Hour of Code Computer Science week

Computer Science Education Week takes place December 4th-8th. During this time, thousands of Hour of Code events take place around the world in which people spend at least one hour learning how to code.

Computer Programming is beneficial because it teaches students how to critically-think, problem-solve, and be creative.

You can get involved in a number of ways:

Go to the Hour of Code website and check out the videos

Schedule an appointment with your T3 to plan your Hour of Code lesson

Become a Coding & Robotics Fellow and co-plan a lesson with your T3 to incorporate coding into your classroom.

Practice coding yourself before sharing with students

Use Code.org, Khan Academy, Codecademy, or Sphero to have your students code.

Learn even more tools and resources during our STEAM Playground on December 5, 2017

At the STEAM Playground you will have the chance to explore apps and resources for coding and robotics, manipulate science and engineering projects, learn ways to incorporate math into lessons, and create your own art!

The STEAM Playground will start at 2pm and run through 5pm in the CDA library. Stop by whenever you can!

Don't forget to share out your class projects to spark ideas for others. You can email your T3 pictures for our website, or Tweet out using the hashtags: #HourOfCode & #CVUSDedchat

Now Get Coding!

For LEC: For this assignment, I wanted to create something that we could use to promote support that we will be providing during Computer Science Week this Winter. In the Fall, we will start rolling out the Coding & Robotics Fellowship which will allow teachers to sign up to receive an assigned T3 (our district's Ed Tech Teacher on Special Assignment) for the purpose of assisting them with integrating computer science into their curriculum. This coaching would be more job-embedded as the level of support would adapt based on the needs of the individual and the progress of their learning. The STEAM Playground will be a somewhat more traditional professional learning opportunity in which there will be explicit instruction in more of a whole group setting similar to a workshop.

For LEC: The benefit of incorporating computer science is that it allows students to be creative with how they develop programs, critically-think about how they want to structure their program, and problem-solve by "debugging" when their program isn't working properly. As apps, games, and operating systems require programming, there is immediate relevance with connecting learning to the larger world outside of school which increases engagement. We will be working with teachers to develop this understanding for why they would want to incorporate computer science into their instruction.

For LEC: Some of the strategies that will take place during the job-embedded "Fellowship" program is that there will be a one-on-one coach for the teachers. The T3 will provide coaching based on the needs of the teacher. These strategies might include co-planning lessons, providing demonstration lessons, co-teaching lessons, and provide feedback when necessary. This allows an immersive experience in which the specific needs of the teacher are addressed in a timely manner. For the more traditional STEAM Playground, teachers will have choice and flexibility with the topics learned. They decide what tools interest them and receive training around how to use that particular tool. This format also allows them to learn from peers and have conversations with others around how tools might be used in the classroom.

Created By
Edward Simoneau

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