuring that each student has access to a broad range of technologies and premium digital activities during their time at SINPS.

DIGITAL FLUENCIES FRAMEWORK

The Digital Fluencies Framework - Five 5 key fluencies supporting 21st Century Learning.

SUPPORTING OUR STUDENTS AND STAFF

All students and staff at SINPS will be supported in the use of new and emerging technologies through 8 key strategic measures, empowering them to move from passive consumers to active producers of digital solutions.

8 KEY STRATEGIES

ONE

Specialist Technology Staff and lessons in our Innovations & Technology Lab.

TWO

Regular and ongoing team teaching opportunities in classrooms with Grade Technology Mentors.

THREE

Flipped Learning Video Content hosted on our Digital Fluencies Site.

FOUR

A range of engaging digital activities and resources hosted online for students and teachers to access.

FIVE

Regular updates and showcasing of digital work samples undertaken by our students.

SIX

Access to high quality hardware including Apple tablets, laptops, desktops and Interactive Boards.

SEVEN

Introduction of exciting new technologies such as 3D printing and Robotics, overseen and implemented through our Innovations Committee.

EIGHT

Recent upgrades to our Wi-Fi infrastructure, significantly improving speed, coverage and stability.

DIGITAL ACTIVITIES OVERVIEW

The Digital Fluencies Scope and Sequence will ensure that our students will move through a range of exciting activities at key points in their learning journey. The framework is cyclical in nature with students re-visiting fluencies and building on existing knowledge.

All our learners will have multiple encounters in technologies such as Apple Apps, 3D Design + Printing, Robotics, Coding + Computational Thinking, Digital and Graphic Design, Multimodal + Transmedia Storytelling, iBooks Author and Game Design.

ROBOTICS

Design, program, test and modify robots! Using our Probots and Lego Mindstorms kits, students will have a number of opportunities to hone their skills and employ problem solving strategies, in order to complete thought provoking challenges.

3D DESIGN + PRINTING

Design in 3D using CAD software such as SketchUp, TinkerCad and 3D Drawing Apps. 3D printing has been labelled as the key driver of the 4th Industrial Revolution! As such we have included opportunities for students to engage in this exciting new technology.

CODING + COMPUTATIONAL THINKING

Students will develop their logical reasoning and computational thinking skills through our coding program. Starting with simple Block Based Coding Apps, learners will move into Line Based Code in later years. Applications will include Scratch Jnr, Scratch, Swift Playgrounds, ACS Logo and online environments such as Code.Org.

UPDATE ON SEMESTER 1 2017

Keep up to date with our classes and what they have been up to this semester. Samples of student work will be added regularly by our Digital Fluencies Team.

Semester 1: 2017

K

Introduction to Coding using Scratch Junior

Introduction to Scratch Jr

Introduction to block based coding using Scratch Junior. Students are experimenting with sequencing the movements and directions of their sprites.

Y1

Coding & Multimodal Storytelling

Year One students have been using the Puppet Edu app to develop their skills in voice recording and sequencing of pictures.

"Can you spy with your little eye..." The students took photos of their puppets in "hiding places" around the classroom. They then uploaded their photos into the Puppet Edu app and added voice recordings and visual effects.

Y2

Multimodal Storytelling & Apple Apps

Using Keynote to animate objects and add sound effects.

Multimodal text using Puppet Pals. Students have created 3 scenes with backgrounds, characters and recorded scripts.

Creating a multimodal text using Book Creator. Students add voice, text and images to create an interactive digital book.

Y3

iBooks Author & Transmedia Storytelling

Anzac iBooks project completed in class. This is our first trial of flipped learning videos and how they can be used effectively to teach multiple classes.

Introductory iBooks project on the Eiffel Tower. Completed iBooks can be published and viewed interactively on iPads.

Y4

Digital Graphic Design & Lego NXT Robotics

Introduction to robotics. Year 4 enjoying their first lesson using Lego NXT Mindstorms.

Lego NXT's ready to go for Year 4!

Y5

Transmedia Storytelling & 3D CAD Design

Designing a solution for a 3D puzzle using SketchUp. Innovative designs will be 3D printed.

Creating and exporting a 3D animation. This outstanding sample is by Josh H of 5C.

Creation of solids such as cones, cylinders and organic shapes. This lesson involved students visualising the cross sectional form of a shape, before using the "follow me" tool to create a solid.

Introduction to 3D modelling using SketchUp Make, including tools for drawing primatives, basic rendering and grouping of parts.

Transmedia Storytelling using the Morpho App. In this activity, students stepped into the role of one of the characters from "Where the Wild Things Are."

Y6

Coding Challenges & Digital Graphic Design

Coding Challenges using ACS Logo. In this challenge students created a collection of procedures for various shapes and then joined them together using repeat codes.

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