Antonio Gagliardi "My mind is an opensource."
Food 3 d printing
The process actually used is based on the FDM deposition of plastic, in the case of food constrict too much possibilities of digital fabrication with food. So Antonio created an algorithm wich generate infinite patterns inspired by the spirodiver and "hacked" the printing process, adding a stochastic deposition wich is printing far from the surface to allow a mix of my predefined path and a bit of randomness due to material fall.
Antonio developed an algorithm inspired by diatom structure to create an helmet (any other prosthetic too) wich have a distributed resistance to impact and at the same time less material due to the holes that self-organize on a defined surface. That was a collab with Paula Studio based in Rome.
Antonio Collab with Daniele Colombati for his building engineering and architecture thesis, to develop a 3d printer wich can print with dynamic z_axis movements. This mean that could be possible 3d print avoiding the layer_by_layer process and print on not flat surfaces.
Digital Fabrication for dysphagic children
. I just began to collaborate with the director of pediatric department of reggio Emilia and his team to develop a machine that can prepare different composites of gelified food based on nutritional needs insert from dietician. The process can be attached before the 3d print to automate the preparation of the syringes for the printer.
Reggio Narra Event
Reggio Narra Event Antonio and tour team setted up three different activities for childrens during the whole day, an intro in 3D printing food, Laser Cutting and Electronics. He created a game where they could play with fruit as a piano, touching it to activate a note tone. They setted also two brainstorming activities to explore the kitchen of the future through digital fabrication.
A machine that can cut ravioli shapes with the traditional tool to make it. From an idea of Francesco Bombardi and Marcello Ligabue, ZTM mechatronics developed the mechanics, Antonio developed the algorithm for the movement (aka the software).